
Health
4,890
Armour
70
Leadership
80
Speed
34
Melee attack
41
Melee defence
42
Weapon strength
140 base + 220 armour-piercing, +20 vs infantry
360
Charge bonus
16
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
Abilities
Ravaging SwarmChain Hex · -24 Melee Defence, Will spread to enemies within the Spread Range metres of affected unit…activeRavaging SwarmChain Hex-24 Melee DefenceWill spread to enemies within the Spread Range metres of affected unitAffects up to five unitsCooldown 120 s · Duration 24 s · Wind-up 1 sBloab's swollen pall of of flies reaches out and engulfs his enemies, the creatures stinging, biting and infesting any flesh they can reach.
Shielding SwarmChain Augment · +24 Melee Defence, +36 Missile Block Chance…activeShielding SwarmChain Augment+24 Melee Defence+36 Missile Block ChanceWill spread to friends within the Spread Range metres of affected unitAffects up to five unitsCooldown 120 s · Duration 30 s · Wind-up 1 sThe swarm coalesces, dense in the air, obscuring the target from sight, and from harm.
Daemon FliesChain Direct Damage · Affects up to three units, Will spread to enemies within the Spread Range metres of affected unit…passiveDaemon FliesChain Direct DamageAffects up to three unitsWill spread to enemies within the Spread Range metres of affected unitTriggers when casting spellCauses damage to combatantsPassive · Duration 7 sResponding to vile, tainted winds, the flies are roused, agitated by the magic of the Urfather, seeking out the enemies of Nurgle.
Cloud of FliesAugment · +9 Melee DefencepassiveCloud of FliesAugment+9 Melee DefencePassive · Cooldown 15 sThrough His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Patch changes
Bloab Rotspawned skill tree
68 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
wh3_dlc29_skill_chs_bloab_mount_bilespurterwh3_dlc29_skill_chs_bloab_mount_bilespurterUnlocks at rank 1
Mount: Bilespurter
Voice of the Dark GodsVoice of the Dark Gods
Leadership aura size: +40%
Hearts of IronHearts of Iron
Vigour loss reduction: -15% (Lord's army)
Foetid StenchFoetid Stench
Passive ability: "Foetid Stench"
Locus of VirulenceLocus of Virulence
Ability: "Locus of Virulence"
Corrupt MageCorrupt Mage
Miscast base chance: +15% for all enemy spellcasters (enemy armies in local province)
Winds of Magic power reserve: +3 per turn (own army)
Aura of ChaosAura of ChaosUnlocks at rank 7
Missile resistance: 10%
Lord of PestilenceLord of Pestilence3 levelsLevel 1
Nurgle Authority: +2 (Lord's army)
Tzeentch Authority: -2 (Lord's army)
Nurgle Authority: +3 (Lord's army)
Tzeentch Authority: -2 (Lord's army)
Nurgle Authority: +4 (Lord's army)
Tzeentch Authority: -4 (Lord's army)
Soldiers of RenownSoldiers of Renown3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Lord of the Daemon FliesLord of the Daemon Flies
Effect duration: +25% for "Miasma of Pestilence"
Passive ability: ""
Cooldown: -25% to "Miasma of Pestilence"
The Long ContagionThe Long Contagion
Chance of a plague spreading: +10% (Hero's army)
Plague duration: +1 turns (armies in province)
Blightward CarapaceBlightward Carapace
Unit mass: +25%
Armour: +15
Missile resistance: 10%
Arcane ContaminationArcane Contamination
Cooldown: +20% to enemy spells (enemy armies in local province)
Enemy Winds of Magic power reserve capacity: -10 (enemy armies in local province)
Spell resistance: -20% (enemy armies in local province)
Perfected in FilthPerfected in Filth
Passive ability: "Cloud of Flies" for Putrid Blightkings units (own army)
Upkeep: -15% for Putrid Blightkings units (own army)
Hit points: +10%
Veil of FliesVeil of Flies
Ability: " Upgraded"
Campaign line of sight: -30% (enemy characters in province)
Campaign movement range: -15% (enemy armies in local province)
Bilious DeprivationBilious Deprivation
Cooldown: -30% to ""
