Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of the Deep

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Kiss of the Deep

Lore attribute (passive)

  • Triggers when casting spell
  • Strong vs characters
  • Causes damage to combatants

No matter how far away, none can escape the Kiss of the Deep, nor breathe again with lungs full of seawater.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Denizens of the Deep

Summon Unit

Winds of Magic
12
Cooldown
43 s
Cast range
50 m
Duration
3 s
Wind-up
3 s
Uses
2

Summons: Rotting Prometheans

  • Summons a unit of Rotting Prometheans
  • Summoned units degrade over time

Some things should never rise above the waves or be seen by mortal eyes.

Fog of the Damned

Hex (Area)

Winds of Magic
8(11)
Cooldown
44 s
Cast range
200 m
Duration
35 s
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -24 Melee Attack
  • -8 Leadership

"They'll never know how many we are in this fog… Attack!"

Vangheist's Revenge

Wind · magical

Winds of Magic
20(26)
Cooldown
54 s
Cast range
150 m
Duration
6 s
Wind-up
5 s
Overcast miscast
50%
  • 72 damage per second (72 armour-piercing) for 3 s, radius 7 mOvercast: 108 damage per second (108 armour-piercing) for 3 s, radius 7 m
  • Medium, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

Every mariner has heard the tale of Vangheist, and now his restless spirit is summoned on board the Shadewraith to deliver a devastating broadside.

Kraken's Pull

Vortex · magical

Winds of Magic
15(22)
Cooldown
49 s
Cast range
200 m
Duration
15 s(30 s)
Wind-up
5 s
Overcast miscast
50%
  • 4 damage per second (4 armour-piercing) for 15 s, radius 15 mOvercast: 4 damage per second (4 armour-piercing) for 30 s, radius 15 m
  • Good against armour
  • Huge, stationary area of effect
  • Strong vs multiple units

Few have the strength to break free once the Kraken has them within its horrid, betentacled grasp.

Spiteful Shot

Augment

Winds of Magic
4(6)
Cooldown
28 s
Cast range
200 m
Duration
36 s(72 s)
Wind-up
1 s
Overcast miscast
50%
  • +90 Accuracy

Imbued with the purest hatred for the foe and all their ways, to better bring about an ignominious end.

Tidecall

Breath · magical

Winds of Magic
5(8)
Cooldown
32 s
Cast range
100 m
Duration
2 s
Wind-up
1 s
Overcast miscast
50%
  • 20 damage per second for 2 s, radius 12 mOvercast: 30 damage per second (10 armour-piercing) for 2 s, radius 12 m
  • Expanding tear-shaped attack

The sea is summoned, and a great tide coalesces upon the battlefield to drench all those that oppose the caster.

Who casts Lore of the Deep

Source: special_ability_groups (wh2_dlc11_lore_deep), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.