
Bloab Rotspawned skill planner
33 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- wh3_dlc29_skill_chs_bloab_mount_bilespurterUnlocks at rank 2
Mount: Bilespurter - Foetid Stench
Passive ability: "Foetid Stench" - Locus of VirulenceUnlocks at rank 8
Ability: "Locus of Virulence" - Infernal ChampionUnlocks at rank 15
Weapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills. - Corrupt MageUnlocks at rank 10
Miscast base chance: +15% for all enemy spellcasters (enemy armies in local province)
Winds of Magic power reserve: +3 per turn (own army)Magic and Chaos are eternally intertwined in a symbiotic storm of malevolent power. - Aura of ChaosUnlocks at rank 8
Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark. - Servant of DecayUnlocks at rank 1 · 3 levels · Starting skillLevel 1 · free at rank 1 · taken
Nurgle Authority: +1 (Hero's army)
Tzeentch Authority: -1 (Hero's army)Level 2 · free at rank 11
Nurgle Authority: +2 (Hero's army)
Tzeentch Authority: -2 (Hero's army)Level 3 · free at rank 21
Nurgle Authority: +3 (Hero's army)
Tzeentch Authority: -3 (Hero's army)The armies of the Urfather spread their sickness with glee, earning Grandfather Nurgle's approval with every new infection.
- Lord of the Daemon FliesUnlocks at rank 12
Effect duration: +25% for "Miasma of Pestilence"
Passive ability: ""
Cooldown: -25% to "Miasma of Pestilence"Under the buzzing gaze of the Fly Lord, every battle is observed, endured, and learned from. - The Long Contagion
Chance of a plague spreading: +10% (Hero's army)
Plague duration: +1 turns (armies in province)Requires: Lord of the Daemon FliesOnce loosed, the plague lingers, deepens, and demands little to sustain. - Blightward Carapace
Unit mass: +25%
Armour: +15
Missile resistance: 10%Requires: Lord of the Daemon FliesLayer upon layer of swollen filth turns shot and blade alike, leaving Bloab to advance unimpeded. - Arcane Contamination
Cooldown: +20% to enemy spells (enemy armies in local province)
Enemy Winds of Magic power reserve capacity: -10 (enemy armies in local province)
Spell resistance: -20% (enemy armies in local province)Requires: Lord of the Daemon FliesThe aether itself turns foul, stalling enemy sorcery and leaving spellcasters naked to corruption. - Perfected in Filth
Passive ability: "Cloud of Flies" for Putrid Blightkings units (own army)
Upkeep: -15% for Putrid Blightkings units (own army)
Hit points: +10%Requires: Lord of the Daemon FliesThose who endure long enough are perfected, untouched by filth, hardship, or decay. - Veil of Flies
Ability: " Upgraded"
Campaign line of sight: -30% (enemy characters in province)
Campaign movement range: -15% (enemy armies in local province)Requires 3 of: The Long Contagion, Blightward Carapace, Arcane Contamination, Perfected in FilthA living cloud engulfs the host, spreading wider and shielding all beneath its buzzing veil.
- Bilious DeprivationUnlocks at rank 10
Cooldown: -30% to ""
Ability number of uses: +2 for ""The land is left barren and foul, denying the enemy strength, speed, and the means to recover. - Swollen Swarm2 levelsLevel 1
Missile resistance: 7% for flying units (own army)
Speed: +10% for flying units (own army)Level 2
Missile resistance: 15% for flying units (own army)
Speed: +20% for flying units (own army)Requires: Bilious DeprivationDespite being bloated and laden with buboes the swarm flies with unnatural agility. - Blessings of the Sky Host2 levelsLevel 1
Charge bonus: +10% for flying units (own army)
Weapon strength: +7% for flying units (own army)Level 2
Charge bonus: +20% for flying units (own army)
Weapon strength: +15% for flying units (own army)Requires: Bilious DeprivationFavoured by rot and borne aloft, the Sky Host strikes harder and tires far less as it descends.
