Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Patch 9.0: buildings

310 changed, 324 new, 13 removed — every building patch 9.0 touched, found by comparing the game's data tables of patches 8.1.1 and 9.0. Red lines are gone, green lines are new.

Changed 310

Copher DocksOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +10
  • +Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
  • Units: 1 → 3
Copher HarbourOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +20
  • +Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • Units: 1 → 3
  • Units: 0 → 2
  • Units: 0 → 2
  • −Leadership: +10 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (all armies)
  • −Double experience gain for units when fighting against Vampire Counts, Vampire Coast and Tomb Kings (all armies)
  • +Leadership: +10 when fighting against Undead factions (all armies)
  • +Double experience gain for units when fighting against Undead factions (all armies)
Straits of LothernOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +20
  • +Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • Units: 0 → 2
Harbour of LothernOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +40
  • +Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • Units: 0 → 2
Gates of LothernOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +40
  • +Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • Units: 0 → 2
  • −Outside regions owned by Chaos Dwarfs: Growth: +5 (all provinces)
  • +Outside regions owned by Chaos Dwarfs: Growth: +5 (all provinces) (not for Undead Legions)
Ruined Ogham StonesOgre Kingdoms
  • −Winds of Magic power reserve capacity: +5 (factionwide)
  • +Empower 3 Sigils within the Black Pyramid (Undead Legions only)
  • +Winds of Magic power reserve capacity: +5 (factionwide) (not for Undead Legions)
Ogham StonesOgre Kingdoms
  • −Winds of Magic power reserve capacity: +10 (factionwide)
  • +Empower 6 Sigils within the Black Pyramid (Undead Legions only)
  • +Winds of Magic power reserve capacity: +10 (factionwide) (not for Undead Legions)
  • +Unit capacity: +1 Bone Giant (Undead Legions only)
  • −Winds of Magic power reserve capacity: +20 (factionwide)
  • +Empower 9 Sigils within the Black Pyramid (Undead Legions only)
  • +Winds of Magic power reserve capacity: +20 (factionwide) (not for Undead Legions)
  • +Unit capacity: +2 Bone Giant (Undead Legions only)
Dawn's HarbourOgre Kingdoms
  • −Growth: +20
  • +Growth: +20 (not for Undead Legions)
Dawn's HarbourOgre Kingdoms
  • −Growth: +30
  • +Growth: +30 (not for Undead Legions)
Dawn's HarbourOgre Kingdoms
  • −Growth: +40
  • +Growth: +40 (not for Undead Legions)
  • −Research rate: +10
  • +Empower 5 Sigils within the Black Pyramid (Undead Legions only)
  • +Research rate: +10 (not for Undead Legions)
  • −Outside regions owned by Chaos Dwarfs: Growth: +20
  • +Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • Units: 0 → 2
  • −Outside regions owned by Chaos Dwarfs: Growth: +40
  • +Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • Units: 0 → 2
  • −Outside regions owned by Chaos Dwarfs: Growth: +40
  • +Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • Units: 0 → 2
Pillar of BoneChaos Dwarfs
  • −Research rate: +5
  • +Empower 2 Sigils within the Black Pyramid (Undead Legions only)
  • +Research rate: +5 (not for Undead Legions)
  • Name: Rancid Aloe (Pollinating) → Rancid Aloe (Leafing)
  • Name: Rancid Aloe (Withering) → Rancid Aloe (Fruiting)
  • Name: Rancid Aloe (Decomposing) → Rancid Aloe (Maturing)
Bordeleaux PortOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +10
  • +Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
Bordeleaux HarbourOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +20
  • +Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • −Outside regions owned by Chaos Dwarfs: Growth: +30
  • +Outside regions owned by Chaos Dwarfs: Growth: +30 (not for Undead Legions)
Erengrad DocksOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +10
  • +Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
  • Units: 0 → 2
Erengrad HarbourOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +20
  • +Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • Units: 0 → 2
Erengrad PortOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +30
  • +Outside regions owned by Chaos Dwarfs: Growth: +30 (not for Undead Legions)
  • Units: 0 → 2
Marienburg DocksOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +20
  • +Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • Units: 0 → 2
Marienburg HarbourOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +40
  • +Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • Units: 0 → 2
Marienburg PortOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +40
  • +Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • Units: 0 → 2
Barb LauncherVampire Coast
  • −Infamy gained: 5 per turn
  • +Infamy gained: 5 per turn (Vampire Coast only)
Gaff LauncherVampire Coast
  • −Infamy gained: 10 per turn
  • +Infamy gained: 10 per turn (Vampire Coast only)
Trident LauncherVampire Coast
  • −Infamy gained: 15 per turn
  • +Infamy gained: 15 per turn (Vampire Coast only)
Harpoon LauncherVampire Coast
  • −Infamy gained: 20 per turn
  • +Infamy gained: 20 per turn (Vampire Coast only)
BombardsVampire Coast
  • +Unit capacity: +1 Mortars Carronades (Undead Legions only)
CarronadesVampire Coast
  • +Unit capacity: +2 Mortars Carronades (Undead Legions only)
CannonsVampire Coast
  • +Unit capacity: +3 Mortars Carronades (Undead Legions only)
  • +Unit capacity: +2 Deck Gunners (Undead Legions only)
Sea CabinVampire Coast
  • −Hero capacity: +1 for Vampire Fleet Captains
  • +Hero capacity: +1 for Vampire Fleet Captains (Vampire Coast only)
  • +Hero capacity: +1 for Vampires, Lahmian Vampires and Fleet Captains (Undead Legions only)
Great CabinVampire Coast
  • −Hero capacity: +1 for Vampire Fleet Captains
  • +Hero capacity: +1 for Vampire Fleet Captains (Vampire Coast only)
  • +Hero capacity: +1 for Vampires, Lahmian Vampires and Fleet Captains (Undead Legions only)
PortholesVampire Coast
  • +Unit capacity: +1 Zombie Pirate Gunnery Mob (Handgunners) Zombie Pirate Gunnery Mob (Bombers) Zombie Pirate Gunnery Mob (Hand Cannons) (Undead Legions only)
GunportsVampire Coast
  • +Unit capacity: +2 Zombie Pirate Gunnery Mob (Handgunners) Zombie Pirate Gunnery Mob (Bombers) Zombie Pirate Gunnery Mob (Hand Cannons) (Undead Legions only)
Shuttered GunportsVampire Coast
  • −Hero capacity: +1 for Gunnery Wights
  • +Hero capacity: +1 for Gunnery Wights (Vampire Coast only)
  • +Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights (Undead Legions only)
  • +Unit capacity: +3 Zombie Pirate Gunnery Mob (Handgunners) Zombie Pirate Gunnery Mob (Bombers) Zombie Pirate Gunnery Mob (Hand Cannons) (Undead Legions only)
  • +Unit capacity: +1 Rotting Prometheans Rotting Prometheans (Gunnery Mob) (Undead Legions only)
Ship's HoldVampire Coast
  • +Unit capacity: +2 Animated Hulks (Undead Legions only)
Cargo HoldVampire Coast
