Patch 9.0: technologies
68 changed, 102 new, 47 removed — every technology patch 9.0 touched, found by comparing the game's data tables of patches 8.1.1 and 9.0. Red lines are gone, green lines are new.
Changed 68
- −Ward save: 10% for Grail Knight and Grail Guardian units and embedded Paladin Heroes
- +Ward save: +10% for Grail Knight and Grail Guardian units and embedded Paladin Heroes
- −Weapon strength: +10% for Minotaur, Cygors, Giants, Incarnate Elemental of Beasts, Chimera, Preyton and Ghorgons
- +Weapon strength: +10% for Minotaur, Cygors, Giants, Incarnate Elemental of Beasts, Chimera, Preyton, Basilisk, Giant Spined Chaos Beast and Ghorgons units
- −Weapon strength: +10% when fighting against Dwarfs, High Elves, Wood Elves, Dark Elves and Men (all armies)
- +Weapon strength: +10% when fighting against Dwarfs, High Elves, Wood Elves, Dark Elves and Humans (all armies)
- −Missile resistance: 10% for Ghorgon, Incarnate Elemental of Beasts, Chimera, Preyton and Giant units
- +Missile resistance: 10% for Ghorgon, Incarnate Elemental of Beasts, Chimera, Preyton, Giant Spined Chaos Beast and Giant units
- −Passive ability: "Regeneration" for Chaos Spawn, Jabberslythe and Cockatrice units
- +Passive ability: "Regeneration" for Chaos Spawn, Jabberslythe, Basilisk and Cockatrice units
- −Armament cost: -10% for increasing capacity of Flying Monsters units
- −Weapon strength: +10% for all Lammasu, Great Taurus and Bale Taurus units
- +Armament cost: -10% for increasing capacity of Monsters units
- +Weapon strength: +10% for all Lammasu, Great Taurus, Bale Taurus and Chaos Siege Giant units
- −Speed: +10% for Lammasu, Great Taurus and Bale Taurus units
- −Ward save: 5% for Lammasu, Great Taurus and Bale Taurus units
- +Speed: +10% for Lammasu, Great Taurus, Bale Taurus and Chaos Siege Giant units
- +Ward save: +5% for Lammasu, Great Taurus, Bale Taurus and Chaos Siege Giant units
- −Ward save: 5% (all characters)
- +Ward save: +5% (all characters)
- −Ward save: 15% for Chaos Warshrine units
- +Ward save: +15% for Chaos Warshrine units
- −Missile resistance: 25% for Plague Ogres, Chaos Trolls, Chaos Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw and Pleasureseekers units (Rank 4 and above)
- −Weapon strength: +15% for Plague Ogres, Chaos Trolls, Chaos Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw and Pleasureseekers units
- +Missile resistance: 25% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units (Rank 4 and above)
- +Weapon strength: +15% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units
- −Armour: +10 for Chaos Warriors, Chosen, Chaos Knights and Aspiring Champion units
- +Armour: +10 for Chaos Warriors, Chosen, Putrid Blightkings, Chaos Knights and Aspiring Champion units
- +Unlocks Warband upgrades: Putrid Blightkings
- −Ward save: 5% (all armies)
- +Ward save: +5% (all armies)
- −Ward save: 5% for Witch Elves and Sisters of Slaughter units
- +Ward save: +5% for Witch Elves and Sisters of Slaughter units
- −Ward save: 10% for Doomfire Warlocks and Bloodwrack Medusa units
- +Ward save: +10% for Doomfire Warlocks and Bloodwrack Medusa units
- −Ammunition: +100% Miners units
- +Ammunition: +100% for Miners units
- −Speed: +10% for Cavalry units
- −Vigour loss reduction: -15% for Cavalry units
- +Speed: +10% for Cavalry and Hunting Hounds units
- +Vigour loss reduction: -15% for Cavalry and Hunting Hounds units
- −Charge bonus: +20 for Steam Tank, Luminark and Land Ship units
- −Unit mass: +20% for Steam Tank, Luminark and Land Ship units
- −Speed: +15% for Steam Tank, Luminark and Land Ship units
- +Charge bonus: +20 for Steam Tank, Celestial Hurricanum, Luminark and Land Ship units
