Necrotect skill tree & build planner
35 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Skeleton ChariotUnlocks at rank 10Mount: Skeleton ChariotThe pride of Nehekharan armies, impacting enemy lines with bone-shattering force and grinding the corpses beneath their heavy wheels.
- Ceremonial BandagesUnlocks at rank 8Missile resistance: 15%Soaked in and toughened by embalming fluid, the cloth bindings used to mummify afford the wearer additional protection from all but a direct hit from mortal projectiles.
- Trapped SoulUnlocks at rank 12Attribute: Causes TerrorSpell resistance: 15%Souls retrieved from the Netherwold and bound to their controller provide a degree of magical resistance.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- RestoreAbility: "Restore"Reaching behind the wall of death to bring back the soul and bind it to you takes skill, but like anything, practice makes perfect!
- Stone ShaperPassive ability: "Stone Shaper"The strength at the base of the pillar; the venom of the cobra and the asp.
- Wrath of the CreatorPassive ability: "Wrath of the Creator"Hatred this strong is infectious, contagious, and inescapable.
- Inscription of RepairUnlocks at rank 10Casualty replenishment rate: +5% for Construct units (Hero's army)Dune Restoration: +5% chance for destroyed Construct units to be restored after battle (Hero's army)This intricate hieroglyphic engraving aids the Necrotect's drive to restore his Tomb King's monuments to their former glory.
- Guardian GargantuaUnlocks at rank 10Unit capacity: +1 Sepulchral Stalkers Necropolis Knights Necropolis Knights (Halberds)Requires: Inscription of RepairThe secrets of the desert reveal themselves to the unwary trespasser.
- The Scorpion's StingUnlocks at rank 10Unit capacity: +2 Tomb ScorpionRequires: Inscription of RepairAnimated by a ceremony of awakening, the Tomb Scorpion's carapace is infused with residual power from the corpse within to swarm and kill the enemies of its master.
- Statuesque SentinelsUnlocks at rank 10Unit capacity: +1 Ushabti Ushabti (Great Bows)Requires: Inscription of RepairThe faces of the gods gaze down from their daises, imposing monuments to Nehekhara's former prestige.
- Master BuilderUnlocks at rank 10Construction cost: -10% for all buildings (local province)Construction time: -1 for Province Capital/Settlement buildings (local province)Requires: 2 skill points across Guardian Gargantua, The Scorpion's Sting, Statuesque SentinelsThe master of the necrotectural art understands all aspects of the construction process; inspiration, labour, time and cost are all within his Undead grasp.
- Master Necrosphinx SculptorUnlocks at rank 14Unit capacity: +1 NecrosphinxRequires: Master BuilderNot with: Master Hierotitan Sculptor, Master Warsphinx SculptorTo carve a Necrosphinx is to manifest the greatest and most destructive creature of the underworld. Not all Necrotects were adept at bringing such constructions to Unlife - only the most gifted of their trade even dare.
- Master Warsphinx SculptorUnlocks at rank 14Unit capacity: +1 Khemrian WarsphinxRequires: Master BuilderNot with: Master Hierotitan Sculptor, Master Necrosphinx SculptorThe leonine statues, known as Warsphinxes, were first constructed in Khemri; and so it is Necrotects who hail from the first city are the greatest carvers of these magnificent and deadly stone beasts.
- Master Hierotitan SculptorUnlocks at rank 14Unit capacity: +1 HierotitanRequires: Master BuilderNot with: Master Necrosphinx Sculptor, Master Warsphinx SculptorNo expense was spared in sculpting a Hierotitan - the greatest and most talented of Necrotects were contracted to work on the blessed stone that would form these gigantic statues.
- Focused RestorationUnlocks at rank 10Targeting range: +20% for "Restore"Ability number of uses: +1 for "Restore"Requires: a point in any of Master Hierotitan Sculptor, Master Necrosphinx Sculptor, Master Warsphinx SculptorIntensifying the chanting of sinister mantras, the Necrotects redouble their efforts to preserve and finish their restorative works.
- Indomitable WillCharge bonus: +5Leadership: +4It is not possible to defeat such unshakeable spirit once its owner's mind is made up.
- Conqueror2 levelsLevel 1Melee attack: +4Weapon strength: +5%Level 2Melee attack: +8Weapon strength: +10%Requires: Indomitable WillKill many and you *are* a conqueror; godhood is then but a protracted slaughter away...
- Blade Master3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Indomitable WillThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Indomitable WillHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Indomitable WillThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- TombstrikeAbility: "Tombstrike"Requires: 4 skill points across Conqueror, Blade Master, Hard to Hit, IndomitableHe whose will transcends death can strike out from beyond the grave, to devastating effect.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: TombstrikeSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Full Plate Armour3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: TombstrikeFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: TombstrikeSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Over My Dead Body2 levelsLevel 1Speed: +8%Level 2Speed: +8%Hit points: +6%Requires: TombstrikeDeath is not an impedance to the strongest of wills.
- DesertstrikeReplaces: "Tombstrike"Ability: "Desertstrike"Requires: 4 skill points across Wound-Maker, Full Plate Armour, Devastating Charge, Over My Dead BodyBeware the scorpion's sting, hidden 'neath the desert sands yet always poised to strike.
Campaign
- Increase Mobility3 levelsLevel 1Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day.
- Boost Income3 levelsLevel 1Boost Income action: Income is modified by an additional 2%Level 2 · rank 5Boost Income action: Income is modified by an additional 4%Level 3 · rank 10Boost Income action: Income is modified by an additional 6%Such magic-users may be wise and able to offer sage advice, especially if they have scried the region.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
- Canopic Jar Hoarder3 levelsLevel 1Canopic Jars generated: 5 per turnCanopic Jars gained post-battle +1% (own army)Level 2Canopic Jars generated: 10 per turnCanopic Jars gained post-battle +2% (own army)Level 3Canopic Jars generated: 15 per turnCanopic Jars gained post-battle +3% (own army)These jars contain the remains of many Liche Priests, which are useful for raising and binding a new force.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Necrotect · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,788 | 3,788 |
| Armour | 55 | 55 |
| Leadership | 65 | 65 |
| Speed | 31 | 31 |
| Melee attack | 45 | 45 |
| Melee defence | 30 | 30 |
| Weapon strength | 360 | 360 |
| … armour-piercing | 120 | 120 |
| Charge bonus | 20 | 20 |
| Bonus vs infantry | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | -15 | -15 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
