Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Cylostra Direfin unit card

Cylostra Direfin

Lord· Wizard Lord· 1 model at Ultra size

Health

4,532

bottom 32% of class

Armour

0

bottom 1% of class

Leadership

60

bottom 1% of class

Speed

40

bottom 26% of class

Melee attack

44

bottom 37% of class

Melee defence

35

bottom 28% of class

Weapon strength

0 base + 300 armour-piercing

300

bottom 13% of class

Charge bonus

30

bottom 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Ghosts of the PastSummon Unit · Summons a unit of Damned Knights Errant, Summoned units degrade over timeactive
  • Song of EnthrallmentHex (Area) · -45% Speed, -24 Melee Attackactive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Arcane ConduitAugment of the Windspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Lore of magic

Defeat trait

Beat Cylostra Direfin in battle and your lord can earn the trait

Siren Extinguished

  • Winds of Magic power reserve capacity: +10 (Lord's army)
  • Miscast base chance: -10%

"Right, earplugs out, lads - she's gone down to Stromfels' Chest, where she belongs, the harpy!"

All legendary lord defeat traits

Cylostra Direfin skill tree

61 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Rotting Leviathan
  2. Lucky Charm
  3. Tenacity
  4. Army of Renown
  5. Mentor
  1. Ghosts of the Past
  2. Slaughter in the Deep
  3. Watery Graves
  4. Beyond the Realm
  5. Sacrilege
  1. From the Depths
  2. Conjuration Through Hate
  3. Fiery Diva
  4. Emerging Terror
  5. Siren of the Storm
  1. Spiteful Shot
  2. Kiss of the Deep
  3. Tidecall
  4. Denizens of the Deep
  5. Fog of the Damned
  6. Evasion
  7. Kraken's Pull
  8. Vangheist’s Revenge
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Inspiring Presence
  2. Held Together by Screws
  3. Reanimated Marksman
  4. Black Powder Overload
  5. Rotten Death
  6. Haunting Horror
  7. Drowned & Bound
  8. Avast Ye!
  9. Deadly March
  10. Ensorcelled Weapons
  11. Masterly Splicing
  12. Hardened by Death
  13. All Hands Hoay!
  1. Route Marcher
  2. The Restless Dead
  3. Binded to Service
  4. Undying Horde
  5. Ghost Fleet
  6. Absolute
  7. Freebooter
  8. No Magic but His
  9. Sea Dogs
  10. The Elixir's Creator
  11. Go on Account
  12. Inexhorable
  13. Lightning Strike
  14. Lightning Strike
  15. Living Ship
  16. The Fallen Follow Still
  17. Gambler's Wit
  18. Soul Material
  19. Coaming & Preservative
  20. No Will But His
  21. Black Flag
  22. Pinnacle of Servitude

Every version of Cylostra Direfin

2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire CoastWizard Lord4,5321060404435300301,000250wh2_dlc11_cst_cha_cylostra_direfin_0
Vampire CoastWizard Lord9,862115060505242480241,000575wh2_dlc11_cst_cha_cylostra_direfin_1

Who can field it

  • The Awakened

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.