Ability number of uses: +2 for ""
Swollen SwarmSwollen Swarm2 levelsLevel 1
Missile resistance: 7% for flying units (own army)
Speed: +10% for flying units (own army)
Missile resistance: 15% for flying units (own army)
Speed: +20% for flying units (own army)
Blessings of the Sky HostBlessings of the Sky Host2 levelsLevel 1
Charge bonus: +10% for flying units (own army)
Weapon strength: +7% for flying units (own army)
Charge bonus: +20% for flying units (own army)
Weapon strength: +15% for flying units (own army)
The Plague MarchThe Plague March
Campaign movement range: +5% (Lord's army)
Upkeep: -10% (Lord's army)
Patron of Mortal LegionsPatron of Mortal Legions2 levelsLevel 1
Casualty replenishment rate: +5% for non-Daemonic units (Lord's army)
Speed: +5% for non-Daemonic units (Lord's army)
Casualty replenishment rate: +10% for non-Daemonic units (Lord's army)
Speed: +10% for non-Daemonic units (Lord's army)
The Living BlightThe Living Blight2 levelsLevel 1
Daemons Reforged: +5% chance for destroyed Daemons of Nurgle units to be restored after battle (Lord's army)
Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Daemons Reforged: +10% chance for destroyed Daemons of Nurgle units to be restored after battle (Lord's army)
Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Miasma of PestilenceMiasma of Pestilence2 levelsLevel 1
Cooldown: -30% to "Miasma of Pestilence"
Overcast spell: "Miasma of Pestilence Upgraded"
Cooldown: -50% to "Miasma of Pestilence"
Miscast base chance: -15% for "Miasma of Pestilence Upgraded"
Overcast spell: "Miasma of Pestilence Upgraded"
Winds of Magic cost: -1 for "Miasma of Pestilence"
Winds of Magic cost: -2 for "Miasma of Pestilence Upgraded"
Children of NurgleChildren of Nurgle
Passive ability: "Children of Nurgle"
Stream of CorruptionStream of Corruption2 levelsLevel 1
Cooldown: -30% to "Stream of Corruption"
Overcast spell: "Stream of Corruption Upgraded"
Cooldown: -50% to "Stream of Corruption"
Miscast base chance: -15% for "Stream of Corruption Upgraded"
Overcast spell: "Stream of Corruption Upgraded"
Winds of Magic cost: -1 for "Stream of Corruption"
Winds of Magic cost: -2 for "Stream of Corruption Upgraded"
Curse of the LeperCurse of the Leper2 levelsLevel 1
Cooldown: -30% to "Curse of the Leper"
Spell: "Curse of the Leper"
Overcast spell: "Curse of the Leper Upgraded"
Cooldown: -50% to "Curse of the Leper"
Miscast base chance: -15% for "Curse of the Leper Upgraded"
Overcast spell: "Curse of the Leper Upgraded"
Winds of Magic cost: -2 for "Curse of the Leper"
Winds of Magic cost: -3 for "Curse of the Leper Upgraded"
Rancid VisitationsRancid Visitations2 levelsLevel 1
Cooldown: -30% to "Rancid Visitations"
Spell: "Rancid Visitations"
Overcast spell: "Rancid Visitations Upgraded"
Cooldown: -50% to "Rancid Visitations"
Miscast base chance: -15% for "Rancid Visitations Upgraded"
Overcast spell: "Rancid Visitations Upgraded"
Winds of Magic cost: -2 for "Rancid Visitations"
Winds of Magic cost: -3 for "Rancid Visitations Upgraded"
EvasionEvasion
Passive ability: "Evasion"
Fleshy AbundanceFleshy Abundance2 levelsLevel 1
Cooldown: -30% to "Fleshy Abundance"
Spell: "Fleshy Abundance"
Overcast spell: "Fleshy Abundance Upgraded"
Cooldown: -50% to "Fleshy Abundance"
Miscast base chance: -15% for "Fleshy Abundance Upgraded"
Overcast spell: "Fleshy Abundance Upgraded"
Winds of Magic cost: -2 for "Fleshy Abundance"
Winds of Magic cost: -3 for "Fleshy Abundance Upgraded"
Blight BoilBlight Boil2 levelsLevel 1
Cooldown: -30% to "Blight Boil"
Spell: "Blight Boil"
Overcast spell: "Blight Boil Upgraded"
Cooldown: -50% to "Blight Boil"
Miscast base chance: -15% for "Blight Boil Upgraded"
Overcast spell: "Blight Boil Upgraded"
Winds of Magic cost: -2 for "Blight Boil"
