Beastmen technologies
28 technologies from the game's research tree for Beastmen, patch 9.0, line by line as the game lays them out. Hover or tap a technology for its research cost, its effects and what it needs first. Faction-only trees (a single lord's variant) are not included.
Plight of the No-HornsPlight of the No-Horns200 research points
Melee attack: +3 for Ungor Herd and Ungor Spearmen Herd units
Leadership: +4 for Ungor Herd and Ungor Spearmen Herd unitsThe thrumming power of a Herdstone invigorates the lowly Ungors’ thirst to take vengeance upon the world that spawned them.
Raining BloodRaining Blood400 research points
Ammunition: +15% for Ungor Raiders units
Reload time reduction: +10% for Ungor Raiders unitsRequires: Plight of the No-HornsFew Beastmen possess the skill or patience for ranged combat, but still value the bow as a tool of the hunt.
The Unnatural OrderThe Unnatural Order200 research points
Charge bonus: +10% for Gor, Tzaangors, Pestigors, Khorngors, Slaangors and Centigor unitsThe Beastmen will not rest until all are trampled beneath their cloven feet, and they alone rule the wilds.
Savage MantleSavage Mantle400 research points
Armour: +10 for Gor, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor unitsRequires: The Unnatural OrderWith thick hide and great horns, each Beastman is a heavily-muscled brute of preternatural toughness.
Empire of BeastsEmpire of Beasts200 research points
Missile resistance: 10% during siege battles (all armies)
Vigour loss reduction: -15% during siege battlesSurrounding each settlement of the Old World is an impenetrable mass of gnarled forest, containing uncounted horrors…
Bestial ResilienceBestial Resilience400 research points
Physical resistance: 10% for Chaos Warhounds, Harpies, Razorgor Herd and Manticore unitsRequires: Empire of BeastsAdorned in pillaged armour, beaten to shape with hoof and fist, the warherd makes mock of men.
Days of WrathDays of Wrath200 research points
Armour: +10 for Minotaur unitsThe march of the brayherd gathers momentum, as the Cloven Ones cavort in the flickering flames of burning cities.
Rampage!Rampage!400 research points
Weapon strength: +10% for Minotaur, Cygors, Giants, Incarnate Elemental of Beasts, Chimera, Preyton, Basilisk, Giant Spined Chaos Beast and Ghorgons unitsRequires: Days of WrathBeastmen are creatures of atavistic fury, and it takes little to drive them into a frenzy of unbridled aggression.
WorldbaneWorldbane500 research points
Weapon strength: +10% when fighting against Dwarfs, High Elves, Wood Elves, Dark Elves and Humans (all armies)Requires: Plight of the No-HornsLike wolves upon sheep, Beastmen prey upon all civilisation as they have since the beginning.
Death from the ShadowsDeath from the Shadows500 research points
Ambush success chance: +10% (all armies)Requires: The Unnatural OrderThe warherd bides its time to strike, as Ungors and Centigors pierce the hearts of the hated foe from afar.
Rolling DeathRolling Death500 research points
Bonus vs Infantry: +5 for Razorgor Chariot, Razorgor Herd and Tuskgor Chariot units
Melee defence: +5 for Razorgor Chariots, Razorgor Herd and Tuskgor Chariots unitsRequires: Empire of BeastsThe gangrel herd lopes alongside heavy chariots, eager to join battle as swiftly as possible.
The Rewards of RuinThe Rewards of Ruin500 research points
Missile resistance: 10% for Ghorgon, Incarnate Elemental of Beasts, Chimera, Preyton, Giant Spined Chaos Beast and Giant unitsRequires: Days of WrathShould the monstrous please their Dark Masters they are blessed with a dark fortitude.
Born to LeadBorn to Lead600 research points
Character's aura leadership effect: +3 (all characters)
Leadership aura size: +15% (all characters)Requires: Plight of the No-HornsBeastlords and Wargors have a swaggering confidence, revelling in their superiority over lesser beasts.
