
Mourngul Haunter skill planner
30 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Haunter of the DarkUnlocks at rank 5
Missile resistance: 15%The ultimate in moving targets; being neither ghost nor revenant, Mournguls use their not-quite-real state to better resist missile fire. - TenacityUnlocks at rank 10
Hit points: +8%You'd better kill this one or they'll keep coming back until one of you is dead. Even then, there's no guarantee it'll be over! - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Deathly RimeUnlocks at rank 12
Effect range: +33% for ""
Melee attack: +5The cold of death infuses every strike and radiates from its spectral form. - Insatiable Hunger
Battle healing cap: +20%
Hit points: +10%Requires: Deathly RimeAn eternity of maddening hunger, from which there can be no release. It doesn't stop the Mourngul from trying, however. - Materialise
Assassinate action: Additional 9% success chance
Bonus vs Infantry: +15Requires: Deathly RimeFrom 'neath the swirling mist the Mourngul rises, bringing a terrible icy death in its dreadful wake. - Evanesce
Attribute: Unspottable
Physical resistance: 10%Requires: Deathly Rime"…and like that it was gone. Along with the village and its inhabitants… Ne'er to be seen - or heard of - again." - The Killing Cold
Enables magical attacks
Weapon strength: +10%Requires: Deathly RimeRun true, for the frozen terror cometh; the Mourngul radiates a deathly chill that slows enemies, allowing it to go in for the kill. - Beyond Affliction
Attribute: Immune to Contact Effects
Attribute: Immune to Contact Effects for Mournguls (Hero's army)Requires 3 of: Insatiable Hunger, Materialise, Evanesce, The Killing ColdThe weaknesses of mortal flesh mean little to the dead.
- Monkey Jacket
Ward save: +5%"Yes, they’re from the east. Annoying, yet useful - their hides, particularly…" - Ravenous Attack3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +6
Missile resistance: 2%Level 3
Melee attack: +10
Missile resistance: 5%Requires: Monkey JacketAn all-but-unstoppable terror, when the Mournguls descend they rend and devour yet never know satisfaction. - Master Strike3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Monkey JacketStrike true; strike hard. - Scarred Veteran3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Monkey JacketThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Monkey JacketHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Ravenous Attack, Master Strike, Scarred Veteran, Hard to HitFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Devourer of All3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Foe-SeekerThe Mourngul's insatiable appetite gives a further boost to its ravening slaughter. - Carnophage3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Foe-SeekerFor every wound the Mourngul inflicts in combat, it can regenerate its own injuries. - Devastating Charge3 levelsLevel 1
Charge bonus: +6Level 2
Charge bonus: +16Level 3
Charge bonus: +30Requires: Foe-SeekerSome creatures charge home with such fury that the very ground shakes beneath their feet. - Wild-Eyed3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +6Level 3
Melee attack: +9Requires: Foe-Seeker"Don't look into their eyes, there is only death there!" - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Devourer of All, Carnophage, Devastating Charge, Wild-EyedThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Apex HorrorUnlocks at rank 14
Cooldown: -33% to "", "" and ""
Ability: "Heroic Killing Blow"Not with: Wraithclaws, Hoard of the HaunterFew creatures can survive once the Haunter unleashes its full savagery. - WraithclawsUnlocks at rank 14
Weapon strength: +10% for Mournguls units (Hero's army)
Enables magical attacks for Mournguls units (Hero's army)Not with: Apex Horror, Hoard of the HaunterThe Haunter’s presence empowers the claws of its restless kin. - Hoard of the HaunterUnlocks at rank 14
Scavenge action: Income from post-battle loot is increased by an additional 15%
Magic item drop chance from battle: +15% (Hero's army)
Post battle chance of stealing a magic item: +10% (accompanying Lord)Not with: Apex Horror, WraithclawsIts lair fills with stolen wealth and relics stripped from the dead.
- Scavenge3 levelsLevel 1
Scavenge action: Income from post-battle loot is increased by an additional 3%Level 2 · rank 5
Scavenge action: Income from post-battle loot is increased by an additional 8%Level 3 · rank 10
Scavenge action: Income from post-battle loot is increased by an additional 15%"I am not here to inspire, I am here to kill - come let us draw blades together!" - Spread Corruption3 levelsLevel 1
Spread Corruption action: Vampiric corruption is increased by an additional 1
Vampiric corruption: +1 (local province)Level 2 · rank 5
Spread Corruption action: Vampiric corruption is increased by an additional 2
Vampiric corruption: +2 (local province)Level 3 · rank 10
Spread Corruption action: Vampiric corruption is increased by an additional 3
Vampiric corruption: +3 (local province)The locals take notice and will be inspired or frightened into action. - Damage Building3 levelsLevel 1
Damage Building action: Additional 5% damage causedLevel 2 · rank 5
Damage Building action: Additional 15% damage causedLevel 3 · rank 10
Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin. - Assassinate3 levelsLevel 1
Assassinate action: Additional 3% success chanceLevel 2 · rank 5
Assassinate action: Additional 8% success chanceLevel 3 · rank 10
Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.