Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
The Tide of Skjold (Zombie Pirate Deckhand Mob) unit card

The Tide of Skjold (Zombie Pirate Deckhand Mob)

Melee infantry· Dual Sword Infantry· Tier 1· 160 models at Ultra sizeRegiment of Renown

Health

75 per model

12,000

top 2% of class

Armour

15

bottom 10% of class

Leadership

45

bottom 5% of class

Speed

23

bottom 1% of class

Melee attack

25

bottom 19% of class

Melee defence

20

bottom 7% of class

Weapon strength

22 base + 7 armour-piercing

29

bottom 29% of class

Charge bonus

10

bottom 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • RowdyAugment · +4 Leadershippassive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • The Awakened
  • Host of Nagash

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.