
Bane of Wittengast (Giant Spined Chaos Beast)
Monster· Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown
Comes with Lords of the End Times - Warriors of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bane of Wittengast (Giant Spined Chaos Beast) is Beastmen and Warriors of Chaos monster: 6,780 HP, armour 60, melee attack 60, melee defence 35, weapon strength 440. It costs 1,700 in multiplayer. It comes with Lords of the End Times - Warriors of Chaos. Unit key wh3_dlc29_bst_mon_giant_spined_chaos_beast_ror. Patch 9.0.4, from the game's data tables.
Health
6,780
Armour
60
Leadership
80
Speed
75
Melee attack
60
Melee defence
35
Weapon strength
150 base + 290 armour-piercing
440
Charge bonus
56
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Warp-Fueled RampageAugment · +25% Incoming Healing Modifier, +10% Damage Resistance…passiveWarp-Fueled RampageAugment+25% Incoming Healing Modifier+10% Damage Resistance+24 Melee Damage Reflection+50% Incoming Healing Modifier+20% Damage ResistanceEffect intensity increases with each kill made by the unit.PassiveOnce blood is tasted on the air, this Chaos Beast becomes frenzied, heightening its warp-given instincts and preternatural tenacity.
- SpikyAugment · +12 Melee Damage Reflection, +5% Physical ResistancepassiveSpikyAugment+12 Melee Damage Reflection+5% Physical ResistancePassiveThose that rush to attack this creature heedlessly will find themselves impaled upon the razor-sharp spikes that protrude from its carapace.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
- RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration+20% Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Counters
Good against
- Heavily armoured units — 290 of 440 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Beastmen: Razorgor Chariots
- Light infantry-sized units — large, mass 2,800e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Beastmen: Bestigor Herd, Gor Herd
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Beastmen: Ghorgon, Minotaurs (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (5.19× faster), Exalted Flamer of Tzeentch (2.67× faster), Bastiladon (Solar Engine) (2.27× faster)
Loses to, at a similar price: Curs'd Ettin (4.45× slower), Treeman (3.94× slower), Chaos Giant (3.53× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold. Beastmen units ranked.
Patch changes
Every version of Bane of Wittengast (Giant Spined Chaos Beast)
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BeastmenMonster | 6,780 | 1 | 60 | 80 | 75 | 60 | 35 | 440 | 56 | — | — | wh3_dlc29_bst_mon_giant_spined_chaos_beast_ror |
| Warriors of ChaosMonster | 6,780 | 1 | 60 | 80 | 75 | 60 | 35 | 440 | 56 | 1,700 | 425 | wh3_dlc29_chs_mon_giant_spined_chaos_beast_ror |
Who can field it
- Beastmen · Warherd of the One-Eye
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.