Banshee skill tree & build planner
29 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Grave WardUnlocks at rank 8Missile resistance: 10%Whereby the power of death itself is used to hold back the physical world.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Deathly RimeUnlocks at rank 12Passive ability: "The Chilling Aura"Melee attack: +5The cold of death infuses every strike and radiates from its spectral form.
- Mistress of Lost SoulsSpell resistance: 5% for Ethereal units (Hero's army)Unit capacity: +1 Cairn WraithsLeadership: +8Requires: Deathly RimeWayward will o' the wisps are not the only ones swirling about the one which tormented them in life, for she has her own kindred in woe.
- Restless SpiritAttribute: Perfect VigourVigour loss reduction: -25% for Ethereal units (own army)Requires: Deathly RimeAs tireless as her wrath and hatred are indiscriminate. It is what made her such.
- Incorporeal PresencePhysical resistance: +5% for Ethereal units (own army)Physical resistance: 10%Requires: Deathly RimeTo strike at a Banshee with a weapon is to strike a fire with ice. Such fools are a favoured prey.
- Spectral StalkerAttribute: Vanguard Deployment for Ethereal units (own army)Attribute: StalkAttribute: Vanguard DeploymentRequires: Deathly RimeBefore the maddened howl of the Banshee, there was the canny silence of the living witch she was. This one remembers.
- Ghostly HowlAttacks cause "Discouraged" effect, reducing leadershipAbility: "Ghostly Howl"Requires: 3 skill points across Mistress of Lost Souls, Restless Spirit, Incorporeal Presence, Spectral StalkerThe wails of a Banshee can be lethal and strike terror into the hearts of any who hear them.
- Bloody BladeWeapon strength: +10%A drawn blade should not be put away until slaked in blood.
- Gutter Fighter3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Bloody BladeThis being fights dirty, no honour system applies here!
- Elusive3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Bloody Blade"Stay in one place, gods-damn you!"
- Precise3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Bloody BladeWhether a targeted slice to the throat, or a precision stab to the heart, this one knows how to kill!
- Fleet-Footed3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Bloody BladeThose who are fleet of foot can reach the enemy faster.
- SlipperyAbility: "Slippery"Requires: 4 skill points across Gutter Fighter, Elusive, Precise, Fleet-Footed
- Opportunist3 levelsLevel 1Charge bonus: +4Level 2Charge bonus: +9Level 3Charge bonus: +15Requires: SlipperyAlways on the lookout for an opening or advantage in battle - somewhere to put the knife in…
- Counter-Striker3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: SlipperyThe harder they hit, the more they commit, the easier it is to strike back.
- Survivalist3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Slippery"The enemy's fear; their blood spilt in the mud – these are the things that sustain me."
- Cornered Rat3 levelsLevel 1Leadership: +2Level 2Leadership: +5Level 3Leadership: +9Requires: SlipperyNever trap this one, when cornered they have nothing left to lose.
- Assassin's TrophyAbility: "Assassin's Trophy"Requires: 4 skill points across Opportunist, Counter-Striker, Survivalist, Cornered Rat
- Murderous ApparitionUnlocks at rank 5 · 3 levelsLevel 1Campaign line of sight: +15%Ambush success chance: +10% (own army)Ambush defence chance: +10% (own army)Level 2 · rank 7Campaign line of sight: +30%Ambush success chance: +20% (own army)Ambush defence chance: +20% (own army)Level 3 · rank 10Campaign line of sight: +50%Ambush success chance: +30% (own army)Ambush defence chance: +30% (own army)Not with: Screaming Death, Whispers of the DoomedThe bile of centuries of bitterness is not just in her voice. Those who dare come near will learn how it feels.
- Screaming DeathUnlocks at rank 5 · 3 levelsLevel 1Armour-piercing weapon damage: +15Bonus vs Infantry: +5Level 2 · rank 7Armour-piercing weapon damage: +30Bonus vs Infantry: +10Level 3 · rank 10Armour-piercing weapon damage: +45Bonus vs Infantry: +15Not with: Murderous Apparition, Whispers of the DoomedAn arrow slit, a murder hole, a faint crack – anything will carry her wail. Armour is useless and flesh could never withstand her fury.
- Whispers of the DoomedUnlocks at rank 5 · 3 levelsLevel 1Assassinate action: Additional 3% success chanceHero action cost: -15%Campaign movement range: +10% (when not embedded)Level 2 · rank 7Assassinate action: Additional 6% success chanceHero action cost: -30%Campaign movement range: +20% (when not embedded)Level 3 · rank 10Assassinate action: Additional 10% success chanceHero action cost: -50%Campaign movement range: +30% (when not embedded)Not with: Murderous Apparition, Screaming DeathEvery living soul’s whisper is a reminder of what this one can no longer have.
Campaign
- Increase Mobility3 levelsLevel 1Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day.
- Stimulate Growth3 levelsLevel 1Stimulate Growth action: Growth is modified by an additional 10Level 2 · rank 5Stimulate Growth action: Growth is modified by an additional 20Level 3 · rank 10Stimulate Growth action: Growth is modified by an additional 30All will listen, for the news will either be dire or wonderful.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Banshee · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,626 | 4,626 |
| Armour | 0 | 0 |
| Leadership | 55 | 55 |
| Speed | 60 | 60 |
| Melee attack | 50 | 50 |
| Melee defence | 45 | 45 |
| Weapon strength | 320 | 320 |
| … armour-piercing | 320 | 320 |
| Charge bonus | 35 | 35 |
| Ward save % | 0 | 0 |
| Physical resistance % | 55 | 55 |
