Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Fell Bats unit card

Fell Bats

War beast· Flying War Beasts· Tier 1· 60 models at Ultra size

Duel it in the combat calculator →

Fell Bats are Vampire Counts, Undead Legions, Tomb Kings and Vampire Coast war beast: 4,200 HP across 60 models, armour 0, melee attack 19, melee defence 44, weapon strength 26. It costs 350 in the campaign and in multiplayer. Unit key wh_main_vmp_mon_fell_bats. Patch 9.0.4, from the game's data tables.

Health

70 per model

4,200

bottom 14% of class

Armour

0

bottom 1% of class

Leadership

30

bottom 1% of class

Speed

110

top 11% of class

Melee attack

19

bottom 1% of class

Melee defence

44

top 14% of class

Weapon strength

20 base + 6 armour-piercing

26

bottom 36% of class

Charge bonus

6

bottom 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 85% of the game's 21 war beasts units in melee. Per 1,000 gold: 43.9 damage per second against Chaos Warriors; it lasts 49.4 s against one unit of them.

Beats, at a similar price: Deck Droppers (14.88× faster), Chaos Warhounds of Khorne (2.14× faster), Chaos Warhounds (Poison) (2.01× faster)

Loses to, at a similar price: Carrion (2.24× slower), Squig Herd (1.27× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 350 multiplayer gold. Vampire Counts units ranked.

Patch changes

Patch 9.0wh_main_vmp_mon_fell_bats

  • Custom battle: now in the Undead Legions roster

Every version of Fell Bats

3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Counts, Undead LegionsFlying War Beasts4,20060030110194426635088wh_main_vmp_mon_fell_bats
Tomb KingsFlying War Beasts4,20060203012319492730——wh2_dlc09_tmb_mon_fell_bats
Vampire CoastFlying War Beasts4,20060030110194426635088wh2_dlc11_cst_mon_fell_bats

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave
  • Tomb Kings · Khemri · extended roster
  • Vampire Coast · The Awakened

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Tomb Kings has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.