Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Mourngul Haunter unit card

Mourngul Haunter

Hero· Melee Specialist· 1 model at Ultra size

Health

6,568

top 11% of class

Armour

40

bottom 29% of class

Leadership

60

bottom 17% of class

Speed

54

bottom 43% of class

Melee attack

48

top 26% of class

Melee defence

38

top 43% of class

Weapon strength

140 base + 280 armour-piercing, +25 vs infantry

420

top 28% of class

Charge bonus

40

top 47% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Stalk

    This unit can move hidden in any terrain.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • The Chilling AuraHex · -30% Speedpassive
  • Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…active
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Mourngul Haunter skill tree

30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Haunter of the Dark
  2. Tenacity
  3. Immortality
  4. Mentor
  1. Deathly Rime
  2. Insatiable Hunger
  3. Materialise
  4. Evanesce
  5. The Killing Cold
  6. Beyond Affliction
  1. Monkey Jacket
  2. Ravenous Attack
  3. Master Strike
  4. Scarred Veteran
  5. Hard to Hit
  6. Foe-Seeker
  7. Devourer of All
  8. Carnophage
  9. Devastating Charge
  10. Wild-Eyed
  11. Deadly Onslaught
  1. Apex Horror
  2. Wraithclaws
  3. Hoard of the Haunter
  1. Scavenge
  2. Spread Corruption
  3. Damage Building
  4. Assassinate
  5. Hinder Replenishment
  6. Specialist

Who can field it

  • The Awakened
  • Host of Nagash
  • The Drakenhof Conclave

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.