Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Verminlord Warpseer unit card

Verminlord Warpseer

Lord· Wizard Lord· 1 model at Ultra size

Health

8,188

top 14% of class

Armour

30

bottom 12% of class

Leadership

75

bottom 31% of class

Speed

70

bottom 44% of class

Melee attack

50

top 46% of class

Melee defence

50

top 31% of class

Weapon strength

212 base + 318 armour-piercing, +25 vs large

530

top 8% of class

Charge bonus

50

top 50% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Abilities

  • Greater Arcane ConduitAugment of the Winds · +15% Spell Masterypassive
  • Scurry Away!Augment · +10% Speedpassive
  • Warp JunctionVortex · Good against armour, Huge, stationary area of effect…active
  • Protection of the Horned RatAugment · +60 Missile Resistance, Effect intensity increases as the unit takes damagepassive
  • Master of LightningBombardment · Good against armour, Causes moderate magical damage…active
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Lore of magic

Patch changes

Patch 9.0

New unit in this patch.

Verminlord Warpseer skill tree

60 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Warpstone Tokens
  2. Sneaky
  3. Tricksy
  4. Prophets of the Great Horned Rat
  5. Soldiers of Renown
  6. Immortality
  7. Mentor
  1. Lord of Black Lightning
  2. Purest Warpstone
  3. Great Manipulators
  4. Great Arcane Power
  5. Inscrutable Genius
  6. Engulfed by Warp-Energy
  1. Tail Weapon
  2. Ruin & Decay
  3. Thick-Skinned
  4. Blade Master
  5. Indomitable
  6. wh3_dlc29_skill_skv_verminlord_self_scry_orb
  7. Wound-Maker
  8. Scarred Veteran
  9. Blade Shield
  10. Expeditious Endeavour
  11. Doom Glaive
  1. Bless with Filth
  2. Musk of Fear
  3. Howling Warpgale
  4. Death Frenzy
  5. Scorch
  6. Evasion
  7. Flensing Ruin
  8. Cracks Call
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Inspiring Presence
  2. Pack Leader
  3. Infiltrator
  4. Blastmaster
  5. Respected & Feared
  6. Moulder Knowledge
  7. Engineering Skill
  8. Rally!
  9. Whip-Smart
  10. Gutter-Wise
  11. Warp-Smart
  12. Mutagenic Elixirs
  13. Stand or Die!
  1. Route Marcher
  2. Looter
  3. Ancient Cunning
  4. Bonded Service
  5. Dictatorial
  6. Corruptive
  7. Draftmaster
  8. Lightning Strike
  9. Quartermaster
  10. Wary
  11. "Miiine All Miiine!"
  12. Renowned & Feared

Who can field it

  • Clan Mors

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.