Bloab Rotspawned skill tree & build planner
33 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- BilespurterUnlocks at rank 2Mount: BilespurterBloab's Maggoth drips in slime and cankerous sores, threatening to vomit forth a torrent of toxic acid to melt any unlucky foe in its path.
- Foetid StenchPassive ability: "Foetid Stench"
- Locus of VirulenceUnlocks at rank 8Ability: "Locus of Virulence"
- Infernal ChampionUnlocks at rank 15Weapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills.
- Corrupt MageUnlocks at rank 10Miscast base chance: +15% for all enemy spellcasters (enemy armies in local province)Winds of Magic power reserve: +3 per turn (own army)Magic and Chaos are eternally intertwined in a symbiotic storm of malevolent power.
- Aura of ChaosUnlocks at rank 8Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- Servant of DecayUnlocks at rank 1 · 3 levels · Starting skillLevel 1 · free at rank 1 · takenNurgle Authority: +1 (Hero's army)Tzeentch Authority: -1 (Hero's army)Level 2 · free at rank 11Nurgle Authority: +2 (Hero's army)Tzeentch Authority: -2 (Hero's army)Level 3 · free at rank 21Nurgle Authority: +3 (Hero's army)Tzeentch Authority: -3 (Hero's army)The armies of the Urfather spread their sickness with glee, earning Grandfather Nurgle's approval with every new infection.
- Lord of the Daemon FliesUnlocks at rank 12Effect duration: +25% for "Miasma of Pestilence"Passive ability: "Daemon Flies"Cooldown: -25% to "Miasma of Pestilence"Under the buzzing gaze of the Fly Lord, every battle is observed, endured, and learned from.
- The Long ContagionChance of a plague spreading: +10% (Hero's army)Plague duration: +1 turns (armies in province)Requires: Lord of the Daemon FliesOnce loosed, the plague lingers, deepens, and demands little to sustain.
- Blightward CarapaceUnit mass: +25%Armour: +15Missile resistance: 10%Requires: Lord of the Daemon FliesLayer upon layer of swollen filth turns shot and blade alike, leaving Bloab to advance unimpeded.
- Arcane ContaminationCooldown: +20% to enemy spells (enemy armies in local province)Enemy Winds of Magic power reserve capacity: -10 (enemy armies in local province)Spell resistance: -20% (enemy armies in local province)Requires: Lord of the Daemon FliesThe aether itself turns foul, stalling enemy sorcery and leaving spellcasters naked to corruption.
- Perfected in FilthPassive ability: "Cloud of Flies" for Putrid Blightkings units (own army)Upkeep: -15% for Putrid Blightkings units (own army)Hit points: +10%Requires: Lord of the Daemon FliesThose who endure long enough are perfected, untouched by filth, hardship, or decay.
- Veil of FliesAbility: "Ravaging Swarm Upgraded"Ability: "Shielding Swarm Upgraded"Campaign line of sight: -30% (enemy characters in province)Campaign movement range: -15% (enemy armies in local province)Requires: 3 skill points across The Long Contagion, Blightward Carapace, Arcane Contamination, Perfected in FilthA living cloud engulfs the host, spreading wider and shielding all beneath its buzzing veil.
- Bilious DeprivationUnlocks at rank 10Cooldown: -30% to "Bilespurt"Ability number of uses: +2 for "Bilespurt"The land is left barren and foul, denying the enemy strength, speed, and the means to recover.
- Swollen Swarm2 levelsLevel 1Missile resistance: 7% for flying units (own army)Speed: +10% for flying units (own army)Level 2Missile resistance: 15% for flying units (own army)Speed: +20% for flying units (own army)Requires: Bilious DeprivationDespite being bloated and laden with buboes the swarm flies with unnatural agility.
- Blessings of the Sky Host2 levelsLevel 1Charge bonus: +10% for flying units (own army)Weapon strength: +7% for flying units (own army)Level 2Charge bonus: +20% for flying units (own army)Weapon strength: +15% for flying units (own army)Requires: Bilious DeprivationFavoured by rot and borne aloft, the Sky Host strikes harder and tires far less as it descends.