  • −Unlocks Hero recruitment: Mourngul Haunter
  • +Unlocks Hero recruitment: Mourngul Haunter (Vampire Coast only)
  • +Unlocks Hero recruitment: Mourngul Haunter (Undead Legions only)
  • +Unit capacity: +3 Animated Hulks (Undead Legions only)
  • +Unit capacity: +2 Mournguls Crypt Horrors (Undead Legions only)
  • +Unit capacity: +1 Rotting Prometheans Rotting Prometheans (Gunnery Mob) (Undead Legions only)
  • +Unit capacity: +2 Syreens Cairn Wraiths (Undead Legions only)
Bulk Cargo HoldVampire Coast
  • −Hero capacity: +1 for Mourngul Haunters
  • −Unlocks Hero recruitment: Mourngul Haunter
  • +Hero capacity: +1 for Mourngul Haunters (Vampire Coast only)
  • +Unlocks Hero recruitment: Mourngul Haunter (Vampire Coast only)
  • +Hero capacity: +1 for Mourngul Haunters and Banshees (Undead Legions only)
  • +Unlocks Hero recruitment: Mourngul Haunter (Undead Legions only)
  • +Unit capacity: +4 Animated Hulks (Undead Legions only)
  • +Unit capacity: +3 Mournguls Crypt Horrors (Undead Legions only)
  • +Unit capacity: +2 Rotting Prometheans Rotting Prometheans (Gunnery Mob) (Undead Legions only)
  • +Unit capacity: +3 Syreens Cairn Wraiths (Undead Legions only)
  • +Unit capacity: +1 Rotting Leviathan (Undead Legions only)
  • +Unit capacity: +3 Mournguls Crypt Horrors (Undead Legions only)
  • +Unit capacity: +4 Crypt Ghouls (Vampire Counts only)
  • +Unit capacity: +2 Crypt Horrors (Vampire Counts only)
Smithy's TavernDark Elves
  • −Local recruitment capacity: +2
  • +Local recruitment capacity for Vampire Coast units: +2 (Undead Legions only)
  • +Local recruitment capacity: +2 (not for Undead Legions)
Hall of RebirthVampire Counts
  • −In a region owned by Tomb Kings: Double experience gain for units when fighting against Vampire Coast (factionwide)
  • −In a region owned by Vampire Counts: Double experience gain for units when fighting against Tomb Kings (factionwide)
  • −In a region owned by Tomb Kings: Double experience gain for units when fighting against Vampire Counts (factionwide)
  • −Research rate: +10
  • +Double experience gain for units when fighting against Vampire Coast (factionwide) (Tomb Kings only)
  • +Double experience gain for units when fighting against Tomb Kings (factionwide) (Vampire Counts only)
  • +Recruit Rank: +1 for units recruited via Grave Call (all armies) (Undead Legions only)
  • +Empower 5 Sigils within the Black Pyramid (Undead Legions only)
  • +Blood: 100 per turn (Vampire Counts only)
  • +Double experience gain for units when fighting against Vampire Counts (factionwide) (Tomb Kings only)
  • +Income generated: 500 (Undead Legions only)
  • +Research rate: +20 (not for Undead Legions)
  • −Outside regions owned by Chaos Dwarfs: Growth: +20
  • +Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • −Outside regions owned by Chaos Dwarfs: Growth: +30
  • +Outside regions owned by Chaos Dwarfs: Growth: +30 (not for Undead Legions)
  • −Outside regions owned by Chaos Dwarfs: Growth: +40
  • +Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • −Outside regions owned by Chaos Dwarfs: Growth: +50
  • +Outside regions owned by Chaos Dwarfs: Growth: +50 (not for Undead Legions)
  • −Unit capacity: +2 Nehekhara Warriors Skeleton Archer Chariot Skeleton Chariot
  • +Unit capacity: +2 Nehekharan Warriors Skeleton Archer Chariot Skeleton Chariot
  • −Attribute: Expendable for Skeleton Warrior and Skeleton Spearmen units
  • +Attribute: Expendable for Skeleton Warrior and Skeleton Spearmen units (all armies)
  • Name: Pyramid of Nagash (Dormant) → Black Pyramid of Nagash (Dormant)
  • Name: Pyramid of Nagash (Awakened) → Black Pyramid of Nagash (Awakened)
  • Name: Pyramid of Nagash (Powered) → Black Pyramid of Nagash (Roused)
  • Name: Pyramid of Nagash (Charged) → Black Pyramid of Nagash (Mighty)
  • Name: Pyramid of Nagash (Exalted) → Black Pyramid of Nagash (Exalted)
  • −Corruption: -1
  • −Ward save: 1% for Hierotitan units
  • −When technology "Patronage of the Fourth Dynasty" researched: Ward save: 1% for Hierotitan units
  • +Ward save: +1% for Hierotitan units
  • +When technology "Patronage of the Fourth Dynasty" researched: Ward save: +1% for Hierotitan units
Crypt BarracksTomb Kings
  • −Unit capacity: +3 Nehekhara Warriors
  • +Unit capacity: +3 Nehekharan Warriors
Royal BarracksTomb Kings
  • −Unit capacity: +4 Nehekhara Warriors
  • +Unit capacity: +4 Nehekharan Warriors
Gemstone MineTomb Kings
  • +Second Book of Nagash owned: Spell resistance: 3% for Ushabti, Tomb Scorpion, Hierotitan, Necrosphinx and Khemrian Warsphinx units (all armies)
  • +Spell Resistance: +2% for Corpse Cart, Black Coach, Mortis Engine and Coven Throne units (all armies)
Gold MineTomb Kings
  • +Second Book of Nagash owned: Physical resistance: 3% for Tomb Guard units (all armies)
Marble QuarryTomb Kings
  • +Second Book of Nagash owned: Construction cost: -1% for all buildings (all regions)
Potter's HutTomb Kings
  • +Hero recruit rank: +1 for Tomb Heralds
Salt MineTomb Kings
  • −Hero recruit rank: +1 for Liche Priests (factionwide)
  • +Hero recruit rank: +1 for Liche Priests
Scorpion NestTomb Kings
  • Cost: 2500 → 1000
  • Turns: 5 → 4
  • Name: Ruined Warsphinx Statue → Damaged Warsphinx Statue
  • −Physical resistance: 1% for Warxphinx units
  • −When technology "Patronage of the Sixth Dynasty" researched: Physical resistance: 1% for Warxphinx units
  • +Physical resistance: 1% for Warsphinx units
  • +When technology "Patronage of the Sixth Dynasty" researched: Physical resistance: 1% for Warsphinx units
  • −Melee attack: +4 when fighting against Dwarfs, Elves and men (factionwide)
  • +Melee attack: +4 when fighting against Dwarfs, Elves and Humans (factionwide)
  • −Raise dead cost: -20%
  • +Corpse cost to recruit units: -10% for all units (all armies)
Dragon GraveVampire Counts
  • −Vampiric corruption: +5
  • −Lord recruit rank: +3 (factionwide)
  • +Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
  • +Ward save: +2% for Zombie Dragon units (all armies)
  • +Weapon strength: +5% for Zombie Dragon units (all armies)
  • +Unit capacity: +1 Zombie Dragon (Vampire Counts only)
  • Name: Graves of the Dragons → Dragon Grave
  • Cost: 2000 → 6000
  • Units: 0 → 1
City of BronzeGrand Cathay
  • −Local Recruitment duration: -1 turn for all units (minimum 1)
  • −Recruitment cost: -10% (armies in region)
  • +Unless the region's owner favours Vampiric corruption: Local Recruitment duration: -1 turn for all units (minimum 1)
  • +Vampiric corruption: +1 (Vampire Coast and Vampire Counts only)
  • +Unless the region's owner favours Vampiric corruption: Recruitment cost: -10% (armies in region)
  • +Control: +2
  • +Control: +4
  • Name: Orthodoxy Missionaries → Ice Witch Quarters
  • Name: Altar of Manaan → Spire of Ice
FrosthomeKislev
  • Name: The Piers of Manaan → Frosthome
  • Name: Temple of Manann → Erengrad Quay
  • Name: Ice Witch Quarters → Erengrad Jetty
  • Name: Spire of Ice → Erengrad Docks
  • Name: Frosthome → Erengrad Harbour
  • Name: Erengrad Quay → Erengrad Port
  • Name: Erengrad Jetty → Bokha Square
