
Health
3,968
Armour
50
Leadership
65
Speed
31
Melee attack
45
Melee defence
40
Weapon strength
240 base + 160 armour-piercing
400
Charge bonus
15
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
GuardianWard Save (Area) · +15 Physical ResistancepassiveGuardianWard Save (Area)+15 Physical ResistancePassive · Range 35 mIn the midst of a bloodbath it's good to know that someone has your back.
DisintegratingDirect DamagepassiveDisintegratingDirect DamagePassiveThe Dark Magic that holds these subjects together has failed. As the Necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
CrumblingDirect DamagepassiveCrumblingDirect DamagePassiveIn the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Endless ServiceAugment (Area) · +16 Leadership, Effect intensity increases with time spent engaged in melee.passiveEndless ServiceAugment (Area)+16 LeadershipEffect intensity increases with time spent engaged in melee.Passive · Range 55 mFew could reach the lengths a Tomb Herald is ready to go to in his service, but many will follow nonetheless.
Call of the HeraldAugmentpassiveCall of the HeraldAugmentPassiveThe Herald's presence is a call to war. None among those called may fall until the call stops.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Patch changes
Tomb Herald skill tree
33 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Skeletal SteedSkeletal SteedUnlocks at rank 6
Mount: Skeletal Steed
Skeleton ChariotSkeleton ChariotUnlocks at rank 9
Mount: Skeleton Chariot
Ceremonial BandagesCeremonial Bandages
Missile resistance: 15%
Embalmed in ElixirEmbalmed in Elixir
Fire resistance: 15%
Hit points: +8%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
The Killing ArtThe Killing Art
Melee attack: +5 (accompanying Lord)
Weapon strength: +5% (accompanying Lord)
Last in DefeatLast in Defeat
Replaces: "Guardian"
Passive ability: "Last in Defeat"
Melee defence: +5
wh3_dlc29_skill_tmb_tomb_herald_unique_champion_04wh3_dlc29_skill_tmb_tomb_herald_unique_champion_04
Passive ability: "Lethal Duelist"
Melee attack: +5
wh3_dlc29_skill_tmb_tomb_herald_unique_bodyguard_04wh3_dlc29_skill_tmb_tomb_herald_unique_bodyguard_04
Passive Ability: "Call of the Herald"
Vigour loss reduction: -15% (Hero's army)
wh3_dlc29_skill_tmb_tomb_herald_unique_leadership_01wh3_dlc29_skill_tmb_tomb_herald_unique_leadership_01
Passive ability: ""
Leadership aura size: +25%
Soul VigilSoul Vigil
Ward save: +5% (accompanying Lord)
Casualty replenishment rate: +10% (accompanying Lord)
Indomitable WillIndomitable Will
Charge bonus: +5
Leadership: +4
ConquerorConqueror2 levelsLevel 1
Melee attack: +4
Weapon strength: +5%
Melee attack: +8
Weapon strength: +10%
Blade MasterBlade Master3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
TombstrikeTombstrike
Ability: "Tombstrike"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Full Plate ArmourFull Plate Armour3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Over My Dead BodyOver My Dead Body2 levelsLevel 1
Speed: +8%
Speed: +8%
Hit points: +6%
DesertstrikeDesertstrike
Replaces: "Tombstrike"
Ability: "Desertstrike"
The Herald’s ArrivalThe Herald’s Arrival
Replenish Troops action: Replenishment rate is increased by an additional 6%
Corruption: -2 (local province)
Hero action success chance: +25%
The Herald’s ArrivalThe Herald’s Arrival
Replenish Troops action: Replenishment rate is increased by an additional 6%
Vampiric corruption: +2 (local province)
Hero action success chance: +25%
Undeterred by DeathUndeterred by Death
Ability: "Fight or Die!"
Bonus vs Infantry: +10
Symbol of PermanenceSymbol of Permanence
Unit mass: +20%
Hit points: +10%
Replenish TroopsReplenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%
Replenish Troops action: Replenishment rate is increased by an additional 6%
Replenish Troops action: Replenishment rate is increased by an additional 9%
Spread CorruptionSpread Corruption3 levelsLevel 1
Spread Corruption action: Vampiric corruption is increased by an additional 1
Vampiric corruption: +1 (local province)
Spread Corruption action: Vampiric corruption is increased by an additional 2
Vampiric corruption: +2 (local province)
Spread Corruption action: Vampiric corruption is increased by an additional 3
Vampiric corruption: +3 (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%
Hinder Replenishment action: Replenishment is modified by an additional -20%
Hinder Replenishment action: Replenishment is modified by an additional -40%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Tomb Herald
3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Kings, Undead LegionsSupport Specialist | 3,968 | 1 | 50 | 65 | 31 | 45 | 40 | 400 | 15 | — | — | wh3_dlc29_tmb_cha_tomb_herald |
| Tomb Kings, Undead LegionsSupport Specialist | 4,448 | 1 | 50 | 65 | 76 | 45 | 40 | 400 | 45 | — | — | wh3_dlc29_tmb_cha_tomb_herald_skeletal_steed |
| Tomb Kings, Undead LegionsSupport Specialist | 4,936 | 1 | 80 | 65 | 74 | 30 | 24 | 400 | 80 | — | — | wh3_dlc29_tmb_cha_tomb_herald_skeleton_chariot |
Who can field it
- Khemri
- Host of Nagash
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.