Gunnery Wight skill tree & build planner
23 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Rotting PrometheanUnlocks at rank 10Mount: Rotting PrometheanThe unnatural speed and brutality of a reanimated Promethean makes it the ideal mount for any Undead, battle-mongering pirate.
- Lucky CharmUnlocks at rank 5Missile resistance: 15%"It's a rabbit's foot. A rabbit. No… Oh never mind - it brings me luck. It does! Trust me!"
- TenacityUnlocks at rank 10Hit points: +8%You'd better kill this one or they'll keep coming back until one of you is dead. Even then, there's no guarantee it'll be over!
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Cackle FruitAbility: "Cackle Fruit"Being shot at whilst covered in a foul, sticky mess is no picnic.
- Enchanted BallisticsAbility: "Enchanted Ballistics"Requires: Cackle FruitAssuming you get it right and your shot doesn't turn to flowers on impact, these little extras tend to bring advantage.
- Powder KegCooldown: -15% to "More Powder!"Ability number of uses: +1 for "More Powder!"Requires: Cackle Fruit"If all else fails, shoot it squarely and dive into the drink!"
- Dead EyesPassive ability: "Dead Eyes"Requires: Cackle Fruit…literally, though they never miss.
- Shark Bait3 levelsLevel 1Melee defence: +4Hit points: +5%Level 2Melee defence: +8Hit points: +8%Level 3Melee defence: +12Hit points: +10%Requires: Cackle Fruit…because once they're in the water, you want your targets to stay there… forever.
- Utility BeltCooldown: -15% to "Cackle Fruit" and "Pyromaniac"Ability number of uses: +1 for "Cackle Fruit" and "Pyromaniac"Requires: 4 skill points across Enchanted Ballistics, Powder Keg, Dead Eyes, Shark BaitKeep your tools on you at all times - you never know when you'll need them.
- Always ReadyAmmunition: +8%Speed: +8%Death is always just a shot away.
- Blacker Powder3 levelsLevel 1Missile strength: +6%Level 2Missile strength: +9%Level 3Missile strength: +12%Requires: Always Ready"It's got a few secret ingredients. No, I won't tell you what they are, but the results will speak for themselves."
- Powder Monkey3 levelsLevel 1Reload time reduction: +6%Level 2Reload time reduction: +9%Level 3Reload time reduction: +12%Requires: Always Ready"Get more ammo up here, NOW!!!!!!!!"
- Blunderbuss3 levelsLevel 1"Blunderbuss Shot" ammunition (increased number of projectiles)Range: -20%Level 2"Blunderbuss Shot" ammunition (increased number of projectiles)Range: -10%Level 3"Blunderbuss Shot" ammunition (increased number of projectiles)Requires: Always Ready"The recoil's a nightmare, but you can't deny the end result!"
- Gunsight3 levelsLevel 1Armour-piercing missile damage: +14%Range: +10%Level 2Armour-piercing missile damage: +28%Range: +10%Level 3Armour-piercing missile damage: +40%Range: +10%Requires: Always ReadyA clever arrangement of lenses makes the target seem just that bit closer.
- PyromaniacReplaces: "Bomb-Throw"Ability: "Pyromaniac"Requires: 4 skill points across Blacker Powder, Powder Monkey, Blunderbuss, GunsightSome beings just want to see the world burn.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Boost Income3 levelsLevel 1Boost Income action: Income is modified by an additional 2%Level 2 · rank 5Boost Income action: Income is modified by an additional 4%Level 3 · rank 10Boost Income action: Income is modified by an additional 6%Such magic-users may be wise and able to offer sage advice, especially if they have scried the region.
- Steal Technology3 levelsLevel 1Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Gunnery Wight · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,972 | 3,972 |
| Armour | 30 | 30 |
| Leadership | 60 | 60 |
| Speed | 40 | 40 |
| Melee attack | 34 | 34 |
| Melee defence | 38 | 38 |
| Weapon strength | 400 | 400 |
| … armour-piercing | 140 | 140 |
| Charge bonus | 15 | 15 |
| Missile damage | 240 | 240 |
| Range | 180 | 180 |
| Ammunition | 45 | 45 |
| Reload time (s) | 8 | 8 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
