Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
The Sternsmen (Grave Guard) unit card

The Sternsmen (Grave Guard)

Melee infantry· Sword Infantry· Tier 3· 120 models at Ultra sizeRegiment of Renown

Health

82 per model

9,840

top 26% of class

Armour

shield blocks 55% of frontal missiles

90

top 27% of class

Leadership

60

bottom 19% of class

Speed

27

bottom 5% of class

Melee attack

34

bottom 49% of class

Melee defence

45

top 25% of class

Weapon strength

28 base + 12 armour-piercing, +8 vs infantry

40

top 41% of class

Charge bonus

8

bottom 13% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • Host of Nagash
  • The Drakenhof Conclave

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.