Shadewraith Gunners (Deck Gunners)
Missile infantry· Specialist Missile Infantry· Tier 3· 36 models at Ultra sizeRegiment of Renown
Comes with Vampire Coast(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Shadewraith Gunners (Deck Gunners) are Vampire Coast and Undead Legions missile infantry: 3,888 HP across 36 models, armour 0, melee attack 17, melee defence 18, weapon strength 18, range 245 m, missile damage 1,178 per 10 s for the whole unit. It costs 1,050 in the campaign and in multiplayer. They come with Vampire Coast. Unit key wh2_dlc11_cst_inf_deck_gunners_ror_0. Patch 9.0.4, from the game's data tables.
Health
108 per model
3,888
Armour
0
Leadership
55
Speed
23
Melee attack
17
Melee defence
18
Weapon strength
0 base + 18 armour-piercing
18
Charge bonus
1
Ranged
Range
245 m
Ammunition
22
Missile damage
6 base + 30 AP
36
Reload time
11 s
Damage per 10 s
33
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- Black Powder AplentyAugment · +30% Armour-Piercing Missile Damage, +30% Base Missile Damage…passiveBlack Powder AplentyAugment+30% Armour-Piercing Missile Damage+30% Base Missile Damage+30% Armour-Piercing Explosive Damage+30% Base Explosive DamagePassiveBecause you can never have too much.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Counters
Good against
- Heavily armoured units — 18 of 18 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rogue Idol · Vampire Coast: Rotting Leviathan, Rotting Prometheans
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Spirit Host · Vampire Coast: Syreens
- Lightly armoured units without shields — 1,178 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Vampire Coast: Zombie Pirate Deckhand Mob, Animated Hulks
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Vampire Coast: Mournguls, Rotting Leviathan
- Magical attacks — physical resistance +55%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Vampire Coast: Syreens
- Missile fire — armour 0, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Vampire Coast: Zombie Pirate Gunnery Mob (Hand Cannons), Sartosa Militia
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Thunderbarge, Steam Tank · Vampire Coast: Rotting Leviathan, Necrofex Colossus
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
- Custom battle: now in the Undead Legions roster
Who can field it
- Vampire Coast · The Awakened
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.