- +Unit mass: +20% for Steam Tank, Celestial Hurricanum, Luminark and Land Ship units
- +Speed: +15% for Steam Tank, Celestial Hurricanum, Luminark and Land Ship units
- −Missile strength: +5% for Luminark units
- +Missile strength: +5% for Celestial Hurricanum, Luminark units
- −Charge bonus: +10 for Cavalry units
- −Leadership: +8 for Cavalry units
- +Charge bonus: +10 for Cavalry and Hunting Hounds units
- +Leadership: +8 for Cavalry and Hunting Hounds units
- −Attribute: Encourage for Steam Tank, Luminark and Land Ship units
- −Local Recruitment duration: -2 turn for Steam Tank, Luminark and Land Ship units (minimum 1)
- +Attribute: Encourage for Steam Tank, Celestial Hurricanum, Luminark and Land Ship units
- +Local Recruitment duration: -2 turn for Steam Tank, Celestial Hurricanum, Luminark and Land Ship units (minimum 1)
- −Ward save: 5% for Battle Wizards (all armies)
- +Ward save: +5% for Battle Wizards (all armies)
- −Melee attack: +5 when fighting against Vampire Counts, Vampire Coast and Tomb Kings
- −Leadership: +5 when fighting against Vampire Counts, Vampire Coast and Tomb Kings
- +Melee attack: +5 when fighting against Undead factions
- +Leadership: +5 when fighting against Undead factions
- −Ward save: 10% for Colossal Squig, Feral Hydra and Feral Wyvern units
- +Ward save: +10% for Colossal Squig, Feral Hydra and Feral Wyvern units
- −Ward save: 5% for Waaagh! Mobs units (all armies)
- +Ward save: +5% for Waaagh! Mobs units (all armies)
- −Ward save: 5% for Phoenix Guard units
- +Ward save: +5% for Phoenix Guard units
- −Ward save: 5% (all characters)
- +Ward save: +5% (all characters)
- −Ward save: 5% for Bloodthirster and Bloodbeasts of Khorne units
- +Ward save: +5% for Bloodthirster and Bloodbeasts of Khorne units
- −Ward save: 5% (all characters)
- +Ward save: +5% (all characters)
- Cost: — → 2000 Gold
- Cost: — → 2000 Gold
- Cost: — → 2000 Gold
- Cost: — → 2000 Gold
- −Armour: +10 for Marauder Champions and Marauder Berzerkers units
- −Melee defence: +4 for Marauder Champions and Marauder Berzerkers units
- +Armour: +10 for Marauder Champions, Flayerkin and Marauder Berserkers units
- +Melee defence: +4 for Marauder Champions, Flayerkin and Marauder Berserkers units
- −Ward save: 10% when fighting against Kislev
- +Ward save: +10% when fighting against Kislev
- −Ward save: 5% (all characters)
- +Ward save: +5% (all characters)
- −Ward save: 10% for Norscan Trolls, Skin Wolf and Curs'd Ettin units
- +Ward save: +10% for Norscan Trolls, Skin Wolf and Curs'd Ettin units
- −Ward save: 5% for Norscan Monster units (Rank 7 and above)
- +Ward save: +5% for Norscan Monster units (Rank 7 and above)
- −Ward save: 5% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Plague Ogres, Spawn of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units
- +Ward save: +5% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Plague Ogres, Spawn of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units
- −Ward save: 5% (all characters)
- +Ward save: +5% (all characters)
- −Ward save: 10% for Stonehorn and Thundertusk units
- +Ward save: +10% for Stonehorn and Thundertusk units
- −Charge bonus: +15 for Rat Ogres and Mutant Rat Ogre units
- −Weapon strength: +5% for Rat Ogres and Mutant Rat Ogre units
- +Charge bonus: +15 for Rat Ogres, Mutant Rat Ogre and Stormfiend units
- +Weapon strength: +5% for Rat Ogres, Mutant Rat Ogre and Stormfiend units
- −Recruit rank: +2 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units
- +Recruit rank: +2 for Rat Ogres, Mutant Rat Ogre, Hell Pit Abomination and Stormfiend units
- −Leadership: +5 for Rat Ogre units
- +Leadership: +5 for Rat Ogre and Stormfiend units