  • Name: Erengrad Docks → Bokha Battlements
  • Name: Erengrad Harbour → The Bokha Palace
  • Name: Erengrad Port → Pilgrims Square
  • −Upkeep: -5% for Ice Guard units (all armies)
  • Name: Pilgrims Square → Ursunite Groves
  • Name: School of Patriarchs → Temple of Ursun
  • Name: Grand Citadel → Imperial Diplomat Quarters
  • Name: Bear Totems → Imperial Embassy
  • Name: Ursunite Groves → The Paupers' Graveyard
  • Name: Temple of Ursun → The Bleakness
  • Name: Imperial Diplomat Quarters → Square of the Citadel
  • Name: Imperial Embassy → Citadel Barracks
  • Name: The Paupers Graveyard → The Paupers' Graveyard
  • Name: The Bleakness → Statue of Magnus the Pious
  • Name: Square of the Citadel → Citadel Barracks
  • Name: Citadel Barracks → The Magnus Gardens
  • Name: The Magnus Gardens → Magnus Gardens
  • +Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • +Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • +Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • +Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • +Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • +Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • −Upkeep: -5% for Reiksguard, Knights of the Blazing Sun, Knights of the Black Rose, Empire Knights and Demigryph Knights units (all armies)
  • +Upkeep: -5% for Reiksguard, Knights of the Blazing Sun, Knights Panther, Knights of the White Wolf, Knights of the Black Rose, Empire Knights and Demigryph Knights units (all armies)
  • Units: 1 → 2
  • +Converts the Climate of the region to Temperate (only while this building is present)
  • Units: 1 → 2
  • −Upkeep: -5% for Reiksguard, Knights of the Blazing Sun, Knights of the Black Rose, Empire Knights and Demigryph Knights units (all armies)
  • +Upkeep: -5% for Reiksguard, Knights of the Blazing Sun, Knights Panther, Knights of the White Wolf, Knights of the Black Rose, Empire Knights and Demigryph Knights units (all armies)
LiveryThe Empire
  • Units: 4 → 5
MenagerieThe Empire
  • Units: 6 → 7
Wizard's TowerThe Empire
  • Units: 1 → 2
  • −Hero capacity: +1 for Warrior Priests
  • +Hero capacity: +1 for Priests
  • −Upkeep: -5% for Reiksguard, Knights of the Blazing Sun, Knights of the Black Rose, Empire Knights and Demigryph Knights units (all armies)
  • +Upkeep: -5% for Reiksguard, Knights of the Blazing Sun, Knights Panther, Knights of the White Wolf, Knights of the Black Rose, Empire Knights and Demigryph Knights units (all armies)
  • Units: 1 → 2
  • −Recruitment cost: -15% for Empire Knights units
  • −Recruit rank: +1 for Empire Knights units (factionwide)
  • +Recruitment cost: -15% for Knights Panther units
  • +Recruit rank: +1 for Knights Panther units (factionwide)
  • −Recruitment cost: -35% for Empire Knights units
  • −Recruit rank: +3 for Empire Knights units (factionwide)
  • −Upkeep: -5% for Reiksguard, Knights of the Blazing Sun, Knights of the Black Rose, Empire Knights and Demigryph Knights units (all armies)
  • −Missile block chance: +15% for Empire Knights units (all armies)
  • +Upkeep: -5% for Reiksguard, Knights of the Blazing Sun, Knights Panther, Knights of the White Wolf, Knights of the Black Rose, Empire Knights and Demigryph Knights units (all armies)
  • +Missile block chance: +15% for Empire Knights and Knights Panther units (all armies)
  • +Recruitment cost: -35% for Knights Panther units
  • +Recruit rank: +3 for Knights Panther units (factionwide)
  • −Unlocks recruitment of Emperor's Wrath Elector Count State Troops
  • +Unlocks recruitment of Emperor's Wrath Elector Count State Troops (Wissenland & Nuln only)
  • −Unlocks recruitment of Emperor's Wrath Elector Count State Troops
  • +Unlocks recruitment of Emperor's Wrath Elector Count State Troops (Wissenland & Nuln only)
  • +Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Angrund only)
  • +Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Angrund only)
  • +Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Angrund only)
  • +Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Angrund only)
  • +Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Angrund only)
Rat Catcher OutpostWarriors of Chaos
  • −Chance of a plague spreading: -50% (not for The Fecundites)
  • −Chance of a plague spreading: +10% (The Fecundites only)
  • −Plague duration: -1 turns (not for The Fecundites)
  • −Plague immunity duration: 1 turns (not for The Fecundites)
  • −Nurgle corruption: +3 (The Fecundites only)
  • +Chance of a plague spreading: -50% (not for The Fecundites and Host of the Triplets)
  • +Chance of a plague spreading: +10% (The Fecundites and Host of the Triplets only)
  • +Plague duration: -1 turns (not for The Fecundites and Host of the Triplets)
  • +Plague immunity duration: 1 turns (not for The Fecundites and Host of the Triplets)
  • +Nurgle corruption: +3 (The Fecundites and Host of the Triplets only)
Catchers' CampWarriors of Chaos
  • −Chance of a plague spreading: -50% (not for The Fecundites)
  • −Plague duration: -1 turns (not for The Fecundites)
  • −Plague immunity duration: 2 turns (not for The Fecundites)
  • +Chance of a plague spreading: -50% (not for The Fecundites and Host of the Triplets)
  • +Chance of a plague spreading: +15% (Host of the Triplets only)
  • +Plague duration: -1 turns (not for The Fecundites and Host of the Triplets)
  • +Plague duration: +1 turns (Host of the Triplets only)
  • +Plague immunity duration: 2 turns (not for The Fecundites and Host of the Triplets)
  • +Nurgle corruption: +4 (Host of the Triplets only)
Vermin SlayersWarriors of Chaos
  • −Chance of a plague spreading: -50% (not for The Fecundites)
  • −Plague duration: -1 turns (not for The Fecundites)
  • −Plague immunity duration: 3 turns (not for The Fecundites)
  • +Chance of a plague spreading: -50% (not for The Fecundites and Host of the Triplets)
  • +Chance of a plague spreading: +20% (Host of the Triplets only)
  • +Plague duration: -1 turns (not for The Fecundites and Host of the Triplets)
  • +Plague duration: +1 turns (Host of the Triplets only)
  • +Plague immunity duration: 3 turns (not for The Fecundites and Host of the Triplets)
  • +Nurgle corruption in adjacent provinces: +2 (Host of the Triplets only)
  • +Nurgle corruption: +5 (Host of the Triplets only)
Chaos AltarWarriors of Chaos
  • +When technology "Malignant Totems" researched: Chaos Undivided corruption: +2
  • +When technology "Bloodied Blade" researched: Khorne corruption: +2
  • +When technology "Swamp of Souls" researched: Nurgle corruption: +2
  • +When technology "Swamp of Souls" researched: Nurgle corruption: +2
  • +Nurgle corruption: +3 (Host of the Triplets only)
  • +When technology "Corrupted Offerings" researched: Slaanesh corruption: +2
  • +When technology "Enchanted Idols" researched: Tzeentch corruption: +2
Barricaded Chaos AltarWarriors of Chaos
  • +Nurgle corruption: +3 (Host of the Triplets only)
Reinforced Chaos AltarWarriors of Chaos
  • +Nurgle corruption: +4 (Host of the Triplets only)
Fortified Chaos AltarWarriors of Chaos