Vitriolic TemperamentVitriolic Temperament600 research points
Melee attack: +5 for Centigors units
Melee defence: +5 for Centigors unitsRequires: The Unnatural OrderQuick to temper and impossible to tame, such fierceness should be fostered if it cannot be controlled.
Man-CleaversMan-Cleavers600 research points
Armour-piercing weapon damage: +3 for Chaos Warhounds and Harpies units
Weapon strength: +10% for Razorgor Herd unitsRequires: Empire of BeastsThe crude weapons of the Beastmen lack any finesse, but are wielded with brutal strength and unquenchable fury.
Roaming TormentRoaming Torment600 research points
Ammunition: +15% for Cygor units
Reload time reduction: +10% for Cygor unitsRequires: Days of WrathTowering over the battlefield hurling rune-etched remnants of Waystones, temples and monoliths, the Cygor's terrifying form blots out the sun.
On Cloven Hoof & Twisted ClawOn Cloven Hoof & Twisted Claw700 research points
Speed: +5% for all unitsRequires: Plight of the No-HornsThe herd surges from darkling woods with speed enough to chase down any prey.
Smell Their FearSmell Their Fear700 research points
Attribute: Causes Fear when ambushing (all armies)Requires: The Unnatural OrderThe Beastmen rule the forests; civilised races dare not venture beneath their dark eaves, lest they be devoured.
Gaze of the Dark GodsGaze of the Dark Gods700 research points
Passive ability: "Regeneration" for Chaos Spawn, Jabberslythe, Basilisk and Cockatrice unitsRequires: Empire of BeastsAll servants of the Ruinous Powers – horned or no – crave the gaze of the Dark Gods.
The Kalkengard LarderThe Kalkengard Larder700 research points
Attribute: Vanguard Deployment for Minotaur units
Charge bonus: +10 for Minotaur unitsRequires: Days of WrathPity the poor defenders of Kalkengard, hung from its trees and ruined, rocky spires as meat for hungry Minotaurs.
Horns of WarHorns of War200 research points
Passive ability: "Guardian" for Lords and embedded HeroesWhen the tribes unite under the greatest chieftains, the ground shakes at the brayherd's march.
The Strong SurviveThe Strong Survive200 research points
Dread gained from battles: +20%Against the strength of the warherd, the regimented ranks of the civilised are as nothing. Smash their lines and defile their colours!
Messenger of the BrayMessenger of the Bray200 research points
Hero action cost: -50%
Enemy Hero action success chance: -10%
Campaign line of sight: +15% (all characters)An agent of the Chaos Gods, acting in their stead, will be granted favour… until they fail.
Primal FuryPrimal Fury200 research points
Passive ability: "Primal Fury Upgraded"Just like their fury, the Cloven Ones' hunt is eternal; it never began, it shall never end. It always was.
The Warherd RavagesThe Warherd Ravages200 research points
Campaign movement range: +10% (all characters)The Beastmen sweep across their Blood-grounds, consumed by savage fury, tearing apart the hated foe!
Kadon UnleashedKadon Unleashed200 research points
Spell number of uses: +2 for "Transformation of Kadon"Spell number of uses: +1 for "Savage Dominion"Wielding the transformative power of Chaos, Bray-Shamans debase their foes and lend mutative strength to the herd.
Dominate the WorldDominate the World200 research points
Winds of Magic power reserve capacity: +10 (all armies)
Miscast base chance: -25% (all characters)The Cloven Ones cannot rest until all civilisation lies in ruin, and everything noble is trampled beneath their blood-encrusted hooves.
Consume OrderConsume Order200 research points
Cooldown: -10% to Lores of Beasts, Wild, Shadows and Death spells (all characters)
Winds of Magic cost: -10% for Lores of Beasts, Wild, Shadows and Death spells (all characters)Though they favour the flesh of men, the Beastmen are indiscriminate in their hatred of all civilised races.