Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Deathvermin (Stormvermin – Halberds & Shields) unit card

Deathvermin (Stormvermin – Halberds & Shields)

Melee infantry· Halberd Infantry· Tier 3· 160 models at Ultra sizeRegiment of Renown

Comes with Lords of the End Times - Skaven(Warhammer III)

Duel it in the combat calculator →

Deathvermin (Stormvermin – Halberds & Shields) are Skaven melee infantry: 9,920 HP across 160 models, armour 90, melee attack 41, melee defence 45, weapon strength 29. It costs 1,400 in the campaign and in multiplayer. They come with Lords of the End Times - Skaven. Unit key wh3_dlc29_skv_inf_deathvermin_ror. Patch 9.0.4, from the game's data tables.

Health

62 per model

9,920

top 22% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

90

top 27% of class

Leadership

80

top 32% of class

Speed

38

top 33% of class

Melee attack

41

top 25% of class

Melee defence

45

top 25% of class

Weapon strength

9 base + 20 armour-piercing, +10 vs large

29

bottom 29% of class

Charge bonus

10

bottom 19% of class

Attributes

Abilities

  • Scurry Away!Augment · +10% Speedpassive
  • Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passive
  • Power GrabAugment · +8 Leadershippassive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Bought with Mutagen

  • A Second Brain

    Flesh Augmentation · 25 Mutagen

    • Bound spell: "Death Frenzy"
    • Attribute: Encourage
    • Leadership: +5
    • Melee defence: -5
  • Bone Elongation

    Flesh Augmentation · 25 Mutagen

    • Melee attack: -5
    • Bonus vs Large: +10
    • Weapon strength: +20%
  • Hideous Disfigurement

    Flesh Augmentation · 25 Mutagen

    • Attribute: Causes Fear
    • Attribute: Causes Terror
    • Leadership: -5
  • Imperfection Removal

    Flesh Augmentation · 25 Mutagen

    • Melee attack: +20
    • Melee defence: -10
    • Weapon strength: +40%
    • Casualty replenishment rate: -100%
  • Mind Control

    Flesh Augmentation · 25 Mutagen

    • Attribute: Immune to Psychology
    • Leadership: +5
    • Melee defence: -5
  • Nasty Inbreed

    Flesh Augmentation · 25 Mutagen

    • Passive ability: "Feral Rage"
    • Armour-piercing weapon damage: +5
    • Charge bonus: +20
  • Spider Senses

    Flesh Augmentation · 25 Mutagen

    • Melee attack: -5
    • Physical resistance: 20%
  • Accelerated Mitosis

    Genetic Manipulation · 25 Mutagen

    • Random Uncommon Augments applied: +2 (only applies unlocked Augments)
  • Cancerous Carapace

    Genetic Manipulation · 25 Mutagen

    • Armour: +20
    • Spell resistance: 15%
  • Enhanced Muscle Fibre

    Genetic Manipulation · 25 Mutagen

    • Attribute: Strider
    • Melee defence: +5
    • Speed: +15%
  • Mors-tosterone

    Genetic Manipulation · 25 Mutagen

    • Passive ability: "Frenzy"
  • Muscle Enlargement

    Genetic Manipulation · 25 Mutagen

    • Armour-piercing weapon damage: +5
    • Melee attack: +5
  • Smart Feeding

    Genetic Manipulation · 25 Mutagen

    • Upkeep: -15% for this unit
    • Casualty replenishment rate: +15%
  • Soldier Serum

    Genetic Manipulation · 25 Mutagen

    • Unit rank: +5
  • Stalker Senses

    Genetic Manipulation · 25 Mutagen

    • Attribute: Stalk
    • Attribute: Vanguard Deployment
  • Final Evolution

    Metabolism · 50 Mutagen

    • Random Rare Augments applied: +3 (only applies unlocked Augments)
  • Necroparasites

    Metabolism · 50 Mutagen

    • Ability: "Necroparasites"
  • Troll Spleen

    Metabolism · 50 Mutagen

    • Attribute: Perfect Vigour
    • Passive ability: "Regeneration"

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 25% of the game's 194 infantry units in melee. Per 1,000 gold: 176.9 damage per second against Chaos Warriors; it lasts 59.1 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (9.99× faster), Gorgers (2.53× faster), Aspiring Champions (2.43× faster)

Loses to, at a similar price: Chosen of Nurgle (2.43× slower), Putrid Blightkings (2.33× slower), Har Ganeth Executioners (2.14× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. Skaven units ranked.

Patch changes

Patch 9.0

New unit in this patch.

Who can field it

  • Skaven · Clan Mors

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.