Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Depth Guard unit card

Depth Guard

Melee infantry· Dual Axe Infantry· Tier 3· 60 models at Ultra size

Comes with Vampire Coast(Warhammer II)

Duel it in the combat calculator →

Depth Guard are Vampire Coast and Undead Legions melee infantry: 7,800 HP across 60 models, armour 90, melee attack 50, melee defence 36, weapon strength 64. It costs 1,200 in the campaign and 1,100 in multiplayer. They come with Vampire Coast. Unit key wh2_dlc11_cst_inf_depth_guard_0. Patch 9.0.4, from the game's data tables.

Health

130 per model

7,800

bottom 17% of class

Armour

90

top 27% of class

Leadership

60

bottom 19% of class

Speed

36

top 39% of class

Melee attack

50

top 7% of class

Melee defence

36

top 49% of class

Weapon strength

46 base + 18 armour-piercing, +5 vs infantry

64

top 6% of class

Charge bonus

30

top 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 24.9% of the game's 194 infantry units in melee. Per 1,000 gold: 210 damage per second against Chaos Warriors; it lasts 43.9 s against one unit of them.

Beats, at a similar price: Skin Wolves (5.41× faster), Skin Wolves (Armoured) (4.92× faster), Lahmian Handmaidens (Death) (2.28× faster)

Loses to, at a similar price: Greatswords (3.05× slower), Har Ganeth Executioners (2.29× slower), Grave Guard (Great Weapons) (2.17× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Vampire Coast units ranked.

Match-ups people search for: Depth Guard vs Grave Guard

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Vampire Coast · The Awakened
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.