Tomb Herald skill tree & build planner
31 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Skeletal SteedUnlocks at rank 4Mount: Skeletal SteedLong-dead destriers, awakened to serve their Unliving masters far beyond death.
- Skeleton ChariotUnlocks at rank 10Mount: Skeleton ChariotThe pride of Nehekharan armies, impacting enemy lines with bone-shattering force and grinding the corpses beneath their heavy wheels.
- Ceremonial BandagesUnlocks at rank 8Missile resistance: 15%Soaked in and toughened by embalming fluid, the cloth bindings used to mummify afford the wearer additional protection from all but a direct hit from mortal projectiles.
- Embalmed in ElixirUnlocks at rank 8Fire resistance: 15%Hit points: +8%The fluid used to embalm the Tomb King toughens his bindings, enabling him to withstand a greater degree of damage than would otherwise be possible.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- The Killing ArtUnlocks at rank 12Melee attack: +5 (accompanying Lord)Weapon strength: +5% (accompanying Lord)In a duel protecting the honour of their king, Heralds know there is another goal: to strip the foe of theirs. It takes little to turn first-blood strike into a killing blow.
- Last in DefeatReplaces: "Guardian"Passive ability: "Last in Defeat"Melee defence: +5Requires: The Killing Art
- Lethal DuelistPassive ability: "Lethal Duelist"Melee attack: +5Requires: The Killing Art
- Call of the HeraldPassive Ability: "Call of the Herald"Vigour loss reduction: -15% (Hero's army)Requires: The Killing Art
- Endless ServicePassive ability: "Endless Service"Leadership aura size: +25%Requires: The Killing Art
- Soul VigilWard save: +5% (accompanying Lord)Casualty replenishment rate: +10% (accompanying Lord)Requires: 3 skill points across Last in Defeat, Lethal Duelist, Call of the Herald, Endless ServiceA king's soul returns after millennia of arcane craft, priestly minds swept clean by rote effort. No Wind of Magic must carry this soul away again – a duty which falls to the Herald.
- Indomitable WillCharge bonus: +5Leadership: +4It is not possible to defeat such unshakeable spirit once its owner's mind is made up.
- Conqueror2 levelsLevel 1Melee attack: +4Weapon strength: +5%Level 2Melee attack: +8Weapon strength: +10%Requires: Indomitable WillKill many and you *are* a conqueror; godhood is then but a protracted slaughter away...
- Blade Master3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Indomitable WillThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Indomitable WillHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Indomitable WillThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- TombstrikeAbility: "Tombstrike"Requires: 4 skill points across Conqueror, Blade Master, Hard to Hit, IndomitableHe whose will transcends death can strike out from beyond the grave, to devastating effect.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: TombstrikeSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Full Plate Armour3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: TombstrikeFull-plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: TombstrikeSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Over My Dead Body2 levelsLevel 1Speed: +8%Level 2Speed: +8%Hit points: +6%Requires: TombstrikeDeath is not an impedance to the strongest of wills.
- DesertstrikeReplaces: "Tombstrike"Ability: "Desertstrike"Requires: 4 skill points across Wound-Maker, Full Plate Armour, Devastating Charge, Over My Dead BodyBeware the scorpion's sting, hidden 'neath the desert sands yet always poised to strike.
- The Herald’s ArrivalUnlocks at rank 10Replenish Troops action: Replenishment rate is increased by an additional 6%Corruption: -2 (local province)Hero action success chance: +25%Not with: Symbol of Permanence, Undeterred by DeathBy his very presence, the name of his title and sometimes his own name, a Herald is a quiet but undeniable presence when matters between kingdoms are decided.
- Undeterred by DeathUnlocks at rank 10Ability: "Fight or Die!"Bonus vs Infantry: +10Not with: Symbol of Permanence, The Herald’s ArrivalDeath did not disquiet them in life. Now they have shed their wariness in battle just as they did the weariness of mortal flesh.
- Symbol of PermanenceUnlocks at rank 10Unit mass: +20%Hit points: +10%Not with: Undeterred by Death, The Herald’s ArrivalThe foundation of Nehekhara’s glory is the service its people rendered to its kings. In battle, most steadfast of all were always the Heralds.
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Tomb Herald · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,968 | 3,968 |
| Armour | 50 | 50 |
| Leadership | 65 | 65 |
| Speed | 31 | 31 |
| Melee attack | 45 | 45 |
| Melee defence | 40 | 40 |
| Weapon strength | 400 | 400 |
| … armour-piercing | 160 | 160 |
| Charge bonus | 15 | 15 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | -15 | -15 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
