Mourngul Haunter skill tree & build planner
30 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Haunter of the DarkUnlocks at rank 5Missile resistance: 15%The ultimate in moving targets; being neither ghost nor revenant, Mournguls use their not-quite-real state to better resist missile fire.
- TenacityUnlocks at rank 10Hit points: +8%You'd better kill this one or they'll keep coming back until one of you is dead. Even then, there's no guarantee it'll be over!
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Deathly RimeUnlocks at rank 12Effect range: +33% for "The Chilling Aura"Melee attack: +5The cold of death infuses every strike and radiates from its spectral form.
- Insatiable HungerBattle healing cap: +20%Hit points: +10%Requires: Deathly RimeAn eternity of maddening hunger, from which there can be no release. It doesn't stop the Mourngul from trying, however.
- MaterialiseAssassinate action: Additional 9% success chanceBonus vs Infantry: +15Requires: Deathly RimeFrom 'neath the swirling mist the Mourngul rises, bringing a terrible icy death in its dreadful wake.
- EvanesceAttribute: UnspottablePhysical resistance: 10%Requires: Deathly Rime"…and like that it was gone. Along with the village and its inhabitants… Ne'er to be seen - or heard of - again."
- The Killing ColdEnables magical attacksWeapon strength: +10%Requires: Deathly RimeRun true, for the frozen terror cometh; the Mourngul radiates a deathly chill that slows enemies, allowing it to go in for the kill.
- Beyond AfflictionAttribute: Immune to Contact EffectsAttribute: Immune to Contact Effects for Mournguls (Hero's army)Requires: 3 skill points across Insatiable Hunger, Materialise, Evanesce, The Killing ColdThe weaknesses of mortal flesh mean little to the dead.
- Monkey JacketWard save: +5%"Yes, they’re from the east. Annoying, yet useful - their hides, particularly…"
- Ravenous Attack3 levelsLevel 1Melee attack: +3Level 2Melee attack: +6Missile resistance: 2%Level 3Melee attack: +10Missile resistance: 5%Requires: Monkey JacketAn all-but-unstoppable terror, when the Mournguls descend they rend and devour yet never know satisfaction.
- Master Strike3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Monkey JacketStrike true; strike hard.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Monkey JacketThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Monkey JacketHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Ravenous Attack, Master Strike, Scarred Veteran, Hard to HitFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Devourer of All3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerThe Mourngul's insatiable appetite gives a further boost to its ravening slaughter.
- Carnophage3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerFor every wound the Mourngul inflicts in combat, it can regenerate its own injuries.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Foe-SeekerSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Wild-Eyed3 levelsLevel 1Melee attack: +3Level 2Melee attack: +6Level 3Melee attack: +9Requires: Foe-Seeker"Don't look into their eyes, there is only death there!"
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Devourer of All, Carnophage, Devastating Charge, Wild-EyedThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Apex HorrorUnlocks at rank 14Cooldown: -33% to "Foe-Seeker", "Deadly Onslaught" and "Heroic Killing Blow"Ability: "Heroic Killing Blow"Not with: Wraithclaws, Hoard of the HaunterFew creatures can survive once the Haunter unleashes its full savagery.
- WraithclawsUnlocks at rank 14Weapon strength: +10% for Mournguls units (Hero's army)Enables magical attacks for Mournguls units (Hero's army)Not with: Apex Horror, Hoard of the HaunterThe Haunter’s presence empowers the claws of its restless kin.
- Hoard of the HaunterUnlocks at rank 14Scavenge action: Income from post-battle loot is increased by an additional 15%Magic item drop chance from battle: +15% (Hero's army)Post battle chance of stealing a magic item: +10% (accompanying Lord)Not with: Apex Horror, WraithclawsIts lair fills with stolen wealth and relics stripped from the dead.
Campaign
- Scavenge3 levelsLevel 1Scavenge action: Income from post-battle loot is increased by an additional 3%Level 2 · rank 5Scavenge action: Income from post-battle loot is increased by an additional 8%Level 3 · rank 10Scavenge action: Income from post-battle loot is increased by an additional 15%"I am not here to inspire, I am here to kill - come let us draw blades together!"
- Spread Corruption3 levelsLevel 1Spread Corruption action: Vampiric corruption is increased by an additional 1Level 2 · rank 5Spread Corruption action: Vampiric corruption is increased by an additional 2Level 3 · rank 10Spread Corruption action: Vampiric corruption is increased by an additional 3The locals take notice and will be inspired or frightened into action.
- Damage Building3 levelsLevel 1Damage Building action: Additional 5% damage causedLevel 2 · rank 5Damage Building action: Additional 15% damage causedLevel 3 · rank 10Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin.
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Mourngul Haunter · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 6,568 | 6,568 |
| Armour | 40 | 40 |
| Leadership | 60 | 60 |
| Speed | 54 | 54 |
| Melee attack | 48 | 48 |
| Melee defence | 38 | 38 |
| Weapon strength | 420 | 420 |
| … armour-piercing | 280 | 280 |
| Charge bonus | 40 | 40 |
| Bonus vs infantry | 25 | 25 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 30 | 30 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
