
Tomb Prince
Hero· Halberd Infantry· 1 model at Ultra size
Comes with Tomb Kings(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Tomb Prince is Tomb Kings and Undead Legions hero: 4,268 HP, armour 70, melee attack 38, melee defence 48, weapon strength 370. It costs 600 in multiplayer. In the campaign Host of Nagash pays 600. It comes with Tomb Kings. Unit key wh2_dlc09_tmb_cha_tomb_prince_0. Patch 9.0.4, from the game's data tables.
Health
4,268
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
70
Leadership
70
Speed
31
Melee attack
38
Melee defence
48
Weapon strength
110 base + 260 armour-piercing, +25 vs large
370
Charge bonus
15
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- Curse of DjafHex (Area)activeCurse of DjafHex (Area)Duration 13 s · 1 use · Range 35 mThe essence of the Jackal-headed God imbues the bearer's weapons with an insatiable hunger for the souls of the living.
- TombstrikeAugment · +24 Melee Attack, +30% Base Weapon DamageactiveTombstrikeAugment+24 Melee Attack+30% Base Weapon DamageCooldown 90 s · Duration 23 sHe whose will transcends death can strike out from beyond the grave, to devastating effect.
- DisintegratingDirect DamagepassiveDisintegratingDirect DamagePassiveThe Dark Magic that holds these subjects together has failed. As the Necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
- CrumblingDirect DamagepassiveCrumblingDirect DamagePassiveIn the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
- Hold the Line!Augment (Area) · +5 Melee Defence, +4 LeadershippassiveHold the Line!Augment (Area)+5 Melee Defence+4 LeadershipPassive · Range 35 mThose in command of the ranks will issue their orders with a ferocious bark, expecting instant obeisance.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Large units — bonus vs large 25e.g. Rogue Idol, Dread Saurian, Feral Dread Saurian · Tomb Kings: Khemric Titan, Hierotitan
- Heavily armoured units — 260 of 370 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Tomb Kings: Khemric Titan, Necropolis Knights
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Tomb Kings: Morghast Harbingers, Khemrian Warsphinx
- Flaming attacks — fire weakness −15%e.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Stormfiends (Warpfire Projectors) · Tomb Kings: Hierotitan
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Patch 9.0wh2_dlc09_tmb_cha_tomb_prince_0
- New: Hold the Line!
- Removed: Guardian
- Custom battle: now in the Undead Legions roster
Patch 9.0wh2_dlc09_tmb_cha_tomb_prince_1
- New: Hold the Line!
- Removed: Guardian
- Custom battle: now in the Undead Legions roster
Patch 9.0wh2_dlc09_tmb_cha_tomb_prince_2
- New: Hold the Line!
- Removed: Guardian
- Custom battle: now in the Undead Legions roster
Tomb Prince skill tree
30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Skeletal SteedSkeletal SteedUnlocks at rank 4
- Mount: Skeletal Steed
- Skeleton ChariotSkeleton ChariotUnlocks at rank 10
- Mount: Skeleton Chariot
- Ceremonial BandagesCeremonial BandagesUnlocks at rank 8
- Missile resistance: 15%
- Embalmed in ElixirEmbalmed in ElixirUnlocks at rank 8
- Fire resistance: 15%
- Hit points: +8%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Cultist PrinceCultist PrinceUnlocks at rank 10
- Enables magical attacks
- Spell resistance: 10% (own army)
- Spell resistance: -10% (enemy armies in local region)
- Heir of the Chariot KingHeir of the Chariot KingUnlocks at rank 10
- Attribute: Devastating Flanker for Chariot units (Hero's army)
- Unit capacity: +1 Skeleton Chariot Skeleton Archer Chariot
- Royal LieutenantRoyal LieutenantUnlocks at rank 10
- Charge bonus: +15
- Melee attack: +8
- Hit points: +5%
- Prince of the DunesPrince of the DunesUnlocks at rank 10
- Melee defence: +5
- Physical resistance: 5%
- Storied DynastyStoried DynastyUnlocks at rank 10
- Vigour loss reduction: -50% when fighting in desert terrain
- Attribute: Causes Terror
- Income from raiding: +10% (Hero's army)
- Dynastic HeraldDynastic HeraldUnlocks at rank 10
- Diplomatic relations: +5 with Tomb Kings
- Bonus vs Infantry: +15
- Melee attack: +5
- Indomitable WillIndomitable Will
- Charge bonus: +5
- Leadership: +4
- ConquerorConqueror2 levelsLevel 1
- Melee attack: +4
- Weapon strength: +5%
- Melee attack: +8
- Weapon strength: +10%
- Blade MasterBlade Master3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- TombstrikeTombstrike
- Ability: "Tombstrike"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Full Plate ArmourFull Plate Armour3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Over My Dead BodyOver My Dead Body2 levelsLevel 1
- Speed: +8%
- Speed: +8%
- Hit points: +6%
- DesertstrikeDesertstrike
- Replaces: "Tombstrike"
- Ability: "Desertstrike"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
- Canopic Jar HoarderCanopic Jar Hoarder3 levelsLevel 1
- Canopic Jars generated: 5 per turn
- Canopic Jars gained post-battle +1% (own army)
- Canopic Jars generated: 10 per turn
- Canopic Jars gained post-battle +2% (own army)
- Canopic Jars generated: 15 per turn
- Canopic Jars gained post-battle +3% (own army)
Every version of Tomb Prince
3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Kings, Undead LegionsHalberd Infantry | 4,268 | 1 | 70 | 70 | 31 | 38 | 48 | 370 | 15 | — | — | wh2_dlc09_tmb_cha_tomb_prince_0 |
| Tomb Kings, Undead LegionsHalberd Infantry | 4,676 | 1 | 70 | 70 | 76 | 38 | 48 | 370 | 35 | — | — | wh2_dlc09_tmb_cha_tomb_prince_1 |
| Tomb Kings, Undead LegionsHalberd Infantry | 5,248 | 1 | 80 | 70 | 74 | 30 | 24 | 400 | 80 | — | — | wh2_dlc09_tmb_cha_tomb_prince_2 |
Who can field it
- Tomb Kings · Khemri
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc29_tmb_cha_tomb_prince_0_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.