- Miasma of Pestilence2 levelsLevel 1Cooldown: -30% to "Miasma of Pestilence"Overcast spell: "Miasma of Pestilence Upgraded"Level 2Cooldown: -50% to "Miasma of Pestilence"Miscast base chance: -15% for "Miasma of Pestilence Upgraded"Overcast spell: "Miasma of Pestilence Upgraded"Winds of Magic cost: -1 for "Miasma of Pestilence"Winds of Magic cost: -1 for "Miasma of Pestilence Upgraded"
- Children of NurglePassive ability: "Children of Nurgle"Requires: Miasma of Pestilence
- Stream of Corruption3 levelsLevel 1Spell: "Stream of Corruption"Level 2Cooldown: -30% to "Stream of Corruption"Overcast spell: "Stream of Corruption Upgraded"Level 3Cooldown: -50% to "Stream of Corruption"Miscast base chance: -15% for "Stream of Corruption Upgraded"Overcast spell: "Stream of Corruption Upgraded"Winds of Magic cost: -1 for "Stream of Corruption"Winds of Magic cost: -2 for "Stream of Corruption Upgraded"Requires: Miasma of Pestilence
- Curse of the Leper3 levelsLevel 1Spell: "Curse of the Leper"Level 2Cooldown: -30% to "Curse of the Leper"Overcast spell: "Curse of the Leper Upgraded"Level 3Cooldown: -50% to "Curse of the Leper"Miscast base chance: -15% for "Curse of the Leper Upgraded"Overcast spell: "Curse of the Leper Upgraded"Winds of Magic cost: -2 for "Curse of the Leper"Winds of Magic cost: -3 for "Curse of the Leper Upgraded"Requires: Miasma of Pestilence
- Rancid Visitations3 levelsLevel 1Spell: "Rancid Visitations"Level 2Cooldown: -30% to "Rancid Visitations"Overcast spell: "Rancid Visitations Upgraded"Level 3Cooldown: -50% to "Rancid Visitations"Miscast base chance: -15% for "Rancid Visitations Upgraded"Overcast spell: "Rancid Visitations Upgraded"Winds of Magic cost: -2 for "Rancid Visitations"Winds of Magic cost: -3 for "Rancid Visitations Upgraded"Requires: Miasma of Pestilence
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Children of Nurgle, Stream of Corruption, Curse of the Leper, Rancid Visitations
- Fleshy Abundance3 levelsLevel 1Spell: "Fleshy Abundance"Level 2Cooldown: -30% to "Fleshy Abundance"Overcast spell: "Fleshy Abundance Upgraded"Level 3Cooldown: -50% to "Fleshy Abundance"Miscast base chance: -15% for "Fleshy Abundance Upgraded"Overcast spell: "Fleshy Abundance Upgraded"Winds of Magic cost: -2 for "Fleshy Abundance"Winds of Magic cost: -3 for "Fleshy Abundance Upgraded"Requires: Evasion
- Blight Boil3 levelsLevel 1Spell: "Blight Boil"Level 2Cooldown: -30% to "Blight Boil"Overcast spell: "Blight Boil Upgraded"Level 3Cooldown: -50% to "Blight Boil"Miscast base chance: -15% for "Blight Boil Upgraded"Overcast spell: "Blight Boil Upgraded"Winds of Magic cost: -2 for "Blight Boil"Winds of Magic cost: -3 for "Blight Boil Upgraded"Requires: Evasion
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Magical Reserves, Fleshy Abundance, Blight Boil, Earthing
Campaign
- Scouting3 levelsLevel 1Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds.
- Spread Corruption3 levelsLevel 1Spread Corruption action: Nurgle corruption is increased by an additional 1Level 2 · rank 5Spread Corruption action: Nurgle corruption is increased by an additional 2Level 3 · rank 10Spread Corruption action: Nurgle corruption is increased by an additional 3The locals take notice and will be inspired or frightened into action.
- Steal Technology3 levelsLevel 1Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Bloab Rotspawned · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,890 | 4,890 |
| Armour | 70 | 70 |
| Leadership | 80 | 80 |
| Speed | 34 | 34 |
| Melee attack | 41 | 41 |
| Melee defence | 42 | 42 |
| Weapon strength | 360 | 360 |
| … armour-piercing | 220 | 220 |
| Charge bonus | 16 | 16 |
| Bonus vs infantry | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Nurgle Authority: +1 (Hero's army)
- Tzeentch Authority: -1 (Hero's army)
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Bloab Rotspawned (Lord).
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
