Patch 9.0: items
168 changed, 148 new — every item patch 9.0 touched, found by comparing the game's data tables of patches 8.1.1 and 9.0. Red lines are gone, green lines are new.
Changed 168
- −Armour-piercing weapon damage: +30
- +Base weapon damage: -50
- +Armour-piercing weapon damage: +100
- −Ward save: 20%
- +Ward save: +20%
- −Ward save: 20%
- −Wound recovery time: -3 turns
- +Ward save: +20%
- +Wound recovery time: -2 turns
- −Ward save: 15%
- +Ward save: +15%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 20%
- +Ward save: +20%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 5%
- +Ward save: +5%
- −Armour: +20
- +Melee defence: +8
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 10%
- +Ward save: +10%
- −Wound recovery time: -2 turns
- +Wound recovery time: -1 turns
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 15%
- +Ward save: +15%
- −Immune to attrition (Hero's army)
- +Immune to all attrition (Hero's army)
- −Melee attack: +5
- −Weapon strength: +10%
- +Melee attack: +7
- +Weapon strength: +14%
- −Physical resistance: 5% for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen and Marauder Champions units (Rank 7 and above) (Hero's army)
- +Physical resistance: 5% for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Rank 7 and above) (Hero's army)
- −Ward save: 25%
- +Ward save: +25%
- −Wound recovery time: -2 turns
- +Wound recovery time: -1 turns
- −Control: +1 (local province)
- +When this character is Killed or Wounded they will instead return to the recruitment pool unharmed, but this ancillary will be destroyed
- Rarity: Common → Rare
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 5%
- +Ward save: +5%
- −Physical resistance: 10%
- +Attacks cause "Flammable" effect, reducing fire resistance
- +Physical resistance: 12%
- −Ward save: 5%
- +Ward save: +5%
- −Recruitment cost: -10% (own army)
- −Ward save: 15%
- +Ward save: +15%
- −Ward save: 12%
- +Ward save: +12%
- −Campaign line of sight: +7%
- +Campaign movement range: -15% for enemy armies starting their turn in this region (enemy armies in region)
- +Enemy leadership: -3 (enemy armies in local region)
- Rarity: Common → Uncommon
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 12%
- +Ward save: +12%
- −Wound recovery time: -3 turns
- +Wound recovery time: -2 turns
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 14%
- +Ward save: +14%
- −Ward save: 10%
- +Ward save: +10%
- −Post battle chance of stealing a magic item: +8%
- +Magic item drop chance from battle: +5%
- +Post battle chance of stealing a magic item: +3%
- +Income from post-battle loot: +5%
- Rarity: Common → Uncommon
- −Ward save: 5%
- +Ward save: +5%
- −Hero recruitment cost: -12% for Banshees (local province)
- +Attacks cause the "Dampened" effect, reducing Magic Resistance and removing Magical Attacks (this character)
- +Miscast base chance: +20% for all enemy spellcasters (enemy armies in local province)
- +Chance of Winds of Magic increasing in strength when changing: +50% (local province)
- Rarity: Common → Rare
- −Ward save: 5%
- +Ward save: +5%
- +Campaign movement range: +5%
- Rarity: Uncommon → Rare
- −Ward save: 15%
- +Ward save: +15%
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 14%
- +Ward save: +14%
- −Ward save: 5%
- +Ward save: +5%
- −Armour-piercing weapon damage: +10
- +Armour-piercing weapon damage: +30
- −Ward save: 10%
- −Wound recovery time: -5 turns
- +Ward save: +10%
- +Wound recovery time: -3 turns
- −Ward save: 4%
- +Ward save: +4%
- −Attribute: Causes Fear
- −Leadership aura size: +25%
- +Attribute: Causes Terror
- +Leadership aura size: +75%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 20%
- +Ward save: +20%
- −Wound recovery time: -2 turns
- +Wound recovery time: -1 turns
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 5%
- +Ward save: +5%
- −Income from post-battle loot: +10%
- +Missile block chance: +10%
- −Wound recovery time: -3 turns
- +Wound recovery time: -2 turns
- −Ward save: 14%
- +Ward save: +14%
- −Ward save: 12%
- +Ward save: +12%
- −Campaign movement range: +4%
- +Unit mass: +10% (this character)
- +Fire resistance: 5%
- +Spell resistance: 5%
- +Physical resistance: 5%
- Rarity: Common → Rare
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 8%
- +Ward save: +8%
- −Weapon strength: +18% when fighting against Vampire Counts, Vampire Coast and Tomb Kings
- −Ward save: 5% (accompanying Lord)
- +Weapon strength: +18% when fighting against Undead factions
- +Ward save: +5% (accompanying Lord)
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 8%
- +Ward save: +8%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 5%