  • +Nurgle corruption: +5 (Host of the Triplets only)
Chaos KeepWarriors of Chaos
  • +Nurgle corruption: +2 (Host of the Triplets only)
Chaos FortWarriors of Chaos
  • +Nurgle corruption: +2 (Host of the Triplets only)
Dark RedoubtWarriors of Chaos
  • +Nurgle corruption: +2 (Host of the Triplets only)
Dark FortressWarriors of Chaos
  • +Nurgle corruption: +2 (Host of the Triplets only)
Exalted Dark FortressWarriors of Chaos
  • +Nurgle corruption: +2 (Host of the Triplets only)
Ritual HutWarriors of Chaos
  • −When technology "Malignant Totems" is researched: Chaos Undivided corruption: +2
  • −When technology "Bloodied Blade" is researched: Khorne corruption: +2
  • −When technology "Swamp of Souls" is researched: Nurgle corruption: +2
  • −When technology "Corrupted Offerings" is researched: Slaanesh corruption: +2
  • −When technology "Enchanted Idols" is researched: Tzeentch corruption: +2
Spawn CaveWarriors of Chaos
  • +Local Warband recruitment: +1 capacity for Forsaken and Spawn of Nurgle (Host of the Triplets only)
Monstrous LairWarriors of Chaos
  • +Local Warband recruitment: +2 capacity for Forsaken and Spawn of Nurgle (Host of the Triplets only)
  • +Local Warband recruitment: +2 capacity for Pestigors (Host of the Triplets only)
Manticore DenWarriors of Chaos
  • +Local Warband recruitment: +1 capacity for Chaos Giants
  • +Local Warband recruitment: +1 capacity for Dread Maws
  • +Local Warband recruitment: +1 capacity for Giant Spined Chaos Beasts
  • +Increases Local Warband recruitment replenishment chance of all Chaos Monsters (local province)
Dark CavernWarriors of Chaos
  • −Local Warband recruitment: +1 capacity for Chaos Giants
  • −Local Warband recruitment: +1 capacity for Dread Maws
  • +Local Warband recruitment: +1 capacity for Chimeras
  • +Local Warband recruitment: +1 capacity for Basilisks
  • +Moderately increases Local Warband recruitment replenishment chance of all Chaos Monsters (local province)
Giant's HollowWarriors of Chaos
  • −Local Warband recruitment: +1 capacity for Dragon Ogre units
  • −Local Warband recruitment: +1 capacity for Chaos Giants
  • −Local Warband recruitment: +1 capacity for Feral Manticores
  • −Local Warband recruitment: +1 capacity for Chimeras
  • −Local Warband recruitment: +1 capacity for Dread Maws
  • +Local Warband recruitment: +2 capacity for Dragon Ogre units
  • +Local Warband recruitment: +2 capacity for Chaos Giants
  • +Local Warband recruitment: +2 capacity for Feral Manticores
  • +Local Warband recruitment: +2 capacity for Chimeras
  • +Local Warband recruitment: +2 capacity for Dread Maws
  • +Local Warband recruitment: +2 capacity for Basilisks
  • +Local Warband recruitment: +2 capacity for Giant Spined Chaos Beasts
  • +Greatly increases Local Warband recruitment replenishment chance of all Chaos Monsters (local province)
Tribal GarrisonWarriors of Chaos
  • +Local Warband recruitment: +1 capacity for Marauders of Nurgle (Host of the Triplets only)
Bloody BarracksWarriors of Chaos
  • +Local Warband recruitment: +1 capacity for Marauders of Nurgle (Host of the Triplets only)
  • +Local Warband recruitment: +1 capacity for Flayerkin
Hall of AxesWarriors of Chaos
  • +Local Warband recruitment: +2 capacity for Marauders of Nurgle (Host of the Triplets only)
  • +Local Warband recruitment: +1 capacity for Flayerkin
Chaos ShrineWarriors of Chaos
  • −When technology "Malignant Totems" is researched: Chaos Undivided corruption: +1
  • −When technology "Bloodied Blade" is researched: Khorne corruption: +1
  • −When technology "Swamp of Souls" is researched: Nurgle corruption: +1
  • −When technology "Corrupted Offerings" is researched: Slaanesh corruption: +1
  • −When technology "Enchanted Idols" is researched: Tzeentch corruption: +1
  • +When technology "Malignant Totems" researched: Chaos Undivided corruption: +1
  • +When technology "Bloodied Blade" researched: Khorne corruption: +1
  • +When technology "Swamp of Souls" researched: Nurgle corruption: +1
  • +When technology "Swamp of Souls" researched: Nurgle corruption: +1
  • +When technology "Corrupted Offerings" researched: Slaanesh corruption: +1
  • +When technology "Enchanted Idols" researched: Tzeentch corruption: +1
Shaman's TempleWarriors of Chaos
  • −When technology "Malignant Totems" is researched: Chaos Undivided corruption: +1
  • −When technology "Bloodied Blade" is researched: Khorne corruption: +1
  • −When technology "Swamp of Souls" is researched: Nurgle corruption: +1
  • −When technology "Corrupted Offerings" is researched: Slaanesh corruption: +1
  • −When technology "Enchanted Idols" is researched: Tzeentch corruption: +1
  • +When technology "Malignant Totems" researched: Chaos Undivided corruption: +1
  • +When technology "Bloodied Blade" researched: Khorne corruption: +1
  • +When technology "Swamp of Souls" researched: Nurgle corruption: +1
  • +When technology "Swamp of Souls" researched: Nurgle corruption: +1
  • +When technology "Corrupted Offerings" researched: Slaanesh corruption: +1
  • +When technology "Enchanted Idols" researched: Tzeentch corruption: +1
Profane SanctumWarriors of Chaos
  • −When technology "Malignant Totems" is researched: Chaos Undivided corruption: +2
  • −When technology "Bloodied Blade" is researched: Khorne corruption: +2
  • −When technology "Swamp of Souls" is researched: Nurgle corruption: +2
  • −When technology "Corrupted Offerings" is researched: Slaanesh corruption: +2
  • −When technology "Enchanted Idols" is researched: Tzeentch corruption: +2
  • +When technology "Malignant Totems" researched: Chaos Undivided corruption: +2
  • +When technology "Bloodied Blade" researched: Khorne corruption: +2
  • +When technology "Swamp of Souls" researched: Nurgle corruption: +2
  • +When technology "Swamp of Souls" researched: Nurgle corruption: +2
  • +When technology "Corrupted Offerings" researched: Slaanesh corruption: +2
  • +When technology "Enchanted Idols" researched: Tzeentch corruption: +2
Vassal EmissaryWarriors of Chaos
  • +Nurgle corruption: +2 (Host of the Triplets only)
Strategy ChamberWarriors of Chaos
  • +Nurgle corruption in adjacent provinces: +1 (Host of the Triplets only)
  • +Nurgle corruption: +4 (Host of the Triplets only)
Cultist Camp (Gold)Warriors of Chaos
  • +Nurgle corruption: +2 (all provinces) (Host of the Triplets only)
  • −Recruit rank: +4 for Crypt Ghouls and Crypt Horrors units
  • −Local recruitment capacity: +1
  • +Unit capacity: +2 Crypt Horrors
  • +Recruit rank: +2 for Crypt Ghouls and Crypt Horrors units (all armies)
Exotic Animal TamerVampire Counts
  • −Recruitment cost: -20% for Terrorgheist units (local province)
  • +Corpses: 20 per turn (local province)
Exotic Animal PenVampire Counts
  • −Recruitment cost: -25% for Terrorgheist units (local province)
  • −Recruit rank: +1 for Terrorgheist units (local province)
  • +Corpses: 50 per turn (local province)
Exotic Animal MarketVampire Counts
  • −Recruitment cost: -30% for Terrorgheist units (local province)
  • −Recruit rank: +2 for Terrorgheist units (local province)
