Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Verminlord Warbringer unit card

Verminlord Warbringer

Lord· Wizard Lord· 1 model at Ultra size

Comes with Lords of the End Times - Skaven(Warhammer III)

Skill tree →Duel it in the combat calculator →

Verminlord Warbringer is Skaven lord: 9,248 HP, armour 50, melee attack 55, melee defence 65, weapon strength 600. It costs 2,100 in the campaign and in multiplayer. It comes with Lords of the End Times - Skaven. Unit key wh3_dlc29_skv_cha_verminlord_warbringer. Patch 9.0.4, from the game's data tables.

Health

9,248

top 6% of class

Armour

50

bottom 30% of class

Leadership

75

bottom 31% of class

Speed

70

bottom 44% of class

Melee attack

55

top 34% of class

Melee defence

65

top 1% of class

Weapon strength

240 base + 360 armour-piercing, +25 vs large

600

top 1% of class

Charge bonus

70

top 16% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Abilities

  • Scurry Away!Augment · +10% Speedpassive
  • In the Name of WarHex (Area) · -20 Melee Defenceactive
  • Verminous FuryAugmentactive
  • Protection of the Horned RatAugment · +30% Missile Resistance, Effect intensity increases as the unit takes damagepassive
  • Warmongering MurmurAugment (Area) · +8 Melee Attackpassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Arcane ConduitAugment of the Windspassive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0

New unit in this patch.

Verminlord Warbringer skill tree

59 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Verminlord Warbringer's skills

  1. Sneaky
  2. Tricksy
  3. Imposing Commanders
  4. Soldiers of Renown
  5. Immortality
  6. Mentor
  1. Verminous Fury
  2. Chittering Tumult
  3. In the Name of War
  4. Belligerent & Territorial
  5. Tyrant of Battle
  6. Great Stabber-Slicer
  1. Tail Weapon
  2. Ruin & Decay
  3. Thick-Skinned
  4. Blade Master
  5. Indomitable
  6. Punch-Dagger
  7. Wound-Maker
  8. Scarred Veteran
  9. Blade Shield
  10. Expeditious Endeavour
  11. Doom Glaive
  1. Bless with Filth
  2. Musk of Fear
  3. Warp Lightning
  4. Warp Stars
  5. Vermintide
  6. Evasion
  7. Death Frenzy
  8. Armour of Darkness
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Inspiring Presence
  2. Pack Leader
  3. Infiltrator
  4. Blastmaster
  5. Respected & Feared
  6. Moulder Knowledge
  7. Engineering Skill
  8. Rally!
  9. Whip-Smart
  10. Gutter-Wise
  11. Warp-Smart
  12. Mutagenic Elixirs
  13. Stand or Die!
  1. Route Marcher
  2. Looter
  3. Ancient Cunning
  4. Bonded Service
  5. Dictatorial
  6. Corruptive
  7. Draftmaster
  8. Lightning Strike
  9. Quartermaster
  10. Wary
  11. "Miiine All Miiine!"
  12. Renowned & Feared

Who can field it

  • Skaven · Clan Mors

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.