- +Ward save: +5%
- −Raise dead cost: -7%
- +Corpses gained from battle: +5% (own army)
- +Vampiric corruption: +3 (local province)
- Rarity: Common → Uncommon
- −Income from all buildings: +4% (local region)
- +Armour: +10 (this character)
- +Improves the rarity of items gained from battle
- Name: Warpstone Hunter → Graveyard Keeper
- Rarity: Common → Uncommon
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 5% (Lord's army)
- +Ward save: +5% (Lord's army)
- −Passive ability: "Deathblow" for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen, Skeleton Archers and Tomb Guard units (Lord's army)
- +Passive ability: "Deathblow" for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen, Skeleton Archers and Tomb Guard units (Lord's army)
- −Ward save: 12%
- +Ward save: +12%
- −Ward save: 15% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen
- +Ward save: +15% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen
- −Ward save: 20%
- +Ward save: +20%
- −Ward save: 14%
- +Ward save: +14%
- −Wound recovery time: -2 turns
- +Wound recovery time: -1 turns
- −Ward save: 15%
- +Ward save: +15%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 10%
- +Ward save: +10%
- −Wound recovery time: -2 turns
- +Wound recovery time: -1 turns
- −Weapon strength: +15% when fighting against Vampire Counts, Vampire Coast and Tomb Kings
- +Weapon strength: +15% when fighting against Undead factions
- −Ward save: 10%
- +Ward save: +10%
- −Magic item drop chance from battle: +4%
- ++1 Allied Recruitment Unit capacity (own army)
- +Campaign line of sight: +10%
- +Ambush success chance: +10% (own army)
- +Ambush defence chance: +20% (own army)
- Rarity: Common → Uncommon
- −Ward save: 5%
- +Ward save: +5%
- −Income from Vampire Crypts and Vampire Keeps: +8% (local region)
- +Winds of Magic cost: +10% for all enemy spells (enemy armies in local region)
- +Enemy Winds of Magic power reserve capacity: -3 (enemy armies in local province)
- Name: Treasurer → Necromancer's Apprentice
- Rarity: Common → Uncommon
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 15% when fighting against Greenskins, Ogres and Skaven
- +Ward save: +15% when fighting against Greenskins, Ogres and Skaven
- −Ward save: 5% when fighting against Greenskins, Ogres and Skaven
- +Ward save: +5% when fighting against Greenskins, Ogres and Skaven
- −Wound recovery time: -2 turns
- +Wound recovery time: -1 turns
- −Weapon strength: +10%
- +Bonus vs Infantry: +7
- +Weapon strength: +7%
- −Campaign line of sight: +12%
- +If this character is Killed or Wounded all other characters who also have a Possessed Mirror equipped will be Killed or Wounded
- +Every time this character gains a rank all other characters who also have a Possessed Mirror equipped will gain a rank
- Rarity: Common → Unique
- −Ward save: 15%
- +Ward save: +15%
- −Immune to attrition (own army)
- +Immune to all attrition (own army)
- −Immune to attrition (own army)
- +Immune to all attrition (own army)
- −Wound recovery time: -2 turns
- +Wound recovery time: -1 turns
- −Wound recovery time: -4 turns
- +Wound recovery time: -3 turns
- −Ward save: 25%
- +Ward save: +25%
- −Control: +1 (local province)
- +Cooldown: -5% to spells
- +Barrier hit points: +100 (all units in army)
- +Miscast base chance: -10%
- Rarity: Common → Uncommon
- −Magic item drop chance from battle: +5%
- +Magic item drop chance from battle: +15%
- −Ward save: 10%
- +Ward save: +10%
- −Wound recovery time: -2 turns
- +Wound recovery time: -1 turns
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 15%
- +Ward save: +15%
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 20%
- +Ward save: +20%
- −Ward save: 20%
- +Ward save: +20%
- −Ward save: 5%
- +Ward save: +5%
- +Spell intensity: +5%
- −Leadership: +10 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (Lord's army)
- −Double experience gain for units when fighting against Vampire Counts, Vampire Coast and Tomb Kings (Lord's army)
- +Leadership: +10 when fighting against Undead factions (Lord's army)
- +Double experience gain for units when fighting against Undead factions (Lord's army)
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 17%
- +Ward save: +17%
- −Ward save: 12%
- +Ward save: +12%
- +Weapon strength: +10%
- −Ward save: 30%
- +Ward save: +30%
- −Ward save: 20%
- +Ward save: +20%
- −Ward save: 25%
- +Ward save: +25%
- −Recruitment cost: -10% (Lord's army)
- −Ward save: 8%
- +Ward save: +8%
- −Ward save: 18%
- +Ward save: +18%
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 5%
- +Ward save: +5%
- −Melee attack: +5
- −Control: +3 (all provinces)
