
The Grace of Quai Yin (Celestial Dragon Crossbows)
Missile infantry· Missile Infantry· Tier 3· 80 models at Ultra sizeRegiment of Renown
Comes with Shadows of Change - Cathay(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Grace of Quai Yin (Celestial Dragon Crossbows) are Grand Cathay missile infantry: 7,040 HP across 80 models, armour 95, melee attack 34, melee defence 41, weapon strength 33, range 180 m, missile damage 2,338 per 10 s for the whole unit. It costs 1,300 in the campaign and 1,250 in multiplayer. They come with Shadows of Change - Cathay. Unit key wh3_dlc24_cth_inf_dragon_guard_crossbowmen_ror. Patch 9.0.4, from the game's data tables.
Health
88 per model
7,040
Armour
95
Leadership
72
Speed
30
Melee attack
34
Melee defence
41
Weapon strength
24 base + 9 armour-piercing
33
Charge bonus
8
Ranged
Range
180 m
Ammunition
22
Missile damage
5 base + 14 AP, 2 projectiles per shot
19
Reload time
13 s
Damage per 10 s
29
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Yin
This unit counts as a Yin unit for the purpose of Battle Harmony proximity.
Abilities
- Mark of YinHex · -30 Armour, -25% Missile Block Chance…activeMark of YinHex-30 Armour-25% Missile Block Chance-20% Missile ResistanceCooldown 120 s · Duration 28 s · Wind-up 3 sWoe to the man or beast bearing this cursed mark, for the Lore of Yin has found an unwilling target and doom trails their every step.
- Battle Harmony: YinAugment · +4% Speed, +4 Leadership…passiveBattle Harmony: YinAugment+4% Speed+4 Leadership+12 Reload SkillEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yang unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
Counters
Good against
- Heavily armoured units — 14 of 19 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Grand Cathay: Great Longma Riders, Terracotta Sentinel
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens · Grand Cathay: Tiger Warrior Stalkers, Onyx Crowmen
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 2,338 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Grand Cathay: Peasant Long Spearmen, Tiger Warriors
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Thunderbarge, Steam Tank · Grand Cathay: Terracotta Sentinel, Zhangu War Drum
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
- Mass100 → 150(+50)
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.