Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Master Necromancer (Vampires) unit card

Master Necromancer (Vampires)

Lord· Wizard Lord· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Master Necromancer (Vampires) is Vampire Counts and Undead Legions lord: 3,688 HP, armour 15, melee attack 30, melee defence 38, weapon strength 300. It costs 900 in the campaign and 350 in multiplayer. Unit key wh_main_vmp_cha_master_necromancer_0. Patch 9.0.4, from the game's data tables.

Health

3,688

bottom 1% of class

Armour

15

bottom 1% of class

Leadership

66

bottom 8% of class

Speed

34

bottom 8% of class

Melee attack

30

bottom 5% of class

Melee defence

38

bottom 35% of class

Weapon strength

210 base + 90 armour-piercing

300

bottom 12% of class

Charge bonus

15

bottom 4% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Lesser Raise DeadAugment · Good at defending spellcaster, Summoned units degrade over time…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Magical AnimusAugment · +16 Leadershipactive
  • Master of the DeadRegeneration (Area) · Effect intensity increases with each nearby entity death., Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Lore of magic

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0wh_main_vmp_cha_master_necromancer_0

  • Custom battle: now in the Undead Legions roster

Patch 9.0wh_main_vmp_cha_master_necromancer_4

  • Custom battle: now in the Undead Legions roster

Patch 9.0wh_main_vmp_cha_master_necromancer_5

  • Custom battle: now in the Undead Legions roster

Patch 9.0wh_dlc04_vmp_cha_master_necromancer_1

  • Custom battle: now in the Undead Legions roster

Patch 9.0wh_dlc04_vmp_cha_master_necromancer_2

  • Custom battle: now in the Undead Legions roster

Patch 9.0wh_dlc04_vmp_cha_master_necromancer_3

  • Custom battle: now in the Undead Legions roster

Master Necromancer (Vampires) skill tree

55 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Master Necromancer (Vampires)'s skills

  1. Barded Nightmare
  2. Hellsteed
  3. Corpse Cart
  4. Corpse Cart (Balefire)
  5. Corpse Cart (Unholy Lodestone)
  6. Master of the Dead
  7. Grave Ward
  8. Aura of Dark Majesty
  9. Dark Pact
  10. Soldiers of Renown
  11. Immortality
  12. Mentor
  1. Graveborn Expansion
  2. Bound in Death
  3. The Unwearied Dead
  4. One Voice in Death
  5. Sustained Unlife
  6. Necromantic Supremacy
  7. Lord of the Scourge
  8. Thrall Master
  1. Invocation of Nehek
  2. The Curse of Undeath
  3. Vanhel's Danse Macabre
  4. Gaze of Nagash
  5. Raise Dead
  6. Evasion
  7. Curse of Years
  8. Wind of Death
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Aura of Supremacy
  2. The Unliving Host
  3. Call of the Night
  4. Evil Souls
  5. Creatures of the Night
  6. Waking Dead
  7. Carriages of Death
  8. Magical Animus
  9. Legions of Dead
  10. Dread Knights
  11. Deadly Power
  12. Flying Horrors
  13. Undeath Resurgent
  1. The Restless Dead
  2. Undying Horde
  3. Children of the Night
  4. Darkling Skies
  5. Ancient Cunning
  6. Immortal Horror
  7. Lightning Strike
  8. Guile & Glamour
  9. Necrarch
  10. Eternal Warden
  11. Uncanny Prescience

Every version of Master Necromancer (Vampires)

6 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Counts, Undead LegionsWizard Lord3,6881156634303830015900175wh_main_vmp_cha_master_necromancer_0
Vampire Counts, Undead LegionsWizard Lord4,168115661053038300351,215210wh_main_vmp_cha_master_necromancer_4
Vampire Counts, Undead LegionsWizard Lord4,1681456678303830035990190wh_main_vmp_cha_master_necromancer_5
Vampire Counts, Undead LegionsWizard Lord5,7081456623333330012900175wh_dlc04_vmp_cha_master_necromancer_1
Vampire Counts, Undead LegionsWizard Lord5,7081456623333330012990190wh_dlc04_vmp_cha_master_necromancer_2
Vampire Counts, Undead LegionsWizard Lord5,70814566233333300121,080210wh_dlc04_vmp_cha_master_necromancer_3

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.