Tomb Prince skill tree & build planner
30 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Skeletal SteedUnlocks at rank 4Mount: Skeletal SteedLong-dead destriers, awakened to serve their Unliving masters far beyond death.
- Skeleton ChariotUnlocks at rank 10Mount: Skeleton ChariotThe pride of Nehekharan armies, impacting enemy lines with bone-shattering force and grinding the corpses beneath their heavy wheels.
- Ceremonial BandagesUnlocks at rank 8Missile resistance: 15%Soaked in and toughened by embalming fluid, the cloth bindings used to mummify afford the wearer additional protection from all but a direct hit from mortal projectiles.
- Embalmed in ElixirUnlocks at rank 8Fire resistance: 15%Hit points: +8%The fluid used to embalm the Tomb King toughens his bindings, enabling him to withstand a greater degree of damage than would otherwise be possible.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Cultist PrinceUnlocks at rank 10Enables magical attacksSpell resistance: 10% (own army)Spell resistance: -10% (enemy armies in local region)Not with: Prince of the Dunes, Storied Dynasty, Dynastic HeraldThe firstborn son of a Tomb King is given to the gods, where he may serve the future itself as part of the Mortuary Cult.
- Heir of the Chariot KingUnlocks at rank 10Attribute: Devastating Flanker for Chariot units (Hero's army)Unit capacity: +1 Skeleton Chariot Skeleton Archer ChariotRequires: Cultist PrinceThe second son of a second son shall succeed his father when the time comes. It is the custom.
- Royal LieutenantUnlocks at rank 10Charge bonus: +15Melee attack: +8Hit points: +5%Requires: Heir of the Chariot KingThe younger sons of a Tomb King command detachments within his armies, ensuring their father's unshakeable, iron will is enacted to the letter.
- Prince of the DunesUnlocks at rank 10Melee defence: +5Physical resistance: 5%Not with: Cultist PrinceThose sons not given to serve the Mortuary Cult shall instead serve in their sovereign’s eternal council of war.
- Storied DynastyUnlocks at rank 10Vigour loss reduction: -50% when fighting in desert terrainAttribute: Causes TerrorIncome from raiding: +10% (Hero's army)Requires: Prince of the DunesTo challenge the might of long-established Nehekharan dynasties is to risk the wrath of the desert’s most reputable sons.
- Dynastic HeraldUnlocks at rank 10Diplomatic relations: +5 with Tomb KingsBonus vs Infantry: +15Melee attack: +5Requires: Storied Dynasty"My name was etched in gold long before your ancestors even knew how to speak."
- Indomitable WillCharge bonus: +5Leadership: +4It is not possible to defeat such unshakeable spirit once its owner's mind is made up.
- Conqueror2 levelsLevel 1Melee attack: +4Weapon strength: +5%Level 2Melee attack: +8Weapon strength: +10%Requires: Indomitable WillKill many and you *are* a conqueror; godhood is then but a protracted slaughter away...
- Blade Master3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Indomitable WillThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Indomitable WillHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Indomitable WillThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- TombstrikeAbility: "Tombstrike"Requires: 4 skill points across Conqueror, Blade Master, Hard to Hit, IndomitableHe whose will transcends death can strike out from beyond the grave, to devastating effect.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: TombstrikeSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Full Plate Armour3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: TombstrikeFull-plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: TombstrikeSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Over My Dead Body2 levelsLevel 1Speed: +8%Level 2Speed: +8%Hit points: +6%Requires: TombstrikeDeath is not an impedance to the strongest of wills.
- DesertstrikeReplaces: "Tombstrike"Ability: "Desertstrike"Requires: 4 skill points across Wound-Maker, Full Plate Armour, Devastating Charge, Over My Dead BodyBeware the scorpion's sting, hidden 'neath the desert sands yet always poised to strike.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
- Canopic Jar Hoarder3 levelsLevel 1Canopic Jars generated: 5 per turnCanopic Jars gained post-battle +1% (own army)Level 2Canopic Jars generated: 10 per turnCanopic Jars gained post-battle +2% (own army)Level 3Canopic Jars generated: 15 per turnCanopic Jars gained post-battle +3% (own army)These jars contain the remains of many Liche Priests, which are useful for raising and binding a new force.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Tomb Prince · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,268 | 4,268 |
| Armour | 70 | 70 |
| Leadership | 70 | 70 |
| Speed | 31 | 31 |
| Melee attack | 38 | 38 |
| Melee defence | 48 | 48 |
| Weapon strength | 370 | 370 |
| … armour-piercing | 260 | 260 |
| Charge bonus | 15 | 15 |
| Bonus vs large | 25 | 25 |
| Missile block chance | 55 | 55 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | -15 | -15 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
