Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Bane of Wittengast (Giant Spined Chaos Beast) unit card

Bane of Wittengast (Giant Spined Chaos Beast)

Monster· Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown

Comes with Lords of the End Times - Warriors of Chaos(Warhammer III)

Duel it in the combat calculator →

Bane of Wittengast (Giant Spined Chaos Beast) is Beastmen and Warriors of Chaos monster: 6,780 HP, armour 60, melee attack 60, melee defence 35, weapon strength 440. It costs 1,700 in multiplayer. It comes with Lords of the End Times - Warriors of Chaos. Unit key wh3_dlc29_bst_mon_giant_spined_chaos_beast_ror. Patch 9.0.4, from the game's data tables.

Health

6,780

bottom 22% of class

Armour

60

bottom 31% of class

Leadership

80

top 28% of class

Speed

75

top 48% of class

Melee attack

60

top 23% of class

Melee defence

35

bottom 44% of class

Weapon strength

150 base + 290 armour-piercing

440

bottom 25% of class

Charge bonus

56

top 28% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Warp-Fueled RampageAugment · +25% Incoming Healing Modifier, +10% Damage Resistance…passive
  • SpikyAugment · +12 Melee Damage Reflection, +5% Physical Resistancepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive
  • RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 27.3% of the game's 99 monsters units in melee. Per 1,000 gold: 27.3 damage per second against Chaos Warriors; it lasts 20.3 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (5.19× faster), Exalted Flamer of Tzeentch (2.67× faster), Bastiladon (Solar Engine) (2.27× faster)

Loses to, at a similar price: Curs'd Ettin (4.45× slower), Treeman (3.94× slower), Chaos Giant (3.53× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold. Beastmen units ranked.

Patch changes

Patch 9.0wh3_dlc29_bst_mon_giant_spined_chaos_beast_ror

New unit in this patch.

Patch 9.0wh3_dlc29_chs_mon_giant_spined_chaos_beast_ror

New unit in this patch.

Every version of Bane of Wittengast (Giant Spined Chaos Beast)

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
BeastmenMonster6,7801608075603544056——wh3_dlc29_bst_mon_giant_spined_chaos_beast_ror
Warriors of ChaosMonster6,78016080756035440561,700425wh3_dlc29_chs_mon_giant_spined_chaos_beast_ror

Who can field it

  • Beastmen · Warherd of the One-Eye
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.