  • +Corpses: 100 per turn (local province)
  • −Recruitment cost: -20% for Corpse Cart, Black Coach and Mortis Engine units (local province)
  • +Corpses: 20 per turn (local province)
Hexed Gemstone PitVampire Counts
  • −Recruitment cost: -25% for Corpse Cart, Black Coach and Mortis Engine units (local province)
  • −Recruit rank: +1 for Corpse Cart, Black Coach and Mortis Engine units (local province)
  • +Corpses: 50 per turn (local province)
Haunted Gemstone MineVampire Counts
  • −Recruitment cost: -30% for Corpse Cart, Black Coach and Mortis Engine units (local province)
  • −Recruit rank: +2 for Corpse Cart, Black Coach and Mortis Engine units (local province)
  • +Corpses: 100 per turn (local province)
Herb Gatherer's CampVampire Counts
  • +Corpses: 20 per turn (local province)
Exotic HothouseVampire Counts
  • +Corpses: 50 per turn (local province)
Alchemy WorkshopVampire Counts
  • +Corpses: 100 per turn (local province)
Obsidian QuarryVampire Counts
  • −Recruitment and Raise Dead cost: -20% for Cairn Wraiths, Mournguls and Hexwraiths units (local province)
  • +Corpses: 20 per turn (local province)
  • −Recruitment and Raise Dead cost: -25% for Cairn Wraiths, Mournguls and Hexwraiths units (local province)
  • −Recruit rank: +1 for Cairn Wraiths, Mournguls and Hexwraiths units (local province)
  • +Corpses: 50 per turn (local province)
  • −Recruitment and Raise Dead cost: -30% for Cairn Wraiths, Mournguls and Hexwraiths units (local province)
  • −Recruit rank: +2 for Cairn Wraiths, Mournguls and Hexwraiths units (local province)
  • +Corpses: 100 per turn (local province)
Spirit WellVampire Counts
  • −Income generated: 25
  • +When technology "Grave Robbing" is researched: Corpses: 10 per turn (local province)
  • +Unit capacity: +2 Cairn Wraiths
  • Cost: 4000 → 2500
  • Turns: 4 → 2
Font of NightmaresVampire Counts
  • −Hero capacity: +1 for Banshees
  • −Unlocks Hero recruitment: Banshee
  • −Hero recruit rank: +4 for Banshees
  • −Income generated: 50
  • +When technology "Grave Robbing" is researched: Corpses: 20 per turn (local province)
  • +Unit capacity: +2 Hexwraiths
  • +Unit capacity: +3 Cairn Wraiths
  • +Unit capacity: +1 Mortis Engine
  • +Hero capacity: +2 for Banshees
  • +Hero recruit rank: +1 for Banshees (factionwide)
  • Cost: 6000 → 5000
  • Turns: 5 → 4
  • +Hero recruit rank: +1 for Lahmian Vampires (all provinces)
  • +Unlocks Hero recruitment: Lahmian Vampire
  • +Unit capacity: +2 Blood Knights
The Blood KeepVampire Counts
  • −Local Recruitment duration: -1 turn for Blood Knight units (minimum 1) in this province (local province)
  • −Upkeep: -5% for Blood Knight units (all armies)
  • −Recruit rank: +3 for Blood Knight units
  • −Recruitment cost: -30% for Blood Knight units
  • +Recruit rank: +1 for Blood Knights and Drakenhof Templar units (all armies)
  • +Upkeep: -5% for Blood Knights and Drakenhof Templar units (all armies)
  • +Raise Dead cost: -10% for Blood Knights and Drakenhof Templar units (all armies)
  • +Unlocks Hero recruitment: Lahmian Vampire
  • +Hero recruit rank: +1 for Lahmian Vampires (factionwide)
  • +Unit capacity: +2 Blood Knights
  • +Unit capacity: +2 Drakenhof Templars
  • Units: 2 → 3
  • Units: 2 → 0
  • −Unlocks Hero recruitment: Necromancer
  • +Unit capacity: +1 Mortis Engine
  • Units: 3 → 1
Lairs of Clar KarondVampire Counts
  • +Unit capacity: +1 Terrorgheist
Ruins of MourkainVampire Counts
  • −Spell resistance: 15% for Zombies, Skeletons, Grave Guard and Cairn Wraiths units (Rank 7 and above) (all armies)
  • −Weapon strength: +8% for Zombies, Skeletons, Grave Guard and Cairn Wraiths units (Rank 7 and above) (all armies)
  • −Recruit rank: +1 for all units
  • +Spell resistance: 15% for Spirit Host, Zombies, Skeletons, Grave Guard, Cairn Wraiths and Lahmian Handmaidens units (Rank 7 and above) (all armies)
  • +Weapon strength: +8% for Spirit Host, Zombies, Skeletons, Grave Guard, Cairn Wraiths and Lahmian Handmaidens units (Rank 7 and above) (all armies)
  • +Unit experience gain: +10% (all armies)
  • +Unit capacity: +4 Crypt Ghouls
  • +Unit capacity: +2 Crypt Horrors
  • −Unlocks Hero recruitment: Necromancer
Fortress of MerovechVampire Counts
  • +Unit capacity: +2 Black Knights
The Plains of BonesVampire Counts
  • −Raise dead cost: -5% (all characters)
  • +Corpse cost to recruit units: -5% for all units (all armies)
Beacon of DawnVampire Counts
  • −Unit experience gain per turn: +200 (armies in province)
  • −Recruit rank: +2 for Cairn Wraiths, Mournguls and Hexwraiths units
  • +Unit experience gain per turn: +100 (all armies)
  • +Recruit rank: +2 for Cairn Wraiths, Mournguls and Hexwraiths units (all armies)
  • +Research rate: +10
Spice MarketVampire Counts
  • +Corpses: 20 per turn (local province)
Spice Trading PostVampire Counts
  • +Corpses: 50 per turn (local province)
Eastern BazaarVampire Counts
  • +Corpses: 100 per turn (local province)
Hanged Man's OakVampire Counts
  • +When Vampiric corruption is 50 or more: Corpses: 100 per turn (local province)
Desecrated GroveVampire Counts
  • −Recruit rank: +1 for Crypt Ghouls units
  • −Recruit rank: +4 for Zombie units
  • +Recruit rank: +1 for Crypt Ghouls units (all armies)
  • +Recruit rank: +2 for Zombie units (all armies)
Copse of SacrilegeVampire Counts
  • −Recruit rank: +2 for Crypt Ghouls units
  • −Recruit rank: +6 for Zombie units
  • +Recruit rank: +2 for Crypt Ghouls units (all armies)
  • +Recruit rank: +4 for Zombie units (all armies)
Balefire BrazierVampire Counts
  • −Vampiric corruption: +3
  • +When technology "Grave Robbing" is researched: Corpses: 5 per turn (local province)
  • +Vampiric corruption in adjacent provinces: +2
  • +Vampiric corruption: +2
  • +Growth: +20
  • +Control: +2
  • Cost: 1500 → 1000
  • Turns: 2 → 1
Balefire HearthVampire Counts
  • −Vampiric corruption in adjacent provinces: +2
  • −Vampiric corruption: +4
  • +When technology "Grave Robbing" is researched: Corpses: 10 per turn (local province)
  • +Vampiric corruption in adjacent provinces: +3
  • +Vampiric corruption: +3
  • +Growth: +25
  • +Control: +3
  • Cost: 2000 → 1500
  • Turns: 3 → 2
Witch HouseVampire Counts
  • −Vampiric corruption: +6
  • +When technology "Grave Robbing" is researched: Corpses: 15 per turn (local province)
  • +Vampiric corruption: +4
  • +Growth: +30
  • +Control: +4
  • Cost: 3000 → 2000
  • Turns: 4 → 3
Defiled CairnVampire Counts
  • +When technology "Grave Robbing" is researched: Corpses: 5 per turn (local province)
  • +Unit capacity: +1 Crypt Ghouls
  • Cost: 750 → 1000
  • Units: 2 → 1
Binding CircleVampire Counts
  • +When technology "Grave Robbing" is researched: Corpses: 10 per turn (local province)
  • +Unit capacity: +3 Crypt Ghouls
  • +Unit capacity: +2 Corpse Cart
  • +Unlocks Hero recruitment: Necromancer
  • Cost: 1500 → 2500
  • Units: 4 → 2
Lodestone of DarknessVampire Counts
  • +When technology "Grave Robbing" is researched: Corpses: 15 per turn (local province)
  • +Unit capacity: +3 Crypt Ghouls
  • +Unit capacity: +1 Crypt Horrors
