Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
The Feasters in the Dusk (Crypt Ghouls) unit card

The Feasters in the Dusk (Crypt Ghouls)

Melee infantry· Cudgel Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown

Health

75 per model

9,000

bottom 48% of class

Armour

30

bottom 33% of class

Leadership

64

bottom 34% of class

Speed

42

top 19% of class

Melee attack

41

top 25% of class

Melee defence

32

bottom 39% of class

Weapon strength

32 base + 8 armour-piercing

40

top 41% of class

Charge bonus

16

bottom 40% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Stalk

    This unit can move hidden in any terrain.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • Host of Nagash
  • The Drakenhof Conclave

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.