Winds of Magic cost: -3 for "Blight Boil Upgraded"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Dominating PresenceDominating Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Chaos VanguardChaos Vanguard3 levelsLevel 1
Melee attack: +4 for all non-Daemonic Infantry units (Lord's army)
Armour: +6 for all non-Daemonic Infantry units (Lord's army)
Melee attack: +6 for all non-Daemonic Infantry units (Lord's army)
Armour: +12 for all non-Daemonic Infantry units (Lord's army)
Melee attack: +8 for all non-Daemonic Infantry units (Lord's army)
Savage BloodlustSavage Bloodlust3 levelsLevel 1
Armour: +4 for all Daemonic melee units (Lord's army)
Armour: +8 for all Daemonic melee units (Lord's army)
Charge bonus: +8 for all Daemonic melee units (Lord's army)
Armour: +12 for all Daemonic melee units (Lord's army)
Charge bonus: +12 for all Daemonic melee units (Lord's army)
Warp FireWarp Fire3 levelsLevel 1
Melee defence: +4 for all Daemonic Missile and Flying units (Lord's army)
Melee defence: +6 for all Daemonic Missile and Flying units (Lord's army)
Missile strength: +8% for all Daemonic Missile units (Lord's army)
Speed: +4% for all Daemonic Flying units (Lord's army)
Melee defence: +8 for all Daemonic Missile and Flying units (Lord's army)
Missile strength: +12% for all Daemonic Missile units (Lord's army)
Speed: +6% for all Daemonic Flying units (Lord's army)
Hammer into AnvilHammer into Anvil3 levelsLevel 1
Charge bonus: +6 for all non-Daemonic Cavalry and Chariot units (Lord's army)
Charge bonus: +6 for all non-Daemonic Cavalry and Chariot units (Lord's army)
Melee defence: +6 for all non-Daemonic Cavalry and Chariot units (Lord's army)
Charge bonus: +12 for all non-Daemonic Cavalry and Chariot units (Lord's army)
Melee defence: +8 for all non-Daemonic Cavalry and Chariot units (Lord's army)
Monstrous StrengthMonstrous Strength3 levelsLevel 1
Weapon strength: +4% for all non-Daemonic war beasts, monstrous and monster units (Lord's army)
Melee attack: +6 for all non-Daemonic war beasts, monstrous, and monster units (Lord's army)
Weapon strength: +6% for all non-Daemonic war beasts, monstrous and monster units (Lord's army)
Melee attack: +8 for all non-Daemonic war beasts, monstrous, and monster units (Lord's army)
Weapon strength: +10% for all non-Daemonic war beasts, monstrous and monster units (Lord's army)
DoomfireDoomfire3 levelsLevel 1
Ammunition: +10% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
Ammunition: +15% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
Missile strength: +8% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
Ammunition: +20% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
Missile strength: +12% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Legion of DoomLegion of Doom
Armour: +10 for all Infantry units (Rank 7 and above) (Lord's army)
Melee defence: +5 for all Infantry units (Rank 7 and above) (Lord's army)
Spell resistance: 20% for all Infantry units (Rank 7 and above) (Lord's army)
Speed & MaliceSpeed & Malice
Melee attack: +5 for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)
Speed: +10% for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)
Freakish MutationsFreakish Mutations
Leadership: +8 for all war beasts, monstrous and monster units (Rank 7 and above) (Lord's army)
Melee attack: +5 for all war beasts, monstrous, and monster units (Rank 7 and above) (Lord's army)
Ward save: +5% for all war beasts, monstrous and monster units (Rank 7 and above) (Lord's army)
Malevolent RangerMalevolent Ranger
Armour: +10 for all Missile units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for all Missile units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for all Missile units (Rank 7 and above) (Lord's army)
wh3_dlc25_skill_chs_lord_mnur_battle_rot_or_diewh3_dlc25_skill_chs_lord_mnur_battle_rot_or_die
Ability: ""
Replaces: "Rally!"
