Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Skaven rituals

13 rituals · Skaven roster · patch 9.0

Rite

The Dominating Scheme

3,000 Gold

Cooldown 13 turns · Lasts 5 turns

  • Growth: +40 (all provinces)
  • Food generated: 3 per turn
  • Recruitment cost: -25%
  • Control: +2 (all provinces)

The Dominating Scheme

3,000 Gold

Cooldown 15 turns · Lasts 5 turns

  • Growth: +40 (all provinces)
  • Food generated: 3 per turn
  • A Verminlord will become available for recruitment.
  • Recruitment cost: -25%
  • Control: +2 (all provinces)

The Pestilent Scheme

1,000 Gold

Cooldown 15 turns

The Pestilent Scheme

1,000 Gold

Cooldown 20 turns

The Revitalising Scheme

2,500 Gold

Cooldown 30 turns

The Scheme of DOOOOM!

800 Gold

Cooldown 20 turns

The Thirteenth Scheme

1,313 Gold

Cooldown 13 turns · Lasts 13 turns

  • Army ability: "Rictus Clanstone" (all armies)
  • On turn start, Lords have a chance to gain 2 loyalty
  • Diplomatic relations: +13 with Skaven
  • Hero action success chance: +13% (all characters)
  • Enemy Hero action success chance: -13% (all characters)

The Thirteenth Scheme

1,313 Gold

Cooldown 13 turns · Lasts 13 turns

  • Army ability: "Eshin Clanstone" (all armies)
  • On turn start, Lords have a chance to gain 2 loyalty
  • Diplomatic relations: +13 with Skaven
  • Hero action success chance: +13% (all characters)
  • Enemy Hero action success chance: -13% (all characters)

The Thirteenth Scheme

1,313 Gold

Cooldown 13 turns · Lasts 13 turns

  • Army ability: "Mors Clanstone" (all armies)
  • On turn start, Lords have a chance to gain 2 loyalty
  • Diplomatic relations: +13 with Skaven
  • Hero action success chance: +13% (all characters)
  • Enemy Hero action success chance: -13% (all characters)

The Thirteenth Scheme

1,313 Gold

Cooldown 13 turns · Lasts 13 turns

  • Army ability: "Moulder Clanstone" (all armies)
  • On turn start, Lords have a chance to gain 2 loyalty
  • Diplomatic relations: +13 with Skaven
  • Hero action success chance: +13% (all characters)
  • Enemy Hero action success chance: -13% (all characters)

The Thirteenth Scheme

1,313 Gold

Cooldown 13 turns · Lasts 13 turns

  • Army ability: "Pestilens Clanstone" (all armies)
  • On turn start, Lords have a chance to gain 2 loyalty
  • Diplomatic relations: +13 with Skaven
  • Hero action success chance: +13% (all characters)
  • Enemy Hero action success chance: -13% (all characters)

The Thirteenth Scheme

1,313 Gold

Cooldown 13 turns · Lasts 13 turns

  • Army ability: "Skryre Clanstone" (all armies)
  • On turn start, Lords have a chance to gain 2 loyalty
  • Diplomatic relations: +13 with Skaven
  • Hero action success chance: +13% (all characters)
  • Enemy Hero action success chance: -13% (all characters)

The Thirteenth Scheme

1,313 Gold

Cooldown 13 turns · Lasts 13 turns

  • On turn start, Lords have a chance to gain 2 loyalty
  • Diplomatic relations: +13 with Skaven
  • Army ability: "Scruten Clanstone" (all armies)
  • Hero action success chance: +13% (all characters)
  • Enemy Hero action success chance: -13% (all characters)

Source: rituals, ritual_categories, resource_costs, ritual_payload_effect_bundles and effect bundles, patch 9.0, via the WH3-Dump export. Group names the game leaves blank are named after the category key (e.g. GREAT_GAME → “Great Game”). Rituals that only run a script show no effects here.