
Health
3,520
Armour
30
Leadership
60
Speed
31
Melee attack
25
Melee defence
30
Weapon strength
210 base + 90 armour-piercing
300
Charge bonus
10
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
Curse of KhsarHex (Area) · -60 ArmouractiveCurse of KhsarHex (Area)-60 ArmourDuration 25 s · 1 use · Range 35 mThe harsh, howling desert winds cut through everything, be it armour or clothing or raw flesh.
DisintegratingDirect DamagepassiveDisintegratingDirect DamagePassiveThe Dark Magic that holds these subjects together has failed. As the Necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
CrumblingDirect DamagepassiveCrumblingDirect DamagePassiveIn the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Liche Priest (Light) skill tree
28 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Skeletal SteedSkeletal SteedUnlocks at rank 6
Mount: Skeletal Steed
Ceremonial BandagesCeremonial Bandages
Missile resistance: 15%
Trapped SoulTrapped Soul
Attribute: Causes Terror
Spell resistance: 15%
Elixir of ImmortalityElixir of ImmortalityUnlocks at rank 9
This Character will be wounded instead of killed in battle
Physical resistance: 5%
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Conflagrant InvocationConflagrant Invocation
Cooldown: -10% to Lore of Light spells
Miscast base chance: -15%
Incantation of PreservationIncantation of PreservationUnlocks at rank 9
Recruit rank: +2 for all units (Hero's army)
Lord recruit rank: +1 (factionwide)
Keeper of LoreKeeper of LoreUnlocks at rank 9
Winds of Magic power reserve capacity: +10 (own army)
Research rate: +5
Mortuary CultistMortuary CultistUnlocks at rank 9
Enemy Hero action success chance: -5% (enemy characters in region)
Armour: +10
Ambush success chance: +5% (Hero's army)
Shem's Burning GazeShem's Burning Gaze2 levelsLevel 1
Overcast spell: "Shem's Burning Gaze Upgraded"
Cooldown: -30% to "Shem's Burning Gaze"
Miscast base chance: -15% for "Shem's Burning Gaze Upgraded"
Overcast spell: "Shem's Burning Gaze Upgraded"
Winds of Magic cost: -1 for "Shem's Burning Gaze"
Winds of Magic cost: -2 for "Shem's Burning Gaze Upgraded"
Cooldown: -50% to "Shem's Burning Gaze"
ExorcismExorcism
Passive ability: "Exorcism"
Pha's ProtectionPha's Protection3 levelsLevel 1
Spell: "Pha's Protection"
Overcast spell: "Pha's Protection Upgraded"
Cooldown: -30% to "Pha's Protection"
Miscast base chance: -15% for "Pha's Protection Upgraded"
Overcast spell: "Pha's Protection Upgraded"
Winds of Magic cost: -1 for "Pha's Protection"
Winds of Magic cost: -2 for "Pha's Protection Upgraded"
Cooldown: -50% to "Pha's Protection"
Light of BattleLight of Battle3 levelsLevel 1
Spell: "Light of Battle"
Overcast spell: "Light of Battle Upgraded"
Cooldown: -30% to "Light of Battle"
Miscast base chance: -15% for "Light of Battle Upgraded"
Overcast spell: "Light of Battle Upgraded"
Winds of Magic cost: -1 for "Light of Battle"
Winds of Magic cost: -2 for "Light of Battle Upgraded"
Cooldown: -50% to "Light of Battle"
Net of AmyntokNet of Amyntok3 levelsLevel 1
Spell: "Net of Amyntok"
Overcast spell: "Net of Amyntok Upgraded"
Cooldown: -30% to "Net of Amyntok"
Miscast base chance: -15% for "Net of Amyntok Upgraded"
Overcast spell: "Net of Amyntok Upgraded"
Winds of Magic cost: -2 for "Net of Amyntok"
Winds of Magic cost: -3 for "Net of Amyntok Upgraded"
Cooldown: -50% to "Net of Amyntok"
EvasionEvasion
Passive ability: "Evasion"
BanishmentBanishment3 levelsLevel 1
Spell: "Banishment"
Overcast spell: "Banishment Upgraded"
Cooldown: -30% to "Banishment"
Miscast base chance: -15% for "Banishment Upgraded"
Overcast spell: "Banishment Upgraded"
Winds of Magic cost: -2 for "Banishment"
Winds of Magic cost: -3 for "Banishment Upgraded"
Cooldown: -50% to "Banishment"
Birona's TimewarpBirona's Timewarp3 levelsLevel 1
Spell: "Birona's Timewarp"
Overcast spell: "Birona's Timewarp Upgraded"
Cooldown: -30% to "Birona's Timewarp"
Miscast base chance: -15% for "Birona's Timewarp Upgraded"
Overcast spell: "Birona's Timewarp Upgraded"
Winds of Magic cost: -2 for "Birona's Timewarp"
Winds of Magic cost: -3 for "Birona's Timewarp Upgraded"
Cooldown: -50% to "Birona's Timewarp"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Replenish TroopsReplenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%
Replenish Troops action: Replenishment rate is increased by an additional 6%
Replenish Troops action: Replenishment rate is increased by an additional 9%
Cleanse CorruptionCleanse Corruption3 levelsLevel 1
Cleanse Corruption action: Corruption is reduced by an additional 1
Corruption: -1 (local province)
Cleanse Corruption action: Corruption is reduced by an additional 2
Corruption: -2 (local province)
Cleanse Corruption action: Corruption is reduced by an additional 3
Corruption: -3 (local province)
Spread CorruptionSpread Corruption3 levelsLevel 1
Spread Corruption action: Vampiric corruption is increased by an additional 1
Vampiric corruption: +1 (local province)
Spread Corruption action: Vampiric corruption is increased by an additional 2
Vampiric corruption: +2 (local province)
Spread Corruption action: Vampiric corruption is increased by an additional 3
Vampiric corruption: +3 (local province)
Damage BuildingDamage Building3 levelsLevel 1
Damage Building action: Additional 5% damage caused
Damage Building action: Additional 15% damage caused
Damage Building action: Additional 30% damage caused
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%
Hinder Replenishment action: Replenishment is modified by an additional -20%
Hinder Replenishment action: Replenishment is modified by an additional -40%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Canopic Jar HoarderCanopic Jar Hoarder3 levelsLevel 1
Canopic Jars generated: 5 per turn
Canopic Jars gained post-battle +1% (own army)
Canopic Jars generated: 10 per turn
Canopic Jars gained post-battle +2% (own army)
Canopic Jars generated: 15 per turn
Canopic Jars gained post-battle +3% (own army)
Every version of Liche Priest (Light)
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Kings, Undead LegionsWizard | 3,520 | 1 | 30 | 60 | 31 | 25 | 30 | 300 | 10 | — | — | wh2_dlc09_tmb_cha_liche_priest_light_0 |
| Tomb Kings, Undead LegionsWizard | 3,948 | 1 | 30 | 60 | 76 | 25 | 30 | 300 | 30 | — | — | wh2_dlc09_tmb_cha_liche_priest_light_1 |
Who can field it
- Khemri
- Host of Nagash
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.