
Gunnery Wight
Hero· Support Specialist· 1 model at Ultra size
Comes with Vampire Coast(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Gunnery Wight is Vampire Coast and Undead Legions hero: 3,972 HP, armour 30, melee attack 34, melee defence 38, weapon strength 400, range 180 m, missile damage 300 per 10 s for the whole unit. It costs 1,000 in the campaign and 600 in multiplayer. It comes with Vampire Coast. Unit key wh2_dlc11_cst_cha_gunnery_wight_0. Patch 9.0.4, from the game's data tables.
Health
3,972
Armour
30
Leadership
60
Speed
40
Melee attack
34
Melee defence
38
Weapon strength
260 base + 140 armour-piercing
400
Charge bonus
15
Ranged
Range
180 m
Ammunition
45
Missile damage
60 base + 180 AP
240
Reload time
8 s
Damage per 10 s
300
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- Enchanted BallisticsAugment (Area) · +60 Accuracy, +20 Reload SkillactiveEnchanted BallisticsAugment (Area)+60 Accuracy+20 Reload SkillCooldown 90 s · Duration 32 s · Range 55 mThese particular balls give the shooter a magical advantage over their targets.
- Cackle FruitMagic Missile · -48% speed, Requires line of sight to the target…activeCackle FruitMagic Missile-48% speedRequires line of sight to the targetPowerful explosionCooldown 90 s · 3 uses · Wind-up 0.4 sThese particular eggs bog the foe down in ectoplasmic goo, slowing their charge and leaving them prone.
- Bomb-ThrowMagic Missile · Strong vs units with 25 or more entities, Causes damage to combatantsactiveBomb-ThrowMagic MissileStrong vs units with 25 or more entitiesCauses damage to combatantsCooldown 60 s · 4 uses · Wind-up 0.4 sSupernatural reserves of strength can be brought to bear with devastating effect.
- More Powder!Augment · Replenishes ammunitionactiveMore Powder!AugmentReplenishes ammunitionCooldown 60 s · Duration 10 s · 4 uses"Where's that powder monkey? Get him up 'ere now!"
- Dead EyesAugment (Area) · +10% Armour-Piercing Missile Damage, +10% Base Missile DamagepassiveDead EyesAugment (Area)+10% Armour-Piercing Missile Damage+10% Base Missile DamagePassive · Range 55 mWhat dead eyes see can never be unseen, nor spoken of.
- Black Powder AplentyAugment · +30% Armour-Piercing Missile Damage, +30% Base Missile Damage…passiveBlack Powder AplentyAugment+30% Armour-Piercing Missile Damage+30% Base Missile Damage+30% Armour-Piercing Explosive Damage+30% Base Explosive DamagePassiveBecause you can never have too much.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Counters
Good against
- Heavily armoured units — 180 of 240 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rogue Idol · Vampire Coast: Rotting Leviathan, Rotting Prometheans
- Lightly armoured units without shields — 300 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Vampire Coast: Zombie Pirate Deckhand Mob, Animated Hulks
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Vampire Coast: Mournguls, Rotting Leviathan
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Vampire Coast: Zombie Pirate Gunnery Mob (Hand Cannons), Sartosa Militia
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Gunnery Wight skill tree
23 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Rotting PrometheanRotting PrometheanUnlocks at rank 10
- Mount: Rotting Promethean
- Lucky CharmLucky CharmUnlocks at rank 5
- Missile resistance: 15%
- TenacityTenacityUnlocks at rank 10
- Hit points: +8%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Cackle FruitCackle Fruit
- Ability: "Cackle Fruit"
- Enchanted BallisticsEnchanted Ballistics
- Ability: "Enchanted Ballistics"
- Powder KegPowder Keg
- Cooldown: -15% to "More Powder!"
- Ability number of uses: +1 for "More Powder!"
- Dead EyesDead Eyes
- Passive ability: "Dead Eyes"
- Shark BaitShark Bait3 levelsLevel 1
- Melee defence: +4
- Hit points: +5%
- Melee defence: +8
- Hit points: +8%
- Melee defence: +12
- Hit points: +10%
- Utility BeltUtility Belt
- Cooldown: -15% to "Cackle Fruit" and "Pyromaniac"
- Ability number of uses: +1 for "Cackle Fruit" and "Pyromaniac"
- Always ReadyAlways Ready
- Ammunition: +8%
- Speed: +8%
- Blacker PowderBlacker Powder3 levelsLevel 1
- Missile strength: +6%
- Missile strength: +9%
- Missile strength: +12%
- Powder MonkeyPowder Monkey3 levelsLevel 1
- Reload time reduction: +6%
- Reload time reduction: +9%
- Reload time reduction: +12%
- BlunderbussBlunderbuss3 levelsLevel 1
- "Blunderbuss Shot" ammunition (increased number of projectiles)
- Range: -20%
- "Blunderbuss Shot" ammunition (increased number of projectiles)
- Range: -10%
- "Blunderbuss Shot" ammunition (increased number of projectiles)
- GunsightGunsight3 levelsLevel 1
- Armour-piercing missile damage: +14%
- Range: +10%
- Armour-piercing missile damage: +28%
- Range: +10%
- Armour-piercing missile damage: +40%
- Range: +10%
- PyromaniacPyromaniac
- Replaces: "Bomb-Throw"
- Ability: "Pyromaniac"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Boost IncomeBoost Income3 levelsLevel 1
- Boost Income action: Income is modified by an additional 2%
- Boost Income action: Income is modified by an additional 4%
- Boost Income action: Income is modified by an additional 6%
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Gunnery Wight
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire Coast, Undead LegionsSupport Specialist | 3,972 | 1 | 30 | 60 | 40 | 34 | 38 | 400 | 15 | 1,000 | 250 | wh2_dlc11_cst_cha_gunnery_wight_0 |
| Vampire Coast, Undead LegionsSupport Specialist | 4,980 | 1 | 120 | 60 | 45 | 38 | 46 | 350 | 30 | 1,000 | 275 | wh2_dlc11_cst_cha_gunnery_wight_1 |
Who can field it
- Vampire Coast · The Awakened
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc29_cst_cha_gunnery_wight_0_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.