Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Shadewraith Gunners (Deck Gunners) unit card

Shadewraith Gunners (Deck Gunners)

Missile infantry· Specialist Missile Infantry· Tier 3· 36 models at Ultra sizeRegiment of Renown

Comes with Vampire Coast(Warhammer II)

Duel it in the combat calculator →

Shadewraith Gunners (Deck Gunners) are Vampire Coast and Undead Legions missile infantry: 3,888 HP across 36 models, armour 0, melee attack 17, melee defence 18, weapon strength 18, range 245 m, missile damage 1,178 per 10 s for the whole unit. It costs 1,050 in the campaign and in multiplayer. They come with Vampire Coast. Unit key wh2_dlc11_cst_inf_deck_gunners_ror_0. Patch 9.0.4, from the game's data tables.

Health

108 per model

3,888

bottom 6% of class

Armour

0

bottom 1% of class

Leadership

55

bottom 30% of class

Speed

23

bottom 1% of class

Melee attack

17

bottom 22% of class

Melee defence

18

bottom 23% of class

Weapon strength

0 base + 18 armour-piercing

18

bottom 3% of class

Charge bonus

1

bottom 1% of class

Ranged

Range

245 m

top 9% of class

Ammunition

22

bottom 41% of class

Missile damage

6 base + 30 AP

36

top 17% of class

Reload time

11 s

bottom 32% of class

Damage per 10 s

33

top 28% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Black Powder AplentyAugment · +30% Armour-Piercing Missile Damage, +30% Base Missile Damage…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Vampire Coast · The Awakened
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.