Lore of the Deep
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Kiss of the Deep
Lore attribute (passive)
- Triggers when casting spell
- Strong vs characters
- Causes damage to combatants
No matter how far away, none can escape the Kiss of the Deep, nor breathe again with lungs full of seawater.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Denizens of the Deep
Summon Unit
- Winds of Magic
- 12
- Cooldown
- 43 s
- Cast range
- 50 m
- Duration
- 3 s
- Wind-up
- 3 s
- Uses
- 2
Summons: Rotting Prometheans
- Summons a unit of Rotting Prometheans
- Summoned units degrade over time
Some things should never rise above the waves or be seen by mortal eyes.
Fog of the Damned
Hex (Area)
- Winds of Magic
- 8(11)
- Cooldown
- 44 s
- Cast range
- 200 m
- Duration
- 35 s
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -24 Melee Attack
- -8 Leadership
"They'll never know how many we are in this fog… Attack!"
Vangheist's Revenge
Wind · magical
- Winds of Magic
- 20(26)
- Cooldown
- 54 s
- Cast range
- 150 m
- Duration
- 6 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 72 damage per second (72 armour-piercing) for 3 s, radius 7 mOvercast: 108 damage per second (108 armour-piercing) for 3 s, radius 7 m
- Medium, forward-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
Every mariner has heard the tale of Vangheist, and now his restless spirit is summoned on board the Shadewraith to deliver a devastating broadside.
Kraken's Pull
Vortex · magical
- Winds of Magic
- 15(22)
- Cooldown
- 49 s
- Cast range
- 200 m
- Duration
- 15 s(30 s)
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 4 damage per second (4 armour-piercing) for 15 s, radius 15 mOvercast: 4 damage per second (4 armour-piercing) for 30 s, radius 15 m
- Good against armour
- Huge, stationary area of effect
- Strong vs multiple units
Few have the strength to break free once the Kraken has them within its horrid, betentacled grasp.
Spiteful Shot
Augment
- Winds of Magic
- 4(6)
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 36 s(72 s)
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +90 Accuracy
Imbued with the purest hatred for the foe and all their ways, to better bring about an ignominious end.
Tidecall
Breath · magical
- Winds of Magic
- 5(8)
- Cooldown
- 32 s
- Cast range
- 100 m
- Duration
- 2 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 20 damage per second for 2 s, radius 12 mOvercast: 30 damage per second (10 armour-piercing) for 2 s, radius 12 m
- Expanding tear-shaped attack
The sea is summoned, and a great tide coalesces upon the battlefield to drench all those that oppose the caster.
Who casts Lore of the Deep
Source: special_ability_groups (wh2_dlc11_lore_deep), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.