
Banshee
Hero· Melee Specialist· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Banshee is Vampire Counts and Undead Legions hero: 4,626 HP, armour 0, melee attack 50, melee defence 45, weapon strength 320. It costs 1,000 in the campaign and 750 in multiplayer. Unit key wh_main_vmp_cha_banshee. Patch 9.0.4, from the game's data tables.
Health
4,626
Armour
0
Leadership
55
Speed
60
Melee attack
50
Melee defence
45
Weapon strength
0 base + 320 armour-piercing
320
Charge bonus
35
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- Ghostly HowlDirect Damage · -16 Leadership, Causes severe damage to combatants…activeGhostly HowlDirect Damage-16 LeadershipCauses severe damage to combatantsStrong vs multiple combatantsCooldown 90 s · Duration 8 s · Wind-up 3 sThe banshee unleashes an otherworldly howl that pierces the minds of all but the bravest of living creatures.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- SlipperyAugment · +25% Speed, +24 Melee DefenceactiveSlipperyAugment+25% Speed+24 Melee DefenceCooldown 60 s · Duration 25 sThose who are "slippery" cannot be cornered or pinned - they simply "slip" away…
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Counters
Good against
- Heavily armoured units — 320 of 320 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Vampire Counts: Blood Knights, Drakenhof Templars
- Units with physical resistance — magical melee attackse.g. Syreens, Sisters of the Thorn, Doomfire Warlocks · Vampire Counts: Hexwraiths, Cairn Wraiths
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Vampire Counts: Coven Throne, Black Coach
- Magical attacks — physical resistance +55%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Vampire Counts: Coven Throne, Black Coach
- Missile fire — armour 0, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Vampire Counts: Sylvanian Crossbowmen, Sylvanian Handgunners
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
- New: Ghostly Howl
- Custom battle: now in the Undead Legions roster
Banshee skill tree
29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Grave WardGrave WardUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Deathly RimeDeathly RimeUnlocks at rank 12
- Passive ability: "The Chilling Aura"
- Melee attack: +5
- Mistress of Lost SoulsMistress of Lost Souls
- Spell resistance: 5% for Ethereal units (Hero's army)
- Unit capacity: +1 Cairn Wraiths
- Leadership: +8
- Restless SpiritRestless Spirit
- Attribute: Perfect Vigour
- Vigour loss reduction: -25% for Ethereal units (own army)
- Incorporeal PresenceIncorporeal Presence
- Physical resistance: +5% for Ethereal units (own army)
- Physical resistance: 10%
- Spectral StalkerSpectral Stalker
- Attribute: Vanguard Deployment for Ethereal units (own army)
- Attribute: Stalk
- Attribute: Vanguard Deployment
- Ghostly HowlGhostly Howl
- Attacks cause "Discouraged" effect, reducing leadership
- Ability: "Ghostly Howl"
- Bloody BladeBloody Blade
- Weapon strength: +10%
- Gutter FighterGutter Fighter3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- ElusiveElusive3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- PrecisePrecise3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Fleet-FootedFleet-Footed3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- SlipperySlippery
- Ability: "Slippery"
- OpportunistOpportunist3 levelsLevel 1
- Charge bonus: +4
- Charge bonus: +9
- Charge bonus: +15
- Counter-StrikerCounter-Striker3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- SurvivalistSurvivalist3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Cornered RatCornered Rat3 levelsLevel 1
- Leadership: +2
- Leadership: +5
- Leadership: +9
- Assassin's TrophyAssassin's Trophy
- Ability: "Assassin's Trophy"
- Murderous ApparitionMurderous ApparitionUnlocks at rank 5 · 3 levelsLevel 1
- Campaign line of sight: +15%
- Ambush success chance: +10% (own army)
- Ambush defence chance: +10% (own army)
- Campaign line of sight: +30%
- Ambush success chance: +20% (own army)
- Ambush defence chance: +20% (own army)
- Campaign line of sight: +50%
- Ambush success chance: +30% (own army)
- Ambush defence chance: +30% (own army)
- Screaming DeathScreaming DeathUnlocks at rank 5 · 3 levelsLevel 1
- Armour-piercing weapon damage: +15
- Bonus vs Infantry: +5
- Armour-piercing weapon damage: +30
- Bonus vs Infantry: +10
- Armour-piercing weapon damage: +45
- Bonus vs Infantry: +15
- Whispers of the DoomedWhispers of the DoomedUnlocks at rank 5 · 3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Hero action cost: -15%
- Campaign movement range: +10% (when not embedded)
- Assassinate action: Additional 6% success chance
- Hero action cost: -30%
- Campaign movement range: +20% (when not embedded)
- Assassinate action: Additional 10% success chance
- Hero action cost: -50%
- Campaign movement range: +30% (when not embedded)
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Stimulate GrowthStimulate Growth3 levelsLevel 1
- Stimulate Growth action: Growth is modified by an additional 10
- Stimulate Growth action: Growth is modified by an additional 20
- Stimulate Growth action: Growth is modified by an additional 30
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Undead Legions · Host of Nagash
- Vampire Counts · The Drakenhof Conclave
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.