  • +Unit capacity: +1 Black Coach
  • +Unit capacity: +2 Corpse Cart
  • +Hero capacity: +1 for Necromancers
  • Cost: 2500 → 4000
  • Units: 6 → 2
BarrowVampire Counts
  • +When technology "Grave Robbing" is researched: Corpses: 15 per turn (local province)
  • +Unit capacity: +1 Black Knights
  • +Unit capacity: +3 Grave Guard
  • +Hero capacity: +1 for Wight Kings
  • Cost: 750 → 4000
  • Turns: 1 → 3
  • Units: 1 → 2
MausoleumVampire Counts
  • +When technology "Grave Robbing" is researched: Corpses: 20 per turn (local province)
  • +Unit capacity: +2 Black Knights
  • +Unit capacity: +4 Grave Guard
  • +Hero capacity: +2 for Wight Kings
  • +Hero recruit rank: +1 for Wight Kings (factionwide)
  • Cost: 2500 → 5000
  • Turns: 3 → 4
  • Units: 4 → 0
Sinister CopseVampire Counts
  • +When technology "Grave Robbing" is researched: Corpses: 5 per turn (local province)
  • +Unit capacity: +2 Dire Wolves
  • Cost: 750 → 1000
  • Units: 2 → 1
Abyssal WoodVampire Counts
  • +Unlocks Hero recruitment: Mourngul Haunter
  • +When technology "Grave Robbing" is researched: Corpses: 10 per turn (local province)
  • +Unit capacity: +3 Dire Wolves
  • +Unit capacity: +1 Mournguls
  • Turns: 3 → 2
  • Units: 4 → 1
Sepulchral GroveVampire Counts
  • +When technology "Grave Robbing" is researched: Corpses: 15 per turn (local province)
  • +Hero capacity: +1 for Mourngul Haunters
  • +Unit capacity: +3 Dire Wolves
  • +Unit capacity: +2 Mournguls
  • +Unit capacity: +1 Vargheists
  • Turns: 4 → 3
  • Units: 5 → 1
Corpse PileVampire Counts
  • −Defensive supplies: +50 per turn when under siege
  • −Enemy Hero action success chance: -10%
  • +When technology "Bastions of Darkness" is researched: Defensive supplies: +50 per turn when under siege
  • +When technology "Bastions of Darkness" is researched: Enemy Hero action success chance: -10%
  • +When technology "Bastions of Darkness" is researched: Leadership: +2 when under siege (armies in region)
  • −Defensive supplies: +100 per turn when under siege
  • −Enemy Hero action success chance: -15%
  • +When technology "Bastions of Darkness" is researched: Defensive supplies: +100 per turn when under siege
  • +When technology "Bastions of Darkness" is researched: Enemy Hero action success chance: -15%
  • +When technology "Bastions of Darkness" is researched: Leadership: +4 when under siege (armies in region)
GibbetVampire Counts
  • −Income generated: 250
  • −Control: +1
  • +When technology "Grave Robbing" is researched: Corpses: 5 per turn (local province)
  • +Income generated: 400
  • Cost: 500 → 1000
GallowsVampire Counts
  • −Income generated: 500
  • −Control: +3
  • +When technology "Grave Robbing" is researched: Corpses: 10 per turn (local province)
  • +Income generated: 600
  • Cost: 1500 → 2000
  • Turns: 3 → 2
Red PitVampire Counts
  • +Corpses: 20 per turn (local province)
Blood MinesVampire Counts
  • +Corpses: 50 per turn (local province)
  • +Corpses: 100 per turn (local province)
Hunting GroundsVampire Counts
  • −Recruitment cost: -20% for Dire Wolf and Varghulf units (local province)
  • +Corpses: 20 per turn (local province)
Poaching CampVampire Counts
  • −Recruitment cost: -25% for Dire Wolf and Varghulf units (local province)
  • −Recruit rank: +1 for Dire Wolf and Varghulf units (local province)
  • +Corpses: 50 per turn (local province)
Flayer's LairVampire Counts
  • −Recruitment cost: -30% for Dire Wolf and Varghulf units (local province)
  • −Recruit rank: +2 for Dire Wolf and Varghulf units (local province)
  • +Corpses: 100 per turn (local province)
Tarnished Gold ShaftVampire Counts
  • +Corpses: 20 per turn (local province)
  • +Income from all buildings: +4% (local province)
Tarnished Gold MineVampire Counts
  • −Income generated: 450
  • +Corpses: 50 per turn (local province)
  • +Income from all buildings: +7% (local province)
  • +Income generated: 400
  • −Income generated: 600
  • +Corpses: 100 per turn (local province)
  • +Income from all buildings: +10% (local province)
  • +Income generated: 500
Dark Iron PitVampire Counts
  • −Recruitment cost: -20% for Grave Guard, Black Knight and Blood Knight units (local province)
  • +Corpses: 20 per turn (local province)
  • −Recruitment cost: -25% for Grave Guard, Black Knight and Blood Knight units (local province)
  • −Recruit rank: +1 for Grave Guard, Black Knight and Blood Knight units (local province)
  • +Corpses: 50 per turn (local province)
Scoured Iron MineVampire Counts
  • −Recruitment cost: -30% for Grave Guard, Black Knight and Blood Knight units (local province)
  • −Recruit rank: +2 for Grave Guard, Black Knight and Blood Knight units (local province)
  • +Corpses: 100 per turn (local province)
  • +Corpses: 20 per turn (local province)
  • +Corpses: 50 per turn (local province)
  • +Corpses: 100 per turn (local province)
Cursed FieldsVampire Counts
  • +Corpses: 20 per turn (local province)
Wretched FarmsteadVampire Counts
  • +Corpses: 50 per turn (local province)
Haunted MillVampire Counts
  • +Corpses: 100 per turn (local province)
Flooded Clay PitVampire Counts
  • +Corpses: 20 per turn (local province)
Urn Maker's PotteryVampire Counts
  • +Corpses: 50 per turn (local province)
Screeching KilnsVampire Counts
  • +Corpses: 100 per turn (local province)
Brackish PondVampire Counts
  • +Corpses: 20 per turn (local province)
Salt MarshVampire Counts
  • +Corpses: 50 per turn (local province)
Desolate Salt PansVampire Counts
  • +Corpses: 100 per turn (local province)
Forester's ShackVampire Counts
  • −Recruitment cost: -20% for Fell Bat and Vargheist units (local province)
  • +Corpses: 20 per turn (local province)
Ruined SawmillVampire Counts
  • −Recruitment cost: -25% for Fell Bat and Vargheist units (local province)
  • −Recruit rank: +1 for Fell Bat and Vargheist units (local province)
  • +Corpses: 50 per turn (local province)
Abandoned Wood ShedsVampire Counts
  • −Recruitment cost: -30% for Fell Bat and Vargheist units (local province)
  • −Recruit rank: +2 for Fell Bat and Vargheist units (local province)
  • +Corpses: 100 per turn (local province)
Tangled Vine PatchVampire Counts
  • +Corpses: 20 per turn (local province)
Thorny OrchardVampire Counts
  • +Corpses: 50 per turn (local province)
Animated WinepressVampire Counts
  • +Corpses: 100 per turn (local province)
Crumbling HamletVampire Counts
  • Units: 2 → 0
Corrupted VillageVampire Counts
  • Units: 2 → 0
Shady TownshipVampire Counts
  • Units: 2 → 0
Accursed CityVampire Counts
  • Units: 2 → 0
Dark CastleVampire Counts
  • Units: 2 → 0
Crumbling HamletVampire Counts
  • Units: 2 → 0
Corrupted VillageVampire Counts
  • Units: 2 → 0
Shady TownshipVampire Counts
  • Units: 2 → 0
Vampire CryptsVampire Counts
  • −Hero capacity: +1 for Vampires
  • −Income generated: 50
  • −Control: +4
  • +When technology "Grave Robbing" is researched: Corpses: 15 per turn (local province)
  • +Unlocks Hero recruitment: Lahmian Vampire
  • Cost: 5000 → 2500
  • Turns: 5 → 2
Vampire's KeepVampire Counts
  • −Unlocks Hero recruitment: Vampire
