
Bloab Rotspawned
Hero· Wizard· 1 model at Ultra size
Comes with Lords of the End Times - Warriors of Chaos(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bloab Rotspawned is a legendary lord of Warriors of Chaos and Nurgle: 4,890 HP, armour 70, melee attack 41, melee defence 42, weapon strength 360. It costs 1,200 in the campaign and in multiplayer. It comes with Lords of the End Times - Warriors of Chaos. Unit key wh3_dlc29_chs_cha_bloab. Patch 9.0.4, from the game's data tables.
Health
4,890
Armour
70
Leadership
80
Speed
34
Melee attack
41
Melee defence
42
Weapon strength
140 base + 220 armour-piercing, +20 vs infantry
360
Charge bonus
16
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
Abilities
- Ravaging SwarmChain Hex · -24 Melee Defence, Will spread to enemies within the Spread Range metres of affected unit…activeRavaging SwarmChain Hex-24 Melee DefenceWill spread to enemies within the Spread Range metres of affected unitAffects up to five unitsCooldown 120 s · Duration 24 s · Wind-up 1 sBloab's swollen pall of of flies reaches out and engulfs his enemies, the creatures stinging, biting and infesting any flesh they can reach.
- Shielding SwarmChain Augment · +24 Melee Defence, +36% Missile Block Chance…activeShielding SwarmChain Augment+24 Melee Defence+36% Missile Block ChanceWill spread to friends within the Spread Range metres of affected unitAffects up to five unitsCooldown 120 s · Duration 30 s · Wind-up 1 sThe swarm coalesces, dense in the air, obscuring the target from sight, and from harm.
- Daemon FliesChain Direct Damage · Affects up to three units, Will spread to enemies within the Spread Range metres of affected unit…passiveDaemon FliesChain Direct DamageAffects up to three unitsWill spread to enemies within the Spread Range metres of affected unitTriggers when casting spellCauses damage to combatantsPassive · Duration 7 sResponding to vile, tainted winds, the flies are roused, agitated by the magic of the Urfather, seeking out the enemies of Nurgle.
- Cloud of FliesAugment · +9 Melee DefencepassiveCloud of FliesAugment+9 Melee DefencePassive · Cooldown 15 sThrough His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Warriors of Chaos: Putrid Blightkings, Chosen of Nurgle
- Heavily armoured units — 220 of 360 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Warriors of Chaos: Chaos Knights of Khorne, Chosen of Khorne
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Bloab Rotspawned skill tree
33 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Bloab Rotspawned's skills
- BilespurterBilespurterUnlocks at rank 2
- Mount: Bilespurter
- Foetid StenchFoetid Stench
- Passive ability: "Foetid Stench"
- Locus of VirulenceLocus of VirulenceUnlocks at rank 8
- Ability: "Locus of Virulence"
- Infernal ChampionInfernal ChampionUnlocks at rank 15
- Weapon strength: +10%
- Corrupt MageCorrupt MageUnlocks at rank 10
- Miscast base chance: +15% for all enemy spellcasters (enemy armies in local province)
- Winds of Magic power reserve: +3 per turn (own army)
- Aura of ChaosAura of ChaosUnlocks at rank 8
- Missile resistance: 10%
- Servant of DecayServant of DecayUnlocks at rank 1 · 3 levelsLevel 1
- Nurgle Authority: +1 (Hero's army)
- Tzeentch Authority: -1 (Hero's army)
- Nurgle Authority: +2 (Hero's army)
- Tzeentch Authority: -2 (Hero's army)
- Nurgle Authority: +3 (Hero's army)
- Tzeentch Authority: -3 (Hero's army)
- Lord of the Daemon FliesLord of the Daemon FliesUnlocks at rank 12
- Effect duration: +25% for "Miasma of Pestilence"
- Passive ability: "Daemon Flies"
- Cooldown: -25% to "Miasma of Pestilence"
- The Long ContagionThe Long Contagion
- Chance of a plague spreading: +10% (Hero's army)
- Plague duration: +1 turns (armies in province)
- Blightward CarapaceBlightward Carapace
- Unit mass: +25%
- Armour: +15
- Missile resistance: 10%
- Arcane ContaminationArcane Contamination
- Cooldown: +20% to enemy spells (enemy armies in local province)
- Enemy Winds of Magic power reserve capacity: -10 (enemy armies in local province)
- Spell resistance: -20% (enemy armies in local province)
- Perfected in FilthPerfected in Filth
- Passive ability: "Cloud of Flies" for Putrid Blightkings units (own army)
- Upkeep: -15% for Putrid Blightkings units (own army)
- Hit points: +10%
- Veil of FliesVeil of Flies
- Ability: "Ravaging Swarm Upgraded"
- Ability: "Shielding Swarm Upgraded"
- Campaign line of sight: -30% (enemy characters in province)