- −Ammunition: +20% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units
- −Reload time reduction: +10% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units
- +Ammunition: +20% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units
- +Reload time reduction: +10% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units
- −Armour: +10 for Plagueclaw Catapult, Doom-Flayers, Warp Lightning Cannon and Doomwheel units
- −Missile strength: +10% for Plague Claw Catapults, Warp Lightning Cannons and Doomwheel units
- +Armour: +10 for Plagueclaw Catapult, Doom-Flayers, Warp Lightning Cannon, Warp-Doom Magma-Cannon and Doomwheel units
- +Missile strength: +10% for Plague Claw Catapults, Warp Lightning Cannons, Warp-Doom Magma-Cannon and Doomwheel units
- −Charge bonus: +5 for Skavenslaves units
- −Melee defence: +5 for Skavenslaves units
- −Upkeep: -20% for Skavenslaves units
- +Charge bonus: +5 for Skavenslaves and Pusbags units
- +Melee defence: +5 for Skavenslaves and Pusbags units
- +Upkeep: -20% for Skavenslaves and Pusbags units
- −Missile strength: +10% for Warpfire Thrower, Ratling Gun, Warplock Jezzails, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units
- −Range: +10% for Warpfire Thrower, Ratling Gun, Warplock Jezzails, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units
- +Missile strength: +10% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units
- +Range: +10% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units
- −Armour: +5 for Stormvermin units
- +Armour: +5 for Stormvermin and Stormfiend units
- −Ammunition: +25% for Infantry, Warpfire Thrower, Ratling Gun, Warplock Jezzails, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units
- +Ammunition: +25% for Missile Infantry units
- −Recruitment cost: -5% for Skavenslaves and Clanrats units
- +Recruitment cost: -5% for Skavenslaves, Pusbags and Clanrats units
- −Ward save: 5% (all characters)
- +Ward save: +5% (all characters)
- −Ward save: 10% for all non-Daemonic monster units
- +Ward save: +10% for all non-Daemonic monster units
- +Hero capacity: +1 for Tomb Heralds
- +Hero recruit rank: +2 for Tomb Heralds
- +Hero capacity: +1 for Tomb Heralds
- +Hero recruit rank: +2 for Tomb Heralds
- +Hero capacity: +1 for Tomb Heralds
- +Hero recruit rank: +2 for Tomb Heralds
- +Hero capacity: +1 for Tomb Heralds
- +Hero recruit rank: +2 for Tomb Heralds
- +Hero capacity: +1 for Tomb Heralds
- +Hero recruit rank: +2 for Tomb Heralds
- +Hero capacity: +1 for Tomb Heralds
- +Hero recruit rank: +2 for Tomb Heralds
- −Charge bonus: +10 for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- +Charge bonus: +10 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- −Melee attack: +5 for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- −Melee defence: +5 for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- +Melee attack: +5 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- +Melee defence: +5 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- −Ward Save: 10% for Hierotitan units
- +Ward save: +10% for Hierotitan units
- −Armour: +10 for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- −Weapon strength: +10% for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- +Armour: +10 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- +Weapon strength: +10% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- −Ward save: 10% for Bone Giant units
- +Ward save: +10% for Bone Giant units
- −Armour: +10 for Khemrian Warsphinx units
- −Melee defence: +5 for Khemrian Warsphinx units
- −Missile strength: +15% for Warsphinx units
- +Armour: +10 for Khemrian Warsphinx and Khemric Titan units
- +Melee defence: +5 for Khemrian Warsphinx and Khemric Titan units