  • −Hero recruit rank: +4 for Vampires
  • −Income generated: 100
  • −Control: +6
  • +When technology "Grave Robbing" is researched: Corpses: 20 per turn (local province)
  • +Hero capacity: +1 for Lahmian Vampires
  • +Unit capacity: +2 Lahmian Handmaidens
  • Cost: 10000 → 4000
  • Turns: 6 → 3
Ghost FenceVampire Counts
  • −Enemy Hero action success chance: -10%
  • −Attrition: -5% when under siege (armies in region)
  • −Leadership: +2 when under siege (armies in region)
  • +When technology "Bastions of Darkness" is researched: Enemy Hero action success chance: -10%
  • +When technology "Bastions of Darkness" is researched: Attrition: -5% when under siege (armies in region)
  • +When technology "Bastions of Darkness" is researched: Leadership: +2 when under siege (armies in region)
Skeletal WallsVampire Counts
  • −Enemy Hero action success chance: -15%
  • −Attrition: -10% when under siege (armies in region)
  • −Leadership: +4 when under siege (armies in region)
  • +When technology "Bastions of Darkness" is researched: Enemy Hero action success chance: -15%
  • +When technology "Bastions of Darkness" is researched: Attrition: -10% when under siege (armies in region)
  • +When technology "Bastions of Darkness" is researched: Leadership: +4 when under siege (armies in region)
Blasphemous BulwarkVampire Counts
  • −Enemy Hero action success chance: -20%
  • −Attrition: -15% when under siege (armies in region)
  • −Leadership: +6 when under siege (armies in region)
  • +When technology "Bastions of Darkness" is researched: Enemy Hero action success chance: -20%
  • +When technology "Bastions of Darkness" is researched: Attrition: -15% when under siege (armies in region)
  • +When technology "Bastions of Darkness" is researched: Leadership: +6 when under siege (armies in region)
  • +Hero recruit rank: +1 for Lahmian Vampires (all provinces)
  • +Unit capacity: +1 Mortis Engine
  • +Hero recruit rank: +2 for Lahmian Vampires (all provinces)
  • +Unit capacity: +1 Terrorgheist
  • +Unit capacity: +2 Mortis Engine
  • Units: 2 → 0
  • Units: 2 → 0
  • Units: 2 → 0
  • Units: 2 → 0
  • Units: 2 → 0
  • Units: 2 → 0
  • Units: 2 → 0
  • Units: 2 → 0
  • Units: 2 → 0
  • Units: 2 → 0
  • Units: 2 → 0
  • Units: 2 → 0
  • Units: 2 → 0
  • Units: 2 → 0
  • Units: 2 → 0
  • +Income from raiding: +2% (all armies)
  • +Income from raiding: +5% (all armies)
  • Units: 8 → 9
  • Units: 6 → 7
  • −Melee attack: +1 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (factionwide)
  • +Melee attack: +1 when fighting against Undead factions (factionwide)
  • −Melee attack: +2 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (factionwide)
  • +Melee attack: +2 when fighting against Undead factions (factionwide)
  • −Melee attack: +3 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (factionwide)
  • +Melee attack: +3 when fighting against Undead factions (factionwide)
  • −Melee attack: +4 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (factionwide)
  • +Melee attack: +4 when fighting against Undead factions (factionwide)
  • −Melee attack: +5 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (factionwide)
  • +Melee attack: +5 when fighting against Undead factions (factionwide)
  • Units: 5 → 6
  • Units: 8 → 10
  • Name: Ruined Pyramid of Nagash → Black Pyramid of Nagash (Empty)
  • Name: Overgrown Pyramid of Nagash → Overgrown Black Pyramid of Nagash
  • −Ward save: 10% during forest battles (all armies)
  • +Ward save: +10% during forest battles (all armies)
Blessed HullHigh Elves
  • −Ward save: 1% (all units in Dragonship)
  • +Ward save: +1% (all units in Dragonship)
  • −Ward save: 3% (all units in Dragonship)
  • +Ward save: +3% (all units in Dragonship)
  • −Ward save: 5% (all units in Dragonship)
  • +Ward save: +5% (all units in Dragonship)
  • −Growth: +30
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • +Recruitment health: +15% for all units (factionwide)
  • +When outside Wood Elf, Ogre or Norscan homeland: Recruitment health: +1% for all units
  • −Ward save: 10% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen (all armies)
  • +Ward save: +10% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen (all armies)
  • +Warpstone generated: +20 (Clan Scruten only)
  • +Warpstone generated: +40 (Clan Scruten only)
  • +Warpstone generated: +40 (Clan Scruten only)
  • +Warpstone generated: +60 (Clan Scruten only)
Clan PitSkaven
  • Units: 2 → 3
  • Units: 4 → 5
  • Units: 6 → 7
  • Units: 4 → 5
  • Units: 1 → 2
  • Units: 2 → 3
  • −Recruitment cost: -30% for Skavenslaves and Clanrats units (armies in region)
  • +Recruitment cost: -30% for Skavenslaves, Pusbags and Clanrats units (armies in region)
  • +Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Mors only)
  • +Has Achieved Short Victory: Skaven corruption: +5 (Clan Mors only)
  • +Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Mors only)
  • +Has Achieved Short Victory: Skaven corruption: +5 (Clan Mors only)
  • +Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Mors only)
  • +Has Achieved Short Victory: Skaven corruption: +5 (Clan Mors only)
  • +Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Mors only)
  • +Has Achieved Short Victory: Skaven corruption: +5 (Clan Mors only)
  • +Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Mors only)
  • +Has Achieved Short Victory: Skaven corruption: +5 (Clan Mors only)
Tiger Warrior DenGrand Cathay
  • −While "Fortress City" is active: Units recruited in this province have a permanent +4% melee attack bonus
  • +While "Fortress City" is active: Units locally recruited in this province gain a permanent +4% Melee Attack bonus
Clawspeaker ShrineGrand Cathay
  • −While "Fortress City" is active: Units recruited in this province have a permanent +6% melee attack bonus
  • +While "Fortress City" is active: Units locally recruited in this province gain a permanent +6% Melee Attack bonus
Iron Claw BarracksGrand Cathay
  • −While "Fortress City" is active: Units recruited in this province have a permanent +8% melee attack bonus
  • +While "Fortress City" is active: Units locally recruited in this province gain a permanent +8% Melee Attack bonus
Celestial BarracksGrand Cathay
  • −While "Fortress City" is active: Units recruited in this province have a permanent +10 armour bonus
  • +While "Fortress City" is active: Units locally recruited in this province gain a permanent +10 Armour bonus
Celestial ArmouryGrand Cathay
  • −While "Fortress City" is active: Units recruited in this province have a permanent +20 armour bonus
  • +While "Fortress City" is active: Units locally recruited in this province gain a permanent +20 Armour bonus
  • Units: 7 → 5
  • Units: 4 → 5
  • Units: 5 → 6
  • Units: 4 → 5
  • Units: 5 → 7

New 324

