
Tomb Prince skill planner
30 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Skeletal SteedUnlocks at rank 4
Mount: Skeletal SteedLong-dead destriers, awakened to serve their Unliving masters far beyond death. - Skeleton ChariotUnlocks at rank 10
Mount: Skeleton ChariotThe pride of Nehekharan armies, impacting enemy lines with bone-shattering force and grinding the corpses beneath their heavy wheels. - Ceremonial BandagesUnlocks at rank 8
Missile resistance: 15%Soaked in and toughened by embalming fluid, the cloth bindings used to mummify afford the wearer additional protection from all but a direct hit from mortal projectiles. - Embalmed in ElixirUnlocks at rank 8
Fire resistance: 15%
Hit points: +8%The fluid used to embalm the Tomb King toughens his bindings, enabling him to withstand a greater degree of damage than would otherwise be possible. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Cultist PrinceUnlocks at rank 10
Enables magical attacks
Spell resistance: 10% (own army)
Spell resistance: -10% (enemy armies in local region)Not with: Prince of the Dunes, Storied Dynasty, Dynastic HeraldThe firstborn son of a Tomb King is given to the gods, where he may serve the future itself as part of the Mortuary Cult. - Heir of the Chariot KingUnlocks at rank 10
Attribute: Devastating Flanker for Chariot units (Hero's army)
Unit capacity: +1
Skeleton Chariot
Skeleton Archer ChariotRequires: Cultist PrinceThe second son of a second son shall succeed his father when the time comes. It is the custom. - Royal LieutenantUnlocks at rank 10
Charge bonus: +15
Melee attack: +8
Hit points: +5%Requires: Heir of the Chariot KingThe younger sons of a Tomb King command detachments within his armies, ensuring their father's unshakeable, iron will is enacted to the letter.
- Prince of the DunesUnlocks at rank 10
Melee defence: +5
Physical resistance: 5%Not with: Cultist PrinceThose sons not given to serve the Mortuary Cult shall instead serve in their sovereign’s eternal council of war. - Storied DynastyUnlocks at rank 10
Vigour loss reduction: -50% when fighting in desert terrain
Attribute: Causes Terror
Income from raiding: +10% (Hero's army)Requires: Prince of the DunesTo challenge the might of long-established Nehekharan dynasties is to risk the wrath of the desert’s most reputable sons. - Dynastic HeraldUnlocks at rank 10
Diplomatic relations: +5 with Tomb Kings
Bonus vs Infantry: +15
Melee attack: +5Requires: Storied Dynasty"My name was etched in gold long before your ancestors even knew how to speak."
- Indomitable Will
Charge bonus: +5
Leadership: +4It is not possible to defeat such unshakeable spirit once its owner's mind is made up. - Conqueror2 levelsLevel 1
Melee attack: +4
Weapon strength: +5%Level 2
Melee attack: +8
Weapon strength: +10%Requires: Indomitable WillKill many and you *are* a conqueror; godhood is then but a protracted slaughter away... - Blade Master3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Indomitable WillThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Indomitable WillHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Indomitable3 levelsLevel 1
Leadership: +4Level 2
Leadership: +8Level 3
Leadership: +12Requires: Indomitable WillThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Tombstrike
Ability: "Tombstrike"Requires all: Conqueror, Blade Master, Hard to Hit, IndomitableHe whose will transcends death can strike out from beyond the grave, to devastating effect. - Wound-Maker3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: TombstrikeSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Full Plate Armour3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: TombstrikeFull-plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities. - Devastating Charge3 levelsLevel 1
Charge bonus: +6Level 2
Charge bonus: +16Level 3
Charge bonus: +30Requires: TombstrikeSome creatures charge home with such fury that the very ground shakes beneath their feet. - Over My Dead Body2 levelsLevel 1
Speed: +8%Level 2
Speed: +8%
Hit points: +6%Requires: TombstrikeDeath is not an impedance to the strongest of wills. - Desertstrike
Replaces: "Tombstrike"
Ability: "Desertstrike"Requires all: Wound-Maker, Full Plate Armour, Devastating Charge, Over My Dead BodyBeware the scorpion's sting, hidden 'neath the desert sands yet always poised to strike.
- Training3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5
Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10
Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Assault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5
Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10
Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!" - Assassinate3 levelsLevel 1
Assassinate action: Additional 3% success chanceLevel 2 · rank 5
Assassinate action: Additional 8% success chanceLevel 3 · rank 10
Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them. - Canopic Jar Hoarder3 levelsLevel 1
Canopic Jars generated: 5 per turn
Canopic Jars gained post-battle +1% (own army)Level 2
Canopic Jars generated: 10 per turn
Canopic Jars gained post-battle +2% (own army)Level 3
Canopic Jars generated: 15 per turn
Canopic Jars gained post-battle +3% (own army)These jars contain the remains of many Liche Priests, which are useful for raising and binding a new force.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.