Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Feasters in the Dusk (Crypt Ghouls) unit card

The Feasters in the Dusk (Crypt Ghouls)

Melee infantry· Cudgel Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown

Comes with The Grim & The Grave(Warhammer I)

Duel it in the combat calculator →

The Feasters in the Dusk (Crypt Ghouls) are Vampire Counts and Undead Legions melee infantry: 9,000 HP across 120 models, armour 30, melee attack 41, melee defence 32, weapon strength 40. It costs 800 in the campaign and in multiplayer. They come with The Grim & The Grave. Unit key wh_dlc04_vmp_inf_feasters_in_the_dusk_0. Patch 9.0.4, from the game's data tables.

Health

75 per model

9,000

bottom 48% of class

Armour

30

bottom 33% of class

Leadership

64

bottom 34% of class

Speed

42

top 19% of class

Melee attack

41

top 25% of class

Melee defence

32

bottom 39% of class

Weapon strength

32 base + 8 armour-piercing

40

top 41% of class

Charge bonus

16

bottom 40% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Stalk

    This unit can move hidden in any terrain.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 24.7% of the game's 194 infantry units in melee. Per 1,000 gold: 178.6 damage per second against Chaos Warriors; it lasts 38.3 s against one unit of them.

Beats, at a similar price: Skin Wolves (6.23× faster), Warp-Grinders (4.83× faster), Gorgers (3.11× faster)

Loses to, at a similar price: Greatswords (2.55× slower), Chaos Warriors (2.34× slower), Chaos Warriors of Nurgle (2.31× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. Vampire Counts units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.