
Health
3,840
Armour
20
Leadership
60
Speed
42
Melee attack
40
Melee defence
32
Weapon strength
84 base + 196 armour-piercing
280
Charge bonus
20
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Patch changes
Patch 9.0wh3_dlc29_skv_cha_plague_priest_cauldron
New unit in this patch.
Plague Priest skill tree
35 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Cauldron of a Thousand PoxesCauldron of a Thousand Poxes
Mount:
Plague FurnacePlague FurnaceUnlocks at rank 15
Mount: Plague Furnace
Warpstone TokensWarpstone TokensUnlocks at rank 3
Winds of Magic power reserve capacity: +13 (own army)
Miscast base chance: +5%
SneakySneakyUnlocks at rank 7
Missile resistance: 10%
TricksyTricksyUnlocks at rank 7
Spell resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Tail WeaponTail Weapon
Melee attack: +3
Weapon strength: +4%
Wild-EyedWild-Eyed3 levelsLevel 1
Melee attack: +3
Melee attack: +6
Melee attack: +9
OpportunistOpportunist3 levelsLevel 1
Charge bonus: +4
Charge bonus: +9
Charge bonus: +15
Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
ConvictionConviction3 levelsLevel 1
Leadership: +2
Leadership: +5
Leadership: +9
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
FervourFervour3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
TenacityTenacity3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
SoothsayingSoothsaying3 levelsLevel 1
Leadership aura size: +10%
Leadership aura size: +20%
Leadership aura size: +40%
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Pestilent BreathPestilent Breath2 levelsLevel 1
Cooldown: -30% to "Pestilent Breath"
Overcast spell: "Pestilent Breath Upgraded"
Cooldown: -50% to "Pestilent Breath"
Miscast base chance: -15% for "Pestilent Breath Upgraded"
Overcast spell: "Pestilent Breath Upgraded"
Winds of Magic cost: -2 for "Pestilent Breath"
Winds of Magic cost: -2 for "Pestilent Breath Upgraded"
Plague RashPlague Rash
Passive ability: "Plague Rash"
Bless with FilthBless with Filth3 levelsLevel 1
Spell: "Bless with Filth"
Cooldown: -30% to "Bless with Filth"
Overcast spell: "Bless with Filth Upgraded"
Cooldown: -50% to "Bless with Filth"
Miscast base chance: -15% for "Bless with Filth Upgraded"
Overcast spell: "Bless with Filth Upgraded"
Winds of Magic cost: -1 for "Bless with Filth"
Winds of Magic cost: -2 for "Bless with Filth Upgraded"
WitherWither3 levelsLevel 1
Spell: "Wither"
Cooldown: -30% to "Wither"
Overcast spell: "Wither Upgraded"
Cooldown: -50% to "Wither"
Miscast base chance: -15% for "Wither Upgraded"
Overcast spell: "Wither Upgraded"
Winds of Magic cost: -2 for "Wither"
Winds of Magic cost: -3 for "Wither Upgraded"
VermintideVermintide2 levelsLevel 1
Spell: "Vermintide"
Cooldown: -50% to "Vermintide"
Spell: "Vermintide"
Winds of Magic cost: -2 for "Vermintide"
EvasionEvasion
Passive ability: "Evasion"
PlaguePlague3 levelsLevel 1
Spell: "Plague"
Cooldown: -30% to "Plague"
Overcast spell: "Plague Upgraded"
Cooldown: -50% to "Plague"
Miscast base chance: -15% for "Plague Upgraded"
Overcast spell: "Plague Upgraded"
Winds of Magic cost: -3 for "Plague"
Winds of Magic cost: -4 for "Plague Upgraded"
Pestilent BirthPestilent Birth2 levelsLevel 1
Spell: "Pestilent Birth"
Cooldown: -50% to "Pestilent Birth"
Spell: "Pestilent Birth"
Winds of Magic cost: -3 for "Pestilent Birth"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
ScoutingScouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%
Scouting action: Magic item drop chance is increased by an additional 10%
Scouting action: Magic item drop chance is increased by an additional 15%
Spread CorruptionSpread Corruption3 levelsLevel 1
Spread Corruption action: Skaven corruption is increased by an additional 1
Skaven corruption: +1 (local province)
Spread Corruption action: Skaven corruption is increased by an additional 2
Skaven corruption: +2 (local province)
Spread Corruption action: Skaven corruption is increased by an additional 3
Skaven corruption: +3 (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%
Hinder Replenishment action: Replenishment is modified by an additional -20%
Hinder Replenishment action: Replenishment is modified by an additional -40%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Plague Priest
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SkavenWizard | 3,840 | 1 | 20 | 60 | 42 | 40 | 32 | 280 | 20 | 1,000 | 250 | wh2_main_skv_cha_plague_priest_0 |
| SkavenWizard | 5,876 | 1 | 90 | 85 | 42 | 30 | 26 | 200 | 20 | 1,400 | 325 | wh2_main_skv_cha_plague_priest_2 |
| SkavenWizard Lord | 5,876 | 1 | 60 | 72 | 33 | 25 | 35 | 200 | 10 | 1,000 | 250 | wh3_dlc29_skv_cha_plague_priest_cauldron |
Who can field it
- Clan Mors
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.