New (324): Bilious Slimepools, Stolen Flame of Ulric, Rat Catchers, Well-Placed Explosives, Raid the Under-City, Sewer Patrols, Rancid Aloe (Withering), Rancid Aloe (Decomposing), The Black Coffin, Lookout Seat, Lookout Cradle, Crow's Nest, Crow's Castle, Spar Deck, Upper Deck, Weather Deck, Main Deck, The Sea Dragon's Teeth (Ruined), The Sea Dragon's Teeth, Castle Drachenfels' Catacombs, Castle Drachenfels' Library, Dilapidated Court Hall, Von Carstein Court Hall, Golden Tower of the Gods, Fortress of Merovech, The Plains of Bones, Halls of Forbiddance, Halls of Cessation, Undead Outpost, Undead District, Undead Colony, Field of Plinths, Deserted Lookout, Mortuary Quarter, Fields of Reunification, Statuary of Nagash, Open Graves, Lynching Post, Walls of Dark Intent, Cannonry Hoard, Merciless Shoals, Rusty Pistol-Trove, A Hushed Tavern, Necromantic Light, Corpse Mound, Pauper’s Graves, Groves of Endless Hunger, Altar of Dispossession, Charnel Labyrinth, Chambers of the Risen, Hallways of the Twice-risen, Wing of the Undying, The Place of Endings, Leeching Obelisks, Walls of Eternity, Vistas of Desolation, Currents of Emptiness, Battlements of the Undead, Gates of the Fell Riders, Ancient Armories, Screaming Entrenchments, Black Powder Drifts, Reliquary Expanse, Titanic Weapon-Yard, Unholy Nexus, Bone Repository, Crypt Stables, Statuary Passage, Ornamental Passage, Halls of Glories Past, Unliving Statuary, Vault of Reckoning, Cavern of Hollow Predators, Chamber of the Servant Gods, Warrior Forges, Tombs of Vigilance, Galleries of Observance, Mausoleum of First Mates, Lahmian Halls, Petrified Grove, Abyssal Pits, Heights of Disunion, Gorge of Fallen Grace, Caverns of Nature's Surrender, Whistling Ranges, Shrieking Ranges, Booming Ranges, Sunken Ranges, Spirit Rent, Tarn of Terror, Obsidian Promenades, Shyish Obelisk, Mirrors of Mortality, Ivory Gate, Cyclopean Bestiary, Fluted Stalagmites, Clarion of Silence, Amethyst Shroud, Ruined Docks, Ever-rotting Pier, Shoals of Hollow Promise, Silent Shipyards, Hunting Clearing, Red Pit, Death’s Kennels, Cursed Gemstone Mineshaft, Gold Mining Pit, Dark Iron Pit, Ivory Vein, Marble Vein, Withering Herb Field, Obsidian Quarry, Cursed Fields, Pits of Clay and Bone, Salt Crater, Dust Repository, Felled Forest Patch, Withered Vines, Barren Sands, Valley of Open Tombs, Ruined Cove, Half-drowned Cove, Haunted Patch, Vampiric Enclave, Ruined Chambers, Crypt Colony, City of Catacombs, Sepulchral Sprawl, Charnel Scape, Great Necropolis, The Altar of Ultimate Darkness, Occupied Imperial Palace, The Blood Keep, Lairs of Clar Karond, Ruined Fort, Occupied Fortress (Small Fort), Occupied Fortress (Fort), Occupied Fortress (Grand Fort), Occupied Fortress (Imposing Fort), Occupied Fortress (Impregnable Fort), Ruined Fortress Gate, Occupied Gate (Small Fortress), Occupied Gate (Fortress), Occupied Gate (Grand Fortress), Occupied Gate (Imposing Fortress), Occupied Gate (Impregnable Fortress), Ruined Fortress Gate, Occupied Gate (Small Fortress), Occupied Gate (Fortress), Occupied Gate (Grand Fortress), Occupied Gate (Imposing Fortress), Occupied Gate (Impregnable Fortress), Ruined Fortress Gate, Occupied Gate (Small Fortress), Occupied Gate (Fortress), Occupied Gate (Grand Fortress), Occupied Gate (Imposing Fortress), Occupied Gate (Impregnable Fortress), Ruined Fortress Gate, Occupied Gate (Small Fortress), Occupied Gate (Fortress), Occupied Gate (Grand Fortress), Occupied Gate (Imposing Fortress), Occupied Gate (Impregnable Fortress), Restored Mourkain, Dark Tower of Prophecy, Dark Convent of Undeath, Dragon Grave, Great Pyramid of Settra (Occupied), Lost Necropolis of Mourkain, Great Halls of Nagashizzar, Nagash's Altar of Thought, Nagash's Vaulted Chamber, Nagash's Sigiled Study, Hanged Man's Oak, Ruined Bastion, Occupied Bastion Gatehouse, Occupied Bastion Tower, Occupied Bastion Citadel, Occupied Bastion Stronghold, Occupied Bastion Fortress, Ruined Chambers, Nagashizzar (Quiescent), Nagashizzar (Secure), Nagashizzar (Growing), Nagashizzar (Mighty), Nagashizzar (Exalted), Black Pyramid of Nagash (Empty), Black Pyramid of Nagash (Dormant), Black Pyramid of Nagash (Awakened), Black Pyramid of Nagash (Roused), Black Pyramid of Nagash (Mighty), Black Pyramid of Nagash (Exalted), Dragonbone Mound, Hoardwail, Hoardwail, Hoardwail, The Flayed Wyrmfield, The Flayed Wyrmfield, The Flayed Wyrmfield, Dawnlit Barrows, Dawnlit Barrows, Dawnlit Barrows, Dragonbone Mound, Dragonbone Mound, Bones Beneath the Bad Moon, Bones Beneath the Bad Moon, Bones Beneath the Bad Moon, Hoarfrost Ossuary, Hoarfrost Ossuary, Hoarfrost Ossuary, Glittering Halls, Opulent Chambers, Corrupted Standing Stones, Lost Tombs, Altdorf Conclave of Forbidden Magic, Altdorf College of Forbidden Magic, Ancient Scarab Dunes, Shrine of Ulric, Chapel of Ulric, Grand Altar of Ulric, Eckzahnehaus, Ruined City, Middenheim (Hamlet), Middenheim (Village), Middenheim (Town), Middenheim (City), Middenheim (City-State), Chapterhouse of the White Wolf, Great Temple of Ulric, Sites of Holy Pilgrimage, Abodes of War and Worship, Great Fortress-Temple of the Eternal Flame, Dark Fortress, Occupied Imperial Palace, Ruined Marienburg Harbour, Chaos Beachhead, Chaos Debarkation, Great Chaos Landing, Murksome Pools, Corrupted Flame of Asuryan, Ruined City, Soul Keep, Dark Bastion, Infernal Citadel, Daemonic Fortress, Chaos Dreadhold, Vampire Lair, Vampire Lair (Blood Dragon), Vampire Lair (Lahmian), Vampire Lair (Necrarch), Vampire Lair (Strigoi), Vampire Lair (Von Carstein), Vampire Lair (Unknown Bloodline), Vampire Lair (Unknown Bloodline), Vampire Lair (Blood Dragon), Vampire Lair (Lahmian), Vampire Lair (Necrarch), Vampire Lair (Strigoi), Vampire Lair (Von Carstein), The Awakened Retinue, The Fallen Set Aside, Gathered for the Awakening, Undeath's Chariot, The Faithful Servant, The Deathly Advisor, The Eternal Confidant, Keeper of Dark Lore, The Deathless Savant, Gravebound Relics, Re-Burial Rites, The Ancient Hoard, Enduring Lair, Shadows Take Root, The Awakened Custodian, Lessons of the Risen, Memories of Blood, Wisdom of the Long Night, Mastery Reawakened, The Lucky, The Undefeated, The Corrupted, The Silent, The Inflamed, The Commander, Shadow Stalker, Master of Death, A Fixated Mind, Magically Adept, A Love of Battle, Immense Constitution, Silver Pinnacle Ruins, Silver Pinnacle (Forgotten), Silver Pinnacle (Growing Shadow), Silver Pinnacle (Deeper Shadow), Silver Pinnacle (Enveloping Shadow), Silver Pinnacle (All-Encompassing Shadow), Crumbling Library Ruins, Excavated Library, Sanctum of Summoning, Graveyard, Dragon Burial Grounds, Deathshroud Spire, Bone Pits, Mortuary Caravans, Mass Grave, Withered Forest, The Haunted Wilds, Scaffold, Necrotic Morgue, Catacomb of Woes, Mortis Nexus, Sylvanian Outpost, Citadel of the Night, Vampiric Palace, Brain-Breeding Facilities, Equipment Warpforge, Stellar Pyramids of the Southern Skies (Ransacked), The Emerald Pools (Plagued), Grey Seer Lair, Grey Seer Warren, Grey Seer Sanctum, Pavillion of Perfection, Experimental Atelier

Removed 13

Removed (13): Middenheim Great Temple of Ulric, Awakened Battlefield, Von Carstein Court Hall, Ancient Armoury, Reliquary, Forbidden Library, Necromancer's Tower, Charnel Pit, Lychyard, Ossuary, Addiction Pens, The Yearning Cages, Darkling Grove