- Campaign movement range: -15% (enemy armies in local province)
- Bilious DeprivationBilious DeprivationUnlocks at rank 10
- Cooldown: -30% to "Bilespurt"
- Ability number of uses: +2 for "Bilespurt"
- Swollen SwarmSwollen Swarm2 levelsLevel 1
- Missile resistance: 7% for flying units (own army)
- Speed: +10% for flying units (own army)
- Missile resistance: 15% for flying units (own army)
- Speed: +20% for flying units (own army)
- Blessings of the Sky HostBlessings of the Sky Host2 levelsLevel 1
- Charge bonus: +10% for flying units (own army)
- Weapon strength: +7% for flying units (own army)
- Charge bonus: +20% for flying units (own army)
- Weapon strength: +15% for flying units (own army)
- Miasma of PestilenceMiasma of Pestilence2 levelsLevel 1
- Cooldown: -30% to "Miasma of Pestilence"
- Overcast spell: "Miasma of Pestilence Upgraded"
- Cooldown: -50% to "Miasma of Pestilence"
- Miscast base chance: -15% for "Miasma of Pestilence Upgraded"
- Overcast spell: "Miasma of Pestilence Upgraded"
- Winds of Magic cost: -1 for "Miasma of Pestilence"
- Winds of Magic cost: -1 for "Miasma of Pestilence Upgraded"
- Children of NurgleChildren of Nurgle
- Passive ability: "Children of Nurgle"
- Stream of CorruptionStream of Corruption3 levelsLevel 1
- Spell: "Stream of Corruption"
- Cooldown: -30% to "Stream of Corruption"
- Overcast spell: "Stream of Corruption Upgraded"
- Cooldown: -50% to "Stream of Corruption"
- Miscast base chance: -15% for "Stream of Corruption Upgraded"
- Overcast spell: "Stream of Corruption Upgraded"
- Winds of Magic cost: -1 for "Stream of Corruption"
- Winds of Magic cost: -2 for "Stream of Corruption Upgraded"
- Curse of the LeperCurse of the Leper3 levelsLevel 1
- Spell: "Curse of the Leper"
- Cooldown: -30% to "Curse of the Leper"
- Overcast spell: "Curse of the Leper Upgraded"
- Cooldown: -50% to "Curse of the Leper"
- Miscast base chance: -15% for "Curse of the Leper Upgraded"
- Overcast spell: "Curse of the Leper Upgraded"
- Winds of Magic cost: -2 for "Curse of the Leper"
- Winds of Magic cost: -3 for "Curse of the Leper Upgraded"
- Rancid VisitationsRancid Visitations3 levelsLevel 1
- Spell: "Rancid Visitations"
- Cooldown: -30% to "Rancid Visitations"
- Overcast spell: "Rancid Visitations Upgraded"
- Cooldown: -50% to "Rancid Visitations"
- Miscast base chance: -15% for "Rancid Visitations Upgraded"
- Overcast spell: "Rancid Visitations Upgraded"
- Winds of Magic cost: -2 for "Rancid Visitations"
- Winds of Magic cost: -3 for "Rancid Visitations Upgraded"
- EvasionEvasion
- Passive ability: "Evasion"
- Fleshy AbundanceFleshy Abundance3 levelsLevel 1
- Spell: "Fleshy Abundance"
- Cooldown: -30% to "Fleshy Abundance"
- Overcast spell: "Fleshy Abundance Upgraded"
- Cooldown: -50% to "Fleshy Abundance"
- Miscast base chance: -15% for "Fleshy Abundance Upgraded"
- Overcast spell: "Fleshy Abundance Upgraded"
- Winds of Magic cost: -2 for "Fleshy Abundance"
- Winds of Magic cost: -3 for "Fleshy Abundance Upgraded"
- Blight BoilBlight Boil3 levelsLevel 1
- Spell: "Blight Boil"
- Cooldown: -30% to "Blight Boil"
- Overcast spell: "Blight Boil Upgraded"
- Cooldown: -50% to "Blight Boil"
- Miscast base chance: -15% for "Blight Boil Upgraded"
- Overcast spell: "Blight Boil Upgraded"
- Winds of Magic cost: -2 for "Blight Boil"
- Winds of Magic cost: -3 for "Blight Boil Upgraded"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- ScoutingScouting3 levelsLevel 1
- Scouting action: Magic item drop chance is increased by an additional 5%
- Scouting action: Magic item drop chance is increased by an additional 10%
- Scouting action: Magic item drop chance is increased by an additional 15%
- Spread CorruptionSpread Corruption3 levelsLevel 1
- Spread Corruption action: Nurgle corruption is increased by an additional 1
- Spread Corruption action: Nurgle corruption is increased by an additional 2
- Spread Corruption action: Nurgle corruption is increased by an additional 3
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Bloab Rotspawned
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of Chaos, NurgleWizard | 4,890 | 1 | 70 | 80 | 34 | 41 | 42 | 360 | 16 | 1,200 | — | wh3_dlc29_chs_cha_bloab |
| Warriors of Chaos, NurgleWizard | 9,100 | 1 | 60 | 80 | 58 | 41 | 38 | 460 | 36 | 2,200 | — | wh3_dlc29_chs_cha_bloab_bilespurter |
Who can field it
- Nurgle · Poxmakers of Nurgle
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.