Route MarcherRoute Marcher
Campaign movement range: +5%
Route MarcherRoute Marcher
Campaign movement range: +5%
DespoilersDespoilers3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +5% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +10% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)
Serve or DieServe or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
Serve or DieServe or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Unit Upgrades cost: -5% for all units
Recruitment cost: -10% (Lord's army)
Unit Upgrades cost: -10% for all units
Recruitment cost: -15% (Lord's army)
LooterLooter3 levelsLevel 1
Income from looting settlements: +3% (Lord's army)
Income from looting settlements: +8% (Lord's army)
Income from looting settlements: +15% (Lord's army)
Devoted of ChaosDevoted of Chaos3 levelsLevel 1
Increased experience gain: +10% for units when fighting against the Forces of Order (Lord's army)
Increased experience gain: +15% for units when fighting against the Forces of Order (Lord's army)
Souls gained from battles: +10%
Increased experience gain: +20% for units when fighting against the Forces of Order (Lord's army)
Souls gained from battles: +15%
Blessed by BlightBlessed by Blight3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
RuinationRuination3 levelsLevel 1
Attrition suffered by defender: +10% when laying siege or encircling (local region)
Attrition suffered by defender: +20% when laying siege or encircling (local region)
Control: -4 (local enemy province)
Attrition suffered by defender: +40% when laying siege or encircling (local region)
Control: -8 (local enemy province)
CorruptionCorruption3 levelsLevel 1
Nurgle corruption: +1 (local province)
Nurgle corruption: +2 (local province)
Nurgle corruption: +4 (local province)
Unholy ResilienceUnholy Resilience
Casualty replenishment rate: +30% for this Lord
Wound recovery time: -1 turns
Unholy ResilienceUnholy Resilience
Casualty replenishment rate: +30% for this Lord
Wound recovery time: -1 turns
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Foetid GallipotFoetid Gallipot3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
DespoilersDespoilers3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +5% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +10% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)
Blessed by EvilBlessed by Evil3 levelsLevel 1
Post battle chance of stealing a magic item: +5%
Income from post-battle loot: +5%
Post battle chance of stealing a magic item: +10%
Income from post-battle loot: +10%
Post battle chance of stealing a magic item: +15%
Income from post-battle loot: +15%
Relentless AdvanceRelentless Advance3 levelsLevel 1
Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
PremonitionPremonition3 levelsLevel 1
Ambush defence chance: +10% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
Ambush defence chance: +20% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
Pestilential SpawningsPestilential Spawnings3 levelsLevel 1
Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Casualty replenishment rate: +2% (Lord's army)
Growth: +8 (local province)
Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Growth: +20 (local province)
Daemons Reforged: +15% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Growth: +36 (local province)
Disease BearerDisease Bearer
Souls gained from battles: +10%
Nurgle corruption: +1 (local province)
Campaign movement range: +5%
Income from post-battle loot: +10%
Renowned & FearedRenowned & Feared
Recruit rank: +1 (Lord's army)
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Upkeep: -8% (Lord's army)
Every version of Bloab Rotspawned
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of Chaos, NurgleWizard | 4,890 | 1 | 70 | 80 | 34 | 41 | 42 | 360 | 16 | 1,200 | — | wh3_dlc29_chs_cha_bloab |
| Warriors of Chaos, NurgleWizard | 9,100 | 1 | 60 | 80 | 58 | 41 | 38 | 460 | 36 | 2,200 | — | wh3_dlc29_chs_cha_bloab_bilespurter |
Who can field it
- Poxmakers of Nurgle
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.