Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Arcalux, Prince of Fury unit card

Arcalux, Prince of Fury

Lord· Wizard Lord· 1 model at Ultra size

Duel it in the combat calculator →

Arcalux, Prince of Fury is Daemons of Chaos lord: 8,288 HP, armour 30, melee attack 50, melee defence 45, weapon strength 450. It costs 2,200 in the campaign and 1,800 in multiplayer. Unit key wh3_main_dae_cha_daemon_prince_MP. Patch 9.0.4, from the game's data tables.

Health

8,288

top 12% of class

Armour

30

bottom 12% of class

Leadership

70

bottom 10% of class

Speed

80

top 39% of class

Melee attack

50

top 47% of class

Melee defence

45

top 46% of class

Weapon strength

180 base + 270 armour-piercing

450

top 38% of class

Charge bonus

40

bottom 36% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Daemons of Chaos · Legion of Chaos · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.