Liche Priest (Light) skill tree & build planner
27 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Skeletal SteedUnlocks at rank 7Mount: Skeletal SteedLong-dead destriers, awakened to serve their Unliving masters far beyond death.
- Ceremonial BandagesUnlocks at rank 8Missile resistance: 15%Soaked in and toughened by embalming fluid, the cloth bindings used to mummify afford the wearer additional protection from all but a direct hit from mortal projectiles.
- Trapped SoulUnlocks at rank 12Attribute: Causes TerrorSpell resistance: 15%Souls retrieved from the Netherwold and bound to their controller provide a degree of magical resistance.
- Elixir of ImmortalityUnlocks at rank 12This Character will be wounded instead of killed in battlePhysical resistance: 5%This complex distillation not only preserves the drinker in glorious Unlife, it also increases their physical resistance to attack.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Conflagrant InvocationUnlocks at rank 10Cooldown: -10% to Lore of Light spellsMiscast base chance: -15%Blistering in their intensity, invocations of the Sun God sear blinding visions of the Great Land's restored splendour – just as Ptra ordained.
- Incantation of PreservationUnlocks at rank 10Recruit rank: +2 for all units (Hero's army)Lord recruit rank: +1 (factionwide)Requires: Conflagrant InvocationWhen intoned, this ritual text holds back decay so the Tomb Kings' souls can be bound to their mortal remains once more.
- Keeper of LoreUnlocks at rank 10Winds of Magic power reserve capacity: +10 (own army)Research rate: +5Requires: Incantation of PreservationThere are specialised rituals, chants and incantations for drawing forth dead spirits and binding them back into their corporeal forms; this one knows them all.
- Mortuary CultistUnlocks at rank 10Enemy Hero action success chance: -5% (enemy characters in region)Armour: +10Ambush success chance: +5% (Hero's army)Requires: Keeper of LoreKnowing your way around the Realm of Souls, along with knowledge of the required ritual incantations, are essential skills for the dedicated Liche Priest.
- Shem's Burning Gaze2 levelsLevel 1Overcast spell: "Shem's Burning Gaze Upgraded"Cooldown: -30% to "Shem's Burning Gaze"Level 2Miscast base chance: -15% for "Shem's Burning Gaze Upgraded"Overcast spell: "Shem's Burning Gaze Upgraded"Winds of Magic cost: -1 for "Shem's Burning Gaze"Winds of Magic cost: -2 for "Shem's Burning Gaze Upgraded"Cooldown: -50% to "Shem's Burning Gaze"
- ExorcismPassive ability: "Exorcism"Requires: Shem's Burning Gaze
- Pha's Protection3 levelsLevel 1Spell: "Pha's Protection"Level 2Overcast spell: "Pha's Protection Upgraded"Cooldown: -30% to "Pha's Protection"Level 3Miscast base chance: -15% for "Pha's Protection Upgraded"Overcast spell: "Pha's Protection Upgraded"Winds of Magic cost: -1 for "Pha's Protection"Winds of Magic cost: -2 for "Pha's Protection Upgraded"Cooldown: -50% to "Pha's Protection"Requires: Shem's Burning Gaze
- Light of Battle3 levelsLevel 1Spell: "Light of Battle"Level 2Overcast spell: "Light of Battle Upgraded"Cooldown: -30% to "Light of Battle"Level 3Miscast base chance: -15% for "Light of Battle Upgraded"Overcast spell: "Light of Battle Upgraded"Winds of Magic cost: -1 for "Light of Battle"Winds of Magic cost: -2 for "Light of Battle Upgraded"Cooldown: -50% to "Light of Battle"Requires: Shem's Burning Gaze
- Net of Amyntok3 levelsLevel 1Spell: "Net of Amyntok"Level 2Overcast spell: "Net of Amyntok Upgraded"Cooldown: -30% to "Net of Amyntok"Level 3Miscast base chance: -15% for "Net of Amyntok Upgraded"Overcast spell: "Net of Amyntok Upgraded"Winds of Magic cost: -2 for "Net of Amyntok"Winds of Magic cost: -3 for "Net of Amyntok Upgraded"Cooldown: -50% to "Net of Amyntok"Requires: Shem's Burning Gaze
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Exorcism, Pha's Protection, Light of Battle, Net of Amyntok
- Banishment3 levelsLevel 1Spell: "Banishment"Level 2Overcast spell: "Banishment Upgraded"Cooldown: -30% to "Banishment"Level 3Miscast base chance: -15% for "Banishment Upgraded"Overcast spell: "Banishment Upgraded"Winds of Magic cost: -2 for "Banishment"Winds of Magic cost: -3 for "Banishment Upgraded"Cooldown: -50% to "Banishment"Requires: Evasion
- Birona's Timewarp3 levelsLevel 1Spell: "Birona's Timewarp"Level 2Overcast spell: "Birona's Timewarp Upgraded"Cooldown: -30% to "Birona's Timewarp"Level 3Miscast base chance: -15% for "Birona's Timewarp Upgraded"Overcast spell: "Birona's Timewarp Upgraded"Winds of Magic cost: -2 for "Birona's Timewarp"Winds of Magic cost: -3 for "Birona's Timewarp Upgraded"Cooldown: -50% to "Birona's Timewarp"Requires: Evasion
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Earthing, Magical Reserves, Banishment, Birona's Timewarp
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Cleanse Corruption3 levelsLevel 1Cleanse Corruption action: Corruption is reduced by an additional 1Level 2 · rank 5Cleanse Corruption action: Corruption is reduced by an additional 2Level 3 · rank 10Cleanse Corruption action: Corruption is reduced by an additional 3The locals take notice and will be inspired or frightened into action.
- Damage Building3 levelsLevel 1Damage Building action: Additional 5% damage causedLevel 2 · rank 5Damage Building action: Additional 15% damage causedLevel 3 · rank 10Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
- Canopic Jar Hoarder3 levelsLevel 1Canopic Jars generated: 5 per turnCanopic Jars gained post-battle +1% (own army)Level 2Canopic Jars generated: 10 per turnCanopic Jars gained post-battle +2% (own army)Level 3Canopic Jars generated: 15 per turnCanopic Jars gained post-battle +3% (own army)These jars contain the remains of many Liche Priests, which are useful for raising and binding a new force.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Liche Priest (Light) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,520 | 3,520 |
| Armour | 30 | 30 |
| Leadership | 60 | 60 |
| Speed | 31 | 31 |
| Melee attack | 25 | 25 |
| Melee defence | 30 | 30 |
| Weapon strength | 300 | 300 |
| … armour-piercing | 90 | 90 |
| Charge bonus | 10 | 10 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