- +Missile strength: +15% for Khemrian Warsphinx units
- +Weapon strength: +10% for Khemric Titan units
- −Vigour loss reduction: -25% for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- −Recruit rank: +2 for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- +Vigour loss reduction: -25% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- +Recruit rank: +2 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- −Unit capacity: +2 Nehekhara Warriors Skeleton Archer Chariot Skeleton Chariot
- +Unit capacity: +2 Nehekharan Warriors Skeleton Archer Chariot Skeleton Chariot
- +Unit capacity: +1 Khemric Titan
New 102
New (102): Clergy of the Empire, Horned One's Approval, Rat-Daemons, Refined Punching Power, Portable Destruction, Blood Decrees, Omens of Undeath, Master of Shyish, Oaths of Sylvania, Necrotic Construction, Shambling Vanguard, Implacable Puppets, Unfeeling Dead, Unending Feast, Graves of the Elite, Unnatural Resilience, Well Kept Graves, Loyal Beyond Death, Necromantic Conclave, Necromancy Unbound, Mastery of Death Magic, Immortality's Allure, Drowned in Death, Rotten Gifts, Unleashed Hunger, Barrow-Wrought Arms, Stalkers of the Dark, Lairs of the Forgotten, Crypt Excavation, Legacies of Darkness, Bloodright, Legendary Necromancy, Ranks of Bone and Rust, The Shambling Hordes, The Dead Never Tire, Scuttling Horrors, Gravewardens, Hunters of the Night, Endless Legions, Countless Souls, Iron-Shod Carts, Cart Guardians, Ancient Wealth, Bloodright, Frenzied by Bloodshed, Unholy Vigour, Order of the Blood Dragon, Puppet Master, Mastery of the Dark Arts, Empty Their Graveyards, Counsel of the Doom Lord, Cloaked In Death, Twisted Majesty, Bastions of Darkness, The Cycle of Death, All Shall Join, Bloodright, Lords of Long-Dead Dynasties, Dark Laboratoriums, Nightmarish Spectres, Oathed in Blood, Unholy Resilience, Ritual Hide Marking, Loci of the Unliving, The Eternal Sisterhood, Preternatural Senses, Bloodright, Resilience of the Grave, What Once Was, The Scourge of Aquitaine, The Moonlit Capital, Lands of Death, Advancements of the Dark Arts, Life Strengthens Death, Sustenance In Blood, Legacies of the Tombs, Crimson Lances, Frenzied Fangs, Death on Tattered Wings, Cursed Wards, Scarlet Discipline, Not an End, a Beginning, Restorative Rituals, Restorative Blood Rites, Restless Revenants, Ironclad Death, Nightmare Prowlers, Terrors in the Night, Funeral Ironwork, Lethal Waltz, Return to Glory, Veteran Vampires, Master of Vampires, Bloodright, Grave Robbing, Corpse Collecting, Proficiency in the Dark Arts, Replaceable Ranks, Bodies for the Pile, Deathly Winds, Horror of the Shadows, Practice of the Dark Arts
Removed 47
Removed (47): Clergy of Sigmar, Risen Standard Bearers, Unnatural Strength, Invoke Animalistic Hunger, The Book of Arkhan, Raise Newly Dead, Bond of Bones, Risen Champions, De Noirot’s Blasphemous Bestiary, Corruptor of the Forests, Leader of the Pack, Beastmaster, Fresh Prey Supply, Fuelled by Fear, Bonds of Flesh, Distribute Grave Gift, Unearth Cursed Wightblades, Master of the Swarm, Blood Hunts, Rotten Gift, Defiler of the Ancient Barrows, Dread Animator, Master of the Putrid Horde, Strigoi Legacy, Cannibalistic Rituals, Enshrine Ancient Lords, Blood is Power, Turning Knightly Orders, Vampiric Revivification, Delusions of Grandeur, Liber Necronomica, Incantations of Ushoran, Infuse the Tireless Hordes, Unliving Siege Engines, The Lahmian Book of Blood, Serve in Life or in Death, Baleful Rituals, Spread Vampire Covens, Blasphemous Disciples, Puppet Master, Soulbinder, Nightmarish Reaping, Spirit Shackles, Hexensnacht Sacrifices, Infiltrate Noble Houses, Decipher Nehekhara Manuscripts, Incantations of Nagash