Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Kroxigor Ancient unit card

Kroxigor Ancient

Lord· Lord· 1 model at Ultra size

Comes with The Hunter & The Beast(Warhammer II)

Skill tree →Duel it in the combat calculator →

Kroxigor Ancient is Lizardmen lord: 6,368 HP, armour 120, melee attack 49, melee defence 32, weapon strength 460. It costs 1,200 in the campaign and 1,150 in multiplayer. It comes with The Hunter & The Beast. Unit key wh2_dlc13_lzd_cha_kroxigor_ancient_0. Patch 9.0.4, from the game's data tables.

Health

6,368

top 29% of class

Armour

120

top 7% of class

Leadership

70

bottom 10% of class

Speed

46

bottom 33% of class

Melee attack

49

top 48% of class

Melee defence

32

bottom 20% of class

Weapon strength

140 base + 320 armour-piercing, +25 vs infantry

460

top 31% of class

Charge bonus

24

bottom 15% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Miasma of DespairHex (Area) · -25% Speed, -8 Leadershipactive
  • Monstrous StrengthAugment · +16 Bonus vs. Infantry, +25% Armour-Piercing Weapon Damage…active
  • Cold-BloodedAugment · +16 Leadershipactive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • Spawn-KinAugment · +10% Armour-Piercing Weapon Damage, +10% Base Weapon Damagepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0

  • New: Spawn-Kin

Kroxigor Ancient skill tree

47 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Kroxigor Ancient's skills

  1. Obedience Brings Victory!
  2. Reptilian Resilience
  3. Agility of the Lizard
  4. Protection of the Old Ones
  5. Soldiers of Renown
  6. Immortality
  7. Mentor
  1. Obdurate 'Til Death
  2. Reptilian Instincts
  3. Intimidating Bulk
  4. Meat Shield
  5. Dealer in Death
  1. Predatory Fighter
  2. Enforcer of Order
  3. Thick-Skinned
  4. Blade Master
  5. Indomitable
  6. Miasma of Despair
  7. Wound-Maker
  8. Scarred Veteran
  9. Blade Shield
  10. Expeditious Endeavour
  11. Aura of Inertia
  1. Inspiring Presence
  2. Proud Warrior
  3. Skirmisher
  4. Swift Rider
  5. Sacred Guardian
  6. Hunt Leader
  7. Beast Driver
  8. Rally!
  9. Jungle Dominion
  10. Spawn-Kin
  11. Soul Bound
  12. Epicentrist
  13. Stand Your Ground!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Fervent
  4. Bonded Service
  5. Ancient Cunning
  6. Draftmaster
  7. Lightning Strike
  8. Geomantic Sustenance
  9. Wary
  10. Gifts of the Jungle
  11. Renowned & Feared

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.