Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Sternsmen (Grave Guard) unit card

The Sternsmen (Grave Guard)

Melee infantry· Sword Infantry· Tier 3· 120 models at Ultra sizeRegiment of Renown

Comes with The Grim & The Grave(Warhammer I)

Duel it in the combat calculator →

The Sternsmen (Grave Guard) are Vampire Counts and Undead Legions melee infantry: 9,840 HP across 120 models, armour 90, melee attack 34, melee defence 45, weapon strength 40. It costs 1,150 in the campaign and in multiplayer. They come with The Grim & The Grave. Unit key wh_dlc04_vmp_inf_sternsmen_0. Patch 9.0.4, from the game's data tables.

Health

82 per model

9,840

top 26% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

90

top 27% of class

Leadership

60

bottom 19% of class

Speed

27

bottom 5% of class

Melee attack

34

bottom 48% of class

Melee defence

45

top 25% of class

Weapon strength

28 base + 12 armour-piercing, +8 vs infantry

40

top 41% of class

Charge bonus

8

bottom 13% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 59% of the game's 194 infantry units in melee. Per 1,000 gold: 178.4 damage per second against Chaos Warriors; it lasts 71.3 s against one unit of them.

Beats, at a similar price: Skin Wolves (6.85× faster), Skin Wolves (Armoured) (6.31× faster), Slayers (2.99× faster)

Loses to, at a similar price: Greatswords (2.19× slower), Chosen of Nurgle (2.00× slower), Har Ganeth Executioners (1.77× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,150 multiplayer gold. Vampire Counts units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.