
Necrotect
Hero· Whip Infantry· 1 model at Ultra size
Comes with Tomb Kings(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Necrotect is Tomb Kings and Undead Legions hero: 3,788 HP, armour 55, melee attack 45, melee defence 30, weapon strength 360. It costs 500 in multiplayer. In the campaign Host of Nagash pays 500. It comes with Tomb Kings. Unit key wh2_dlc09_tmb_cha_necrotect_0. Patch 9.0.4, from the game's data tables.
Health
3,788
Armour
55
Leadership
65
Speed
31
Melee attack
45
Melee defence
30
Weapon strength
240 base + 120 armour-piercing, +20 vs infantry
360
Charge bonus
20
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- RestoreRegeneration · Replenishes hit points of combatantsactiveRestoreRegenerationReplenishes hit points of combatantsCooldown 60 s · Duration 24 s · 2 usesReaching behind the wall of death to bring back the soul and bind it to you takes skill, but like anything, practice makes perfect!
- Stone ShaperAugment (Area) · +15 Armour, +10% Missile ResistancepassiveStone ShaperAugment (Area)+15 Armour+10% Missile ResistancePassive · Range 35 mThe strength at the base of the pillar; a near-immovable force.
- Wrath of the CreatorAugment (Area) · +5 Melee Attack, +6% Armour-Piercing Weapon DamagepassiveWrath of the CreatorAugment (Area)+5 Melee Attack+6% Armour-Piercing Weapon DamagePassive · Range 35 mHatred this strong is infectious, contagious, and inescapable.
- DisintegratingDirect DamagepassiveDisintegratingDirect DamagePassiveThe Dark Magic that holds these subjects together has failed. As the Necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
- CrumblingDirect DamagepassiveCrumblingDirect DamagePassiveIn the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Tomb Kings: Tomb Guard, Nehekharan Warriors
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Tomb Kings: Morghast Harbingers, Khemrian Warsphinx
- Flaming attacks — fire weakness −15%e.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Stormfiends (Warpfire Projectors) · Tomb Kings: Hierotitan
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Necrotect skill tree
35 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Skeleton ChariotSkeleton ChariotUnlocks at rank 10
- Mount: Skeleton Chariot
- Ceremonial BandagesCeremonial BandagesUnlocks at rank 8
- Missile resistance: 15%
- Trapped SoulTrapped SoulUnlocks at rank 12
- Attribute: Causes Terror
- Spell resistance: 15%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- RestoreRestore
- Ability: "Restore"
- Stone ShaperStone Shaper
- Passive ability: "Stone Shaper"
- Wrath of the CreatorWrath of the Creator
- Passive ability: "Wrath of the Creator"
- Inscription of RepairInscription of RepairUnlocks at rank 10
- Casualty replenishment rate: +5% for Construct units (Hero's army)
- Dune Restoration: +5% chance for destroyed Construct units to be restored after battle (Hero's army)
- Guardian GargantuaGuardian GargantuaUnlocks at rank 10
- Unit capacity: +1 Sepulchral Stalkers Necropolis Knights Necropolis Knights (Halberds)
- The Scorpion's StingThe Scorpion's StingUnlocks at rank 10
- Unit capacity: +2 Tomb Scorpion
- Statuesque SentinelsStatuesque SentinelsUnlocks at rank 10
- Unit capacity: +1 Ushabti Ushabti (Great Bows)
- Master BuilderMaster BuilderUnlocks at rank 10
- Construction cost: -10% for all buildings (local province)
- Construction time: -1 for Province Capital/Settlement buildings (local province)
- Master Necrosphinx SculptorMaster Necrosphinx SculptorUnlocks at rank 14
- Unit capacity: +1 Necrosphinx
- Master Warsphinx SculptorMaster Warsphinx SculptorUnlocks at rank 14
- Unit capacity: +1 Khemrian Warsphinx
- Master Hierotitan SculptorMaster Hierotitan SculptorUnlocks at rank 14
- Unit capacity: +1 Hierotitan
- Focused RestorationFocused RestorationUnlocks at rank 10
- Targeting range: +20% for "Restore"
- Ability number of uses: +1 for "Restore"
- Indomitable WillIndomitable Will
- Charge bonus: +5
- Leadership: +4
- ConquerorConqueror2 levelsLevel 1
- Melee attack: +4
- Weapon strength: +5%
- Melee attack: +8
- Weapon strength: +10%
- Blade MasterBlade Master3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- TombstrikeTombstrike
- Ability: "Tombstrike"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Full Plate ArmourFull Plate Armour3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Over My Dead BodyOver My Dead Body2 levelsLevel 1
- Speed: +8%
- Speed: +8%
- Hit points: +6%
- DesertstrikeDesertstrike
- Replaces: "Tombstrike"
- Ability: "Desertstrike"
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Boost IncomeBoost Income3 levelsLevel 1
- Boost Income action: Income is modified by an additional 2%
- Boost Income action: Income is modified by an additional 4%
- Boost Income action: Income is modified by an additional 6%
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
- Canopic Jar HoarderCanopic Jar Hoarder3 levelsLevel 1
- Canopic Jars generated: 5 per turn
- Canopic Jars gained post-battle +1% (own army)
- Canopic Jars generated: 10 per turn
- Canopic Jars gained post-battle +2% (own army)
- Canopic Jars generated: 15 per turn
- Canopic Jars gained post-battle +3% (own army)
Every version of Necrotect
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Kings, Undead LegionsWhip Infantry | 3,788 | 1 | 55 | 65 | 31 | 45 | 30 | 360 | 20 | — | — | wh2_dlc09_tmb_cha_necrotect_0 |
| Tomb Kings, Undead LegionsWhip Infantry | 4,848 | 1 | 80 | 65 | 74 | 28 | 24 | 400 | 75 | — | — | wh2_dlc09_tmb_cha_necrotect_1 |
Who can field it
- Tomb Kings · Khemri
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.