Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
The Khepra Guard (Tomb Guard) unit card

The Khepra Guard (Tomb Guard)

Melee infantry· Sword Infantry· Tier 3· 120 models at Ultra sizeRegiment of Renown

Health

82 per model

9,840

top 26% of class

Armour

70

top 40% of class

Leadership

75

top 46% of class

Speed

28

bottom 7% of class

Melee attack

41

top 25% of class

Melee defence

51

top 13% of class

Weapon strength

33 base + 9 armour-piercing, +9 vs infantry

42

top 35% of class

Charge bonus

15

bottom 38% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive
  • RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassive

Who can field it

  • Khemri
  • Host of Nagash

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.