
Plague Priest skill planner
SkavenHeroUnit stats
35 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Cauldron of a Thousand PoxesUnlocks at rank 11
Mount: Cauldron of a Thousand Poxes - Plague FurnaceUnlocks at rank 16
Mount: Plague FurnaceThis altar, ridden with disease, is a fitting pulpit from which the Plague Priests preach their words of poison and death. - Warpstone TokensUnlocks at rank 4
Winds of Magic power reserve capacity: +13 (own army)
Miscast base chance: +5%As an aid to spellcasting, they are peerless. It is highly dangerous, of course, but a sure-fire route to limitless power. - SneakyUnlocks at rank 8
Missile resistance: 10%Furtive, scheming, sly, cunning, underhand, devious, conniving, double-dealing, and sneaky - valuable traits if you wish to stay alive! - TricksyUnlocks at rank 8
Spell resistance: 10%All Skaven are unprincipled and untrustworthy by their foul natures. However, this is rarely a disadvantage in the face of the enemy. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Tail Weapon
Melee attack: +3
Weapon strength: +4%Whether by attachment or mutation, something nasty and spiky on your tail has got to bring no little advantage in battle. - Wild-Eyed3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +6Level 3
Melee attack: +9Requires: Tail Weapon"Don't look into their eyes, there is only death there!" - Opportunist3 levelsLevel 1
Charge bonus: +4Level 2
Charge bonus: +9Level 3
Charge bonus: +15Requires: Tail WeaponAlways on the lookout for an opening or advantage in battle - somewhere to put the knife in… - Expeditious Endeavour3 levelsLevel 1
Speed: +3%Level 2
Speed: +8%Level 3
Speed: +15%Requires: Tail WeaponWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive. - Conviction3 levelsLevel 1
Leadership: +2Level 2
Leadership: +5Level 3
Leadership: +9Requires: Tail WeaponSuch is this one's conviction that others have no choice but to believe. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Wild-Eyed, Opportunist, Expeditious Endeavour, ConvictionFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Fervour3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Foe-SeekerThis one fights with a fervour to be both admired and despised. - Tenacity3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Foe-SeekerThis one will not go down easily - it will be necessary to break both the will and the body first. - Soothsaying3 levelsLevel 1
Leadership aura size: +10%Level 2
Leadership aura size: +20%Level 3
Leadership aura size: +40%Requires: Foe-SeekerSpeaking words of power or faith can alter perceptions on the battlefield. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Foe-SeekerHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Fervour, Tenacity, Soothsaying, Hard to Hit
- Pestilent Breath2 levelsLevel 1
Cooldown: -30% to "Pestilent Breath"
Overcast spell: "Pestilent Breath Upgraded"Level 2
Cooldown: -50% to "Pestilent Breath"
Miscast base chance: -15% for "Pestilent Breath Upgraded"
Overcast spell: "Pestilent Breath Upgraded"
Winds of Magic cost: -2 for "Pestilent Breath"
Winds of Magic cost: -2 for "Pestilent Breath Upgraded" - Plague Rash
Passive ability: "Plague Rash"Requires: Pestilent Breath - Bless with Filth3 levelsLevel 1
Spell: "Bless with Filth"Level 2
Cooldown: -30% to "Bless with Filth"
Overcast spell: "Bless with Filth Upgraded"Level 3
Cooldown: -50% to "Bless with Filth"
Miscast base chance: -15% for "Bless with Filth Upgraded"
Overcast spell: "Bless with Filth Upgraded"
Winds of Magic cost: -1 for "Bless with Filth"
Winds of Magic cost: -2 for "Bless with Filth Upgraded"Requires: Pestilent Breath - Wither3 levelsLevel 1
Spell: "Wither"Level 2
Cooldown: -30% to "Wither"
Overcast spell: "Wither Upgraded"Level 3
Cooldown: -50% to "Wither"
Miscast base chance: -15% for "Wither Upgraded"
Overcast spell: "Wither Upgraded"
Winds of Magic cost: -2 for "Wither"
Winds of Magic cost: -3 for "Wither Upgraded"Requires: Pestilent Breath - Vermintide2 levelsLevel 1
Spell: "Vermintide"Level 2
Cooldown: -50% to "Vermintide"
Spell: "Vermintide"
Winds of Magic cost: -2 for "Vermintide"Requires: Pestilent Breath - Evasion
Passive ability: "Evasion"Requires all: Bless with Filth, Wither, Vermintide, Plague Rash - Plague3 levelsLevel 1
Spell: "Plague"Level 2
Cooldown: -30% to "Plague"
Overcast spell: "Plague Upgraded"Level 3
Cooldown: -50% to "Plague"
Miscast base chance: -15% for "Plague Upgraded"
Overcast spell: "Plague Upgraded"
Winds of Magic cost: -3 for "Plague"
Winds of Magic cost: -4 for "Plague Upgraded"Requires: Evasion - Pestilent Birth2 levelsLevel 1
Spell: "Pestilent Birth"Level 2
Cooldown: -50% to "Pestilent Birth"
Spell: "Pestilent Birth"
Winds of Magic cost: -3 for "Pestilent Birth"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, Plague, Pestilent Birth
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Spread Corruption3 levelsLevel 1
Spread Corruption action: Skaven corruption is increased by an additional 1
Skaven corruption: +1 (local province)Level 2 · rank 5
Spread Corruption action: Skaven corruption is increased by an additional 2
Skaven corruption: +2 (local province)Level 3 · rank 10
Spread Corruption action: Skaven corruption is increased by an additional 3
Skaven corruption: +3 (local province)The locals take notice and will be inspired or frightened into action. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.