
Grand Cathay rituals
31 rituals · Grand Cathay roster · patch 9.0
Ancient Knowledge

Tiger Ingenuity
No cost listed

Tiger Ingenuity II
No cost listed
Tiger Ingenuity III
No cost listed

Tiger Relentlessness
No cost listed

Tiger Relentlessness II
No cost listed
Tiger Relentlessness III
No cost listed

Tiger Speed
No cost listed

Tiger Speed II
No cost listed
Tiger Speed III
No cost listed
Matters of State

Astromantic Boon
3 Steel
Cooldown 5 turns · Lasts 5 turns
Cooldown: -25% to all spells
Winds of Magic cost: -20% for all spells
Winds of Magic power reserve: +5 per turn

Battle Harmony Supremacy
3 Steel3 Stone
Lasts 10 turns
Unit counts as both a Yin and Yang unit for activating Battle Harmony (all units in army)

Celestial Emissary
6 Stone
Cooldown 5 turns

Celestial Intervention
6 Steel
Cooldown 5 turns · Lasts 7 turns
Attribute: 360 Missile Block (all units in army)
Army ability: "Celestial Intervention"
Ability number of uses: +3 for "Celestial Intervention"
Missile block chance: +15% (all units in army)
Speed: +45% (all units in army)

Command the Lesser Courts
4 Steel4 Stone

Commercial District
4 Stone
Cooldown 5 turns

Commission the Artisans
3 Stone
Cooldown 5 turns

Crackdown
2 Stone
Cooldown 5 turns

Diplomatic Deadlock
3 Steel
Cooldown 5 turns
Immune to diplomatic penalties from trespassing

Fiscal Treaties
6 Stone
Cooldown 5 turns · Lasts 20 turns
Income sent to Yuan Bo: +2500 per turn

Foreign Stratagem
6 Steel
Cooldown 5 turns

Fortress City
4 Steel
Cooldown 5 turns

Harmonic Restructuring
3 Stone
Cooldown 5 turns

Levy the Provinces
2 Steel
Cooldown 5 turns

Mask of Jade
5 Stone
Cooldown 5 turns

Masters of the Jade Court
5 Stone
Cooldown 5 turns

Meteor Gambit
7 Steel
Cooldown 5 turns

Reserve Conscription
5 Steel
Cooldown 5 turns

Rush Construction
2 Stone
Cooldown 5 turns

Structured Operation
2 Steel
Cooldown 5 turns
Your next Hero action is guaranteed to succeed

Supply Line Operations
3 Steel
Cooldown 5 turns · Lasts 7 turns
Campaign movement range: +20%
Enables replenishment in foreign territory (all units in army)
Ammunition: +50% (all units in army)
Leadership: +10 when in foreign territory (all units in army)
Unit Capacity Upgrade
Capacity Upgrade
250 Iron Favour
Army capacity: +1
Source: rituals, ritual_categories, resource_costs, ritual_payload_effect_bundles and effect bundles, patch 9.0, via the WH3-Dump export. Group names the game leaves blank are named after the category key (e.g. GREAT_GAME → “Great Game”). Rituals that only run a script show no effects here.