
Health
4,626
Armour
0
Leadership
55
Speed
60
Melee attack
50
Melee defence
45
Weapon strength
0 base + 320 armour-piercing
320
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
Ghostly HowlDirect Damage · -16 Leadership, Causes severe damage to combatants…activeGhostly HowlDirect Damage-16 LeadershipCauses severe damage to combatantsStrong vs multiple combatantsCooldown 90 s · Duration 8 s · Wind-up 3 sThe banshee unleashes an otherworldly howl that pierces the minds of all but the bravest of living creatures.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
SlipperyAugment · +25% Speed, +24 Melee DefenceactiveSlipperyAugment+25% Speed+24 Melee DefenceCooldown 60 s · Duration 25 sThose who are "slippery" cannot be cornered or pinned - they simply "slip" away…
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Patch changes
- New: Ghostly Howl
Banshee skill tree
36 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Grave WardGrave WardUnlocks at rank 7
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Deathly RimeDeathly Rime
Passive ability: "The Chilling Aura"
Melee attack: +5
Deathly RimeDeathly Rime
Passive ability: "The Chilling Aura"
Melee attack: +5
Mistress of Lost SoulsMistress of Lost Souls
Spell resistance: 5% for Ethereal units (own army)
Unit capacity: +1
Leadership: +8
Mistress of Lost SoulsMistress of Lost Souls
Necromantic Energy cost: -5% for Ethereal infantry unit capacities
Grave Call cost: -10% for Cairn Wraiths units (Hero's army)
Leadership: +8
Restless SpiritRestless Spirit
Attribute: Perfect Vigour
Vigour loss reduction: -25% for Ethereal units (own army)
Restless SpiritRestless Spirit
Attribute: Perfect Vigour
Vigour loss reduction: -25% for Ethereal units (own army)
Incorporeal PresenceIncorporeal Presence
Physical resistance: +5% for Ethereal units (own army)
Physical resistance: 10%
Incorporeal PresenceIncorporeal Presence
Physical resistance: +5% for Ethereal units (own army)
Physical resistance: 10%
Spectral StalkerSpectral Stalker
Attribute: Vanguard Deployment for Ethereal units (own army)
Attribute: Stalk
Attribute: Vanguard Deployment
Spectral StalkerSpectral Stalker
Attribute: Vanguard Deployment for Ethereal units (own army)
Attribute: Stalk
Attribute: Vanguard Deployment
Ghostly HowlGhostly Howl
Attacks cause "Discouraged" effect, reducing leadership
Ability: ""
Ghostly HowlGhostly Howl
Attacks cause "Discouraged" effect, reducing leadership
Ability: ""
Bloody BladeBloody Blade
Weapon strength: +10%
Gutter FighterGutter Fighter3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
ElusiveElusive3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
PrecisePrecise3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Fleet-FootedFleet-Footed3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
SlipperySlippery
Ability: "Slippery"
OpportunistOpportunist3 levelsLevel 1
Charge bonus: +4
Charge bonus: +9
Charge bonus: +15
Counter-StrikerCounter-Striker3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
SurvivalistSurvivalist3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Cornered RatCornered Rat3 levelsLevel 1
Leadership: +2
Leadership: +5
Leadership: +9
Assassin's TrophyAssassin's Trophy
Ability: "Assassin's Trophy"
Murderous ApparitionMurderous Apparition3 levelsLevel 1
Campaign line of sight: +15%
Ambush success chance: +10% (own army)
Ambush defence chance: +10% (own army)
Campaign line of sight: +30%
Ambush success chance: +20% (own army)
Ambush defence chance: +20% (own army)
Campaign line of sight: +50%
Ambush success chance: +30% (own army)
Ambush defence chance: +30% (own army)
Screaming DeathScreaming Death3 levelsLevel 1
Armour-piercing weapon damage: +15
Bonus vs Infantry: +5
Armour-piercing weapon damage: +30
Bonus vs Infantry: +10
Armour-piercing weapon damage: +45
Bonus vs Infantry: +15
Whispers of the DoomedWhispers of the Doomed3 levelsLevel 1
Assassinate action: Additional 3% success chance
Hero action cost: -15%
Campaign movement range: +10% (when not embedded)
Assassinate action: Additional 6% success chance
Hero action cost: -30%
Campaign movement range: +20% (when not embedded)
Assassinate action: Additional 10% success chance
Hero action cost: -50%
Campaign movement range: +30% (when not embedded)
Increase MobilityIncrease Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%
Increase Mobility action: Movement range is increased by an additional 10%
Increase Mobility action: Movement range is increased by an additional 15%
Stimulate GrowthStimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)
Spread CorruptionSpread Corruption3 levelsLevel 1
Spread Corruption action: Vampiric corruption is increased by an additional 1
Vampiric corruption: +1 (local province)
Spread Corruption action: Vampiric corruption is increased by an additional 2
Vampiric corruption: +2 (local province)
Spread Corruption action: Vampiric corruption is increased by an additional 3
Vampiric corruption: +3 (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Host of Nagash
- The Drakenhof Conclave
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.