Deathvermin (Stormvermin – Halberds & Shields)
Melee infantry· Halberd Infantry· Tier 3· 160 models at Ultra sizeRegiment of Renown
Health
62 per model
9,920
Armour
shield blocks 55% of frontal missiles
90
Leadership
80
Speed
38
Melee attack
41
Melee defence
45
Weapon strength
9 base + 20 armour-piercing, +10 vs large
29
Charge bonus
10
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passiveStrength in NumbersAugment-10% Speed+8 Melee Defence+6 LeadershipPassiveSkaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Power GrabAugment · +8 LeadershippassivePower GrabAugment+8 LeadershipPassive"I be leader now, yes-yes! ‘Til I die-die, or you find someone better!"
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Patch changes
New unit in this patch.
Who can field it
- Clan Mors
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.