Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Vampire Fleet Admiral (Polearms – Deep) unit card

Vampire Fleet Admiral (Polearms – Deep)

Lord· Wizard Lord· 1 model at Ultra size

Comes with Vampire Coast(Warhammer II)

Skill tree →Duel it in the combat calculator →

Vampire Fleet Admiral (Polearms – Deep) is Vampire Coast and Undead Legions lord: 4,068 HP, armour 70, melee attack 45, melee defence 60, weapon strength 400. It costs 1,000 in the campaign and 950 in multiplayer. It comes with Vampire Coast. Unit key wh2_dlc11_cst_cha_vampire_fleet_admiral_deeps_0. Patch 9.0.4, from the game's data tables.

Health

4,068

bottom 11% of class

Armour

70

bottom 42% of class

Leadership

75

bottom 31% of class

Speed

38

bottom 21% of class

Melee attack

45

bottom 41% of class

Melee defence

60

top 9% of class

Weapon strength

120 base + 280 armour-piercing, +25 vs large

400

bottom 36% of class

Charge bonus

25

bottom 15% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • All Hands Hoay!Augment (Area) · +25% Armour-Piercing Weapon Damage, +25% Base Weapon Damage…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0wh2_dlc11_cst_cha_vampire_fleet_admiral_deeps_0

  • Custom battle: now in the Undead Legions roster

Patch 9.0wh2_dlc11_cst_cha_vampire_fleet_admiral_deeps_1

  • Custom battle: now in the Undead Legions roster

Vampire Fleet Admiral (Polearms – Deep) skill tree

59 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Vampire Fleet Admiral (Polearms – Deep)'s skills

  1. Rotting Promethean
  2. Lucky Charm
  3. Tenacity
  4. Loyal to the End
  5. Soldiers of Renown
  6. Immortality
  7. Mentor
  1. The Hunger
  2. Supernatural Horror
  3. Forger
  4. Smuggler
  5. Poacher
  6. Arsonist
  1. Monkey Jacket
  2. Swashbuckler
  3. Master Strike
  4. Scarred Veteran
  5. Hard to Hit
  6. Taunt
  7. Boarding Axe
  8. Blade Shield
  9. Vampiric Leap
  10. Wild-Eyed
  11. Hornswaggle
  1. Spiteful Shot
  2. Kiss of the Deep
  3. Tidecall
  4. Denizens of the Deep
  5. Fog of the Damned
  6. Evasion
  7. Kraken's Pull
  8. Vangheist’s Revenge
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Inspiring Presence
  2. Held Together by Screws
  3. Reanimated Marksman
  4. Black Powder Overload
  5. Rotten Death
  6. Haunting Horror
  7. Drowned & Bound
  8. Avast Ye!
  9. Deadly March
  10. Ensorcelled Weapons
  11. Masterly Splicing
  12. Hardened by Death
  13. All Hands Hoay!
  1. Route Marcher
  2. Binded to Service
  3. Ghost Fleet
  4. Freebooter
  5. Sea Dogs
  6. Go on Account
  7. Lightning Strike
  8. Guile & Glamour
  9. Gambler's Wit
  10. Coaming & Preservative
  11. Black Flag

Every version of Vampire Fleet Admiral (Polearms – Deep)

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Coast, Undead LegionsWizard Lord4,06817075384560400251,000250wh2_dlc11_cst_cha_vampire_fleet_admiral_deeps_0
Vampire Coast, Undead LegionsWizard Lord4,980112075453560400251,000312wh2_dlc11_cst_cha_vampire_fleet_admiral_deeps_1

Who can field it

  • Vampire Coast · The Awakened
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.