Fell Bats
War beast· Flying War Beasts· Tier 1· 60 models at Ultra size
Health
70 per model
4,200
Armour
0
Leadership
30
Speed
110
Melee attack
19
Melee defence
44
Weapon strength
20 base + 6 armour-piercing
26
Charge bonus
6
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Fly
This unit can fly.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Every version of Fell Bats
3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire Counts, Undead LegionsFlying War Beasts | 4,200 | 60 | 0 | 30 | 110 | 19 | 44 | 26 | 6 | 350 | 88 | wh_main_vmp_mon_fell_bats |
| Tomb KingsFlying War Beasts | 4,200 | 60 | 20 | 30 | 123 | 19 | 49 | 27 | 30 | — | — | wh2_dlc09_tmb_mon_fell_bats |
| Vampire CoastFlying War Beasts | 4,200 | 60 | 0 | 30 | 110 | 19 | 44 | 26 | 6 | 350 | 88 | wh2_dlc11_cst_mon_fell_bats |
Who can field it
- Host of Nagash
- The Drakenhof Conclave
- Khemri
- The Awakened
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.