- +Melee attack: +8
- −Ward save: 20%
- +Ward save: +20%
- −Ward save: 20%
- +Ward save: +20%
- −Wound recovery time: -3 turns
- +This character will not gain any traits associated with being wounded
- +Wound recovery time: -2 turns
- −Armour: +10
- −Ward save: 20%
- −Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
- +Unit capacity: +2 Tomb Guard Tomb Guard (Halberds)
- +Income from all buildings: +5% (all provinces)
- +Diplomatic relations: +10 with all factions
- −Ward save: 10%
- +Ward save: +10%
- +Enemy Hero action success chance: -10%
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 8%
- +Ward save: +8%
- Name: Legbiter → The Middenland Runefang
- −Ward save: 5% (all units in army)
- +Ward save: +5% (all units in army)
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 20%
- +Ward save: +20%
- −Ward save: 10%
- +Ward save: +10%
- −Weapon strength: +25% when fighting against Vampire Counts, Vampire Coast and Tomb Kings
- −Melee attack: +10 when fighting against Vampire Counts, Tomb Kings, and Vampire Coast
- +Weapon strength: +25% when fighting against Undead factions
- +Melee attack: +10 when fighting against Undead factions
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 15% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen
- +Ward save: +15% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen
- −Ward save: 15%
- +Ward save: +15%
- −Ward save: 5%
- +Ward save: +5%
- −Ward save: 10%
- +Ward save: +10%
- −Ambush defence chance: +10% (Lord's army)
- +Spell intensity: +10%
- +Winds of Magic power reserve capacity: +3
- +Spell resistance: 5%
- Rarity: Common → Rare
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 15%
- +Ward save: +15%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 10%
- +Ward save: +10%
New 148
New (148): Aken-seth, the Staff of Pain, Akmet-kar, the Dagger of Jet, Alakanash, the Staff of Power, Anonymous Cloak, Armour of Blood, Armour of Rot-Eternal, Armour of the Barrows, Armour of the Deep, Balesword, Bean Counter, Biographer, Black Ark Privateer, Black Periapt, Blackpearl False Eye, Blade of Antarhak, Blade of Setep, Blood Dragon Standard, Blood Seneschal, Book of Arkhan, Brother of the Axe, Carrion, Cloak of the Dunes, Cloak of the Old Ones, Collar of Shapesh, Corpse Carter, Da Planner, Death's Head, Destroyer of Eternities, Doom Glaive, Doombells, Drakenhof Loyalist, Drowned Sailor, Elderly Librarian, Eldritch Librarian, Elixir of Might, Enhanced Skavenbrew, Ethrac's Brazier, Evidence of Skaven Activity, Experienced Buccaneer, Flesh Golem, Fleshreaper Scythe, Frenetic Dancing Troupe, Gardener, Gem of Blood, Golden Death Mask of Kharnut, Gore-Gnoblar Gang, Graf's Advisor, Grave Digger, Great Tempter, Grimoire Necronium, Grimoire Necronium, Grimoire Necronium, Grimoire Necronium, Grimoire Necronium, Grimoire Necronium, Grimoire Necronium, Grimoire Necronium, Grimoire Necronium, Grimoire Necronium, Grimoire Necronium, Gunnery Master, Hammer-axe of Skoll, Handmaiden, Harvestman's Scythe, Highborn Baladeer, Icon of the King, Jellyfish in a Jar, Keeper of Forbidden Lore, Keeper of the Domain, Keeper of the Flesh, Keeper of the Hoard, Keeper of the Lair, Keeper of the Retinue, Keeper of the Soul, Kislevite Priest, Kraken Tusk, Kurgan Storyteller, Lahmian Spy, Lexicon of Unlearning, Librarian of Mordheim, Lord Morskittar's Plan-Prints, Lucky Levi's Hookhand, Mark of Khorne's Regard, Mark of the Plague Fleet, Morikhane, the Black Armour, Morikhane, the Black Armour, Mortuary Cult Embalmer, Moulder Leash-holder, Necromantic Tome, Necrotic Phylactery, Nightshroud, Ogre Slopper, Oldblood Champion, Otto's Scythe, Pack Animal, Plague Flail, Plaguefly Amulet, Plaguereaper, Possessed Mirror, Punch-Dagger, Pyrotechnic Compound, Rod of Flaming Death, Rot-pocked Axe, Ruby of Lahmia, Sanguine Steward, Scholar’s Aegis, Scry-Orb, Sea-Dragon Buckler, Skabscrath, Skull Collector, Spirit Ensnarer, Spore Censer, Staff of Damnation, Staff of Flaming Death, Staff of Nurgle, Staff of the Horned Rat, Standard of the White Wolf, Storm Daemon, Storm Hammer, Stormvermin Lackey, Sturdy Boots, Talisman of Chaos, Talisman of Ulric, Tarnished Torque, The Armour of Golden Magnificence, The Black Axe of Krell, The Crimson Blade, The Eye of Sheerian, The Father of Blades, The Flail of a Thousand Coughs, The Jewel of Unlife, The Middenland Runefang, The Nameless, The Rotaxes, The Scarab Brooch of Usirian, Veteran Raider, Vile Seed, Warlock, Warp-Amulet, Warpstiletto, Warpstone Hunter, Warpstone Tokens, Whispering Skull, Wolfplate Armour, Wraithbringer, Wristbands of Black Gold, Zefet-nebtar, the Mortis Blade, Zombie Carpenter