- Miasma of Pestilence2 levelsLevel 1
Cooldown: -30% to "Miasma of Pestilence"
Overcast spell: "Miasma of Pestilence Upgraded"Level 2
Cooldown: -50% to "Miasma of Pestilence"
Miscast base chance: -15% for "Miasma of Pestilence Upgraded"
Overcast spell: "Miasma of Pestilence Upgraded"
Winds of Magic cost: -1 for "Miasma of Pestilence"
Winds of Magic cost: -1 for "Miasma of Pestilence Upgraded" - Children of Nurgle
Passive ability: "Children of Nurgle"Requires: Miasma of Pestilence - Stream of Corruption3 levelsLevel 1
Spell: "Stream of Corruption"Level 2
Cooldown: -30% to "Stream of Corruption"
Overcast spell: "Stream of Corruption Upgraded"Level 3
Cooldown: -50% to "Stream of Corruption"
Miscast base chance: -15% for "Stream of Corruption Upgraded"
Overcast spell: "Stream of Corruption Upgraded"
Winds of Magic cost: -1 for "Stream of Corruption"
Winds of Magic cost: -2 for "Stream of Corruption Upgraded"Requires: Miasma of Pestilence - Curse of the Leper3 levelsLevel 1
Spell: "Curse of the Leper"Level 2
Cooldown: -30% to "Curse of the Leper"
Overcast spell: "Curse of the Leper Upgraded"Level 3
Cooldown: -50% to "Curse of the Leper"
Miscast base chance: -15% for "Curse of the Leper Upgraded"
Overcast spell: "Curse of the Leper Upgraded"
Winds of Magic cost: -2 for "Curse of the Leper"
Winds of Magic cost: -3 for "Curse of the Leper Upgraded"Requires: Miasma of Pestilence - Rancid Visitations3 levelsLevel 1
Spell: "Rancid Visitations"Level 2
Cooldown: -30% to "Rancid Visitations"
Overcast spell: "Rancid Visitations Upgraded"Level 3
Cooldown: -50% to "Rancid Visitations"
Miscast base chance: -15% for "Rancid Visitations Upgraded"
Overcast spell: "Rancid Visitations Upgraded"
Winds of Magic cost: -2 for "Rancid Visitations"
Winds of Magic cost: -3 for "Rancid Visitations Upgraded"Requires: Miasma of Pestilence - Evasion
Passive ability: "Evasion"Requires all: Children of Nurgle, Stream of Corruption, Curse of the Leper, Rancid Visitations - Fleshy Abundance3 levelsLevel 1
Spell: "Fleshy Abundance"Level 2
Cooldown: -30% to "Fleshy Abundance"
Overcast spell: "Fleshy Abundance Upgraded"Level 3
Cooldown: -50% to "Fleshy Abundance"
Miscast base chance: -15% for "Fleshy Abundance Upgraded"
Overcast spell: "Fleshy Abundance Upgraded"
Winds of Magic cost: -2 for "Fleshy Abundance"
Winds of Magic cost: -3 for "Fleshy Abundance Upgraded"Requires: Evasion - Blight Boil3 levelsLevel 1
Spell: "Blight Boil"Level 2
Cooldown: -30% to "Blight Boil"
Overcast spell: "Blight Boil Upgraded"Level 3
Cooldown: -50% to "Blight Boil"
Miscast base chance: -15% for "Blight Boil Upgraded"
Overcast spell: "Blight Boil Upgraded"
Winds of Magic cost: -2 for "Blight Boil"
Winds of Magic cost: -3 for "Blight Boil Upgraded"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Magical Reserves, Fleshy Abundance, Blight Boil, Earthing
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Spread Corruption3 levelsLevel 1
Spread Corruption action: Nurgle corruption is increased by an additional 1
Nurgle corruption: +1 (local province)Level 2 · rank 5
Spread Corruption action: Nurgle corruption is increased by an additional 2
Nurgle corruption: +2 (local province)Level 3 · rank 10
Spread Corruption action: Nurgle corruption is increased by an additional 3
Nurgle corruption: +3 (local province)The locals take notice and will be inspired or frightened into action. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
Nurgle Authority: +1 (Hero's army)
Tzeentch Authority: -1 (Hero's army)
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Bloab Rotspawned (Lord).
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.