Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Verminlord Warbringer's

The spell set of Verminlord Warbringer · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Musk of Fear

Lore attribute (passive)

  • -12 Melee Attack
  • -4 Leadership
  • Triggers when casting spell

As the Lore of Ruin siphons the Winds of Magic, an unholy despair takes hold on the surface dwellers… the rats lurk in the shadows.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Armour of Darkness

Augment

Winds of Magic
7(11)
Cooldown
43 s
Cast range
200 m
Duration
44 s
Wind-up
3 s
Overcast miscast
50%
  • +60 Armour
  • +20 Missile Resistance

Shadows solidify around the wearer's body, protecting them from harm while simultaneously making them difficult to see, and therefore incapacitate.

Warp Stars

Magic Missiles · magical

Winds of Magic
4(7)
Cooldown
28 s
Cast range
200 m
Wind-up
1 s
Overcast miscast
50%
  • 150 damage (90 armour-piercing), explosion 75Overcast: 2 × 150 damage (90 armour-piercing), explosion 75
  • Good against armour
  • Causes moderate magical damage
  • Requires line of sight to the target
  • Strong vs a single unit

Deftly conjured and swiftly flung, the Skaven's fiendish Warp throwing-stars are, like all their weird scientific advances, explicitly designed to cause maximum death.

Bless with Filth

Augment (Area)

Winds of Magic
4(7)
Cooldown
29 s
Cast range
200 m
Duration
22 s(44 s)
Effect range
35 m
Wind-up
1 s
Overcast miscast
50%

A foul mist wraps around the weapons of an allied pack, their blades dripping with noxious filth.

Vermintide

Summon Unit

Winds of Magic
7
Cooldown
41 s
Cast range
50 m
Duration
1 s
Wind-up
3 s
Uses
5

Summons: Clanrats

  • Summons a unit of Clanrats
  • Good at defending spellcaster
  • Summoned units degrade over time

Behold the Vermintide; the Wizard calls and the rats will answer!

Death Frenzy

Augment

Winds of Magic
6(10)
Cooldown
43 s
Cast range
200 m
Duration
28 s
Wind-up
3 s
Overcast miscast
50%
  • +24 Melee Attack
  • +30% Armour-Piercing Weapon Damage
  • +30% Base Weapon Damage

Gesticulating wildly, the caster gifts an allied unit with a rabid, frothing need to attack and consume the foe!

Warp Lightning

Bombardment · magical

Winds of Magic
6(11)
Cooldown
30 s
Cast range
200 m
Duration
5 s
Wind-up
1 s
Overcast miscast
50%
  • 5 projectiles × 224 (224 armour-piercing), explosion 24Overcast: 10 projectiles × 224 (224 armour-piercing), explosion 24
  • Good against armour
  • Causes moderate magical damage
  • Medium strike area
  • Strong vs multiple combatants
  • Weak vs a single combatant

Dire greenish-black lightning strikes at the Skaven’s chittered command.

Who casts Verminlord Warbringer's

Source: special_ability_groups (wh3_dlc29_lore_verminlord_warbringer), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.