
Health
3,972
Armour
30
Leadership
60
Speed
40
Melee attack
34
Melee defence
38
Weapon strength
260 base + 140 armour-piercing
400
Charge bonus
15
Ranged
Range
180 m
Ammunition
45
Missile damage
60 base + 180 AP
240
Reload time
8 s
Damage per 10 s
300
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
Enchanted BallisticsAugment (Area) · +60 Accuracy, +20 Reload SkillactiveEnchanted BallisticsAugment (Area)+60 Accuracy+20 Reload SkillCooldown 90 s · Duration 32 s · Range 55 mThese particular balls give the shooter a magical advantage over their targets.
Cackle FruitMagic Missile · -48% speed, Requires line of sight to the target…activeCackle FruitMagic Missile-48% speedRequires line of sight to the targetPowerful explosionCooldown 90 s · 3 uses · Wind-up 0.4 sThese particular eggs bog the foe down in ectoplasmic goo, slowing their charge and leaving them prone.
Bomb-ThrowMagic Missile · Strong vs units with 25 or more entities, Causes damage to combatantsactiveBomb-ThrowMagic MissileStrong vs units with 25 or more entitiesCauses damage to combatantsCooldown 60 s · 4 uses · Wind-up 0.4 sSupernatural reserves of strength can be brought to bear with devastating effect.
More Powder!Augment · Replenishes ammunitionactiveMore Powder!AugmentReplenishes ammunitionCooldown 60 s · Duration 10 s · 4 uses"Where's that powder monkey? Get him up 'ere now!"
Dead EyesAugment (Area) · +10% Armour-Piercing Missile Damage, +10% Base Missile DamagepassiveDead EyesAugment (Area)+10% Armour-Piercing Missile Damage+10% Base Missile DamagePassive · Range 55 mWhat dead eyes see can never be unseen, nor spoken of.
Black Powder AplentyAugment · +30% Armour-Piercing Missile Damage, +30% Base Missile Damage…passiveBlack Powder AplentyAugment+30% Armour-Piercing Missile Damage+30% Base Missile Damage+30% Armour-Piercing Explosive Damage+30% Base Explosive DamagePassiveBecause you can never have too much.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Gunnery Wight skill tree
24 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Rotting PrometheanRotting PrometheanUnlocks at rank 9
Mount: Rotting Promethean
Lucky CharmLucky CharmUnlocks at rank 4
Missile resistance: 15%
TenacityTenacityUnlocks at rank 9
Hit points: +8%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Cackle FruitCackle Fruit
Ability: "Cackle Fruit"
Enchanted BallisticsEnchanted Ballistics
Ability: "Enchanted Ballistics"
Powder KegPowder Keg
Cooldown: -15% to "More Powder!"
Ability number of uses: +1 for "More Powder!"
Dead EyesDead Eyes
Passive ability: "Dead Eyes"
Shark BaitShark Bait3 levelsLevel 1
Melee defence: +4
Hit points: +5%
Melee defence: +8
Hit points: +8%
Melee defence: +12
Hit points: +10%
Utility BeltUtility Belt
Cooldown: -15% to "Cackle Fruit" and "Pyromaniac"
Ability number of uses: +1 for "Cackle Fruit" and "Pyromaniac"
Always ReadyAlways Ready
Ammunition: +8%
Speed: +8%
Blacker PowderBlacker Powder3 levelsLevel 1
Missile strength: +6%
Missile strength: +9%
Missile strength: +12%
Powder MonkeyPowder Monkey3 levelsLevel 1
Reload time reduction: +6%
Reload time reduction: +9%
Reload time reduction: +12%
BlunderbussBlunderbuss3 levelsLevel 1
"Blunderbuss Shot" ammunition (increased number of projectiles)
Range: -20%
"Blunderbuss Shot" ammunition (increased number of projectiles)
Range: -10%
"Blunderbuss Shot" ammunition (increased number of projectiles)
GunsightGunsight3 levelsLevel 1
Armour-piercing missile damage: +14%
Range: +10%
Armour-piercing missile damage: +28%
Range: +10%
Armour-piercing missile damage: +40%
Range: +10%
PyromaniacPyromaniac
Replaces: "Bomb-Throw"
Ability: "Pyromaniac"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Boost IncomeBoost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)
Steal TechnologySteal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3
Steal Technology action: Research rate is increased by an additional 6
Steal Technology action: Research rate is increased by an additional 10
Damage BuildingDamage Building3 levelsLevel 1
Damage Building action: Additional 5% damage caused
Damage Building action: Additional 15% damage caused
Damage Building action: Additional 30% damage caused
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Gunnery Wight
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire Coast, Undead LegionsSupport Specialist | 3,972 | 1 | 30 | 60 | 40 | 34 | 38 | 400 | 15 | 1,000 | 250 | wh2_dlc11_cst_cha_gunnery_wight_0 |
| Vampire Coast, Undead LegionsSupport Specialist | 4,980 | 1 | 120 | 60 | 45 | 38 | 46 | 350 | 30 | 1,000 | 275 | wh2_dlc11_cst_cha_gunnery_wight_1 |
Who can field it
- The Awakened
- Host of Nagash
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc29_cst_cha_gunnery_wight_0_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.