
Health
4,268
Armour
shield blocks 55% of frontal missiles
70
Leadership
70
Speed
31
Melee attack
38
Melee defence
48
Weapon strength
110 base + 260 armour-piercing, +25 vs large
370
Charge bonus
15
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
Curse of DjafHex (Area)activeCurse of DjafHex (Area)Duration 13 s · 1 use · Range 35 mThe essence of the Jackal-headed God imbues the bearer's weapons with an insatiable hunger for the souls of the living.
TombstrikeAugment · +24 Melee Attack, +30% Base Weapon DamageactiveTombstrikeAugment+24 Melee Attack+30% Base Weapon DamageCooldown 90 s · Duration 23 sHe whose will transcends death can strike out from beyond the grave, to devastating effect.
DisintegratingDirect DamagepassiveDisintegratingDirect DamagePassiveThe Dark Magic that holds these subjects together has failed. As the Necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
CrumblingDirect DamagepassiveCrumblingDirect DamagePassiveIn the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Hold the Line!Augment (Area) · +5 Melee Defence, +4 LeadershippassiveHold the Line!Augment (Area)+5 Melee Defence+4 LeadershipPassive · Range 35 mThose in command of the ranks will issue their orders with a ferocious bark, expecting instant obeisance.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Patch changes
Tomb Prince skill tree
30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Skeletal SteedSkeletal SteedUnlocks at rank 3
Mount: Skeletal Steed
Skeleton ChariotSkeleton ChariotUnlocks at rank 9
Mount: Skeleton Chariot
Ceremonial BandagesCeremonial Bandages
Missile resistance: 15%
Embalmed in ElixirEmbalmed in Elixir
Fire resistance: 15%
Hit points: +8%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Cultist PrinceCultist PrinceUnlocks at rank 9
Enables magical attacks
Spell resistance: 10% (own army)
Spell resistance: -10% (enemy armies in local region)
Heir of the Chariot KingHeir of the Chariot KingUnlocks at rank 9
Attribute: Devastating Flanker for Chariot units (Hero's army)
Unit capacity: +1
Skeleton Chariot
Skeleton Archer Chariot
Royal LieutenantRoyal LieutenantUnlocks at rank 9
Charge bonus: +15
Melee attack: +8
Hit points: +5%
Prince of the DunesPrince of the DunesUnlocks at rank 9
Melee defence: +5
Physical resistance: 5%
Storied DynastyStoried DynastyUnlocks at rank 9
Vigour loss reduction: -50% when fighting in desert terrain
Attribute: Causes Terror
Income from raiding: +10% (Hero's army)
Dynastic HeraldDynastic HeraldUnlocks at rank 9
Diplomatic relations: +5 with Tomb Kings
Bonus vs Infantry: +15
Melee attack: +5
Indomitable WillIndomitable Will
Charge bonus: +5
Leadership: +4
ConquerorConqueror2 levelsLevel 1
Melee attack: +4
Weapon strength: +5%
Melee attack: +8
Weapon strength: +10%
Blade MasterBlade Master3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
TombstrikeTombstrike
Ability: "Tombstrike"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Full Plate ArmourFull Plate Armour3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Over My Dead BodyOver My Dead Body2 levelsLevel 1
Speed: +8%
Speed: +8%
Hit points: +6%
DesertstrikeDesertstrike
Replaces: "Tombstrike"
Ability: "Desertstrike"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Canopic Jar HoarderCanopic Jar Hoarder3 levelsLevel 1
Canopic Jars generated: 5 per turn
Canopic Jars gained post-battle +1% (own army)
Canopic Jars generated: 10 per turn
Canopic Jars gained post-battle +2% (own army)
Canopic Jars generated: 15 per turn
Canopic Jars gained post-battle +3% (own army)
Every version of Tomb Prince
3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Kings, Undead LegionsHalberd Infantry | 4,268 | 1 | 70 | 70 | 31 | 38 | 48 | 370 | 15 | — | — | wh2_dlc09_tmb_cha_tomb_prince_0 |
| Tomb Kings, Undead LegionsHalberd Infantry | 4,676 | 1 | 70 | 70 | 76 | 38 | 48 | 370 | 35 | — | — | wh2_dlc09_tmb_cha_tomb_prince_1 |
| Tomb Kings, Undead LegionsHalberd Infantry | 5,248 | 1 | 80 | 70 | 74 | 30 | 24 | 400 | 80 | — | — | wh2_dlc09_tmb_cha_tomb_prince_2 |
Who can field it
- Khemri
- Host of Nagash
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc29_tmb_cha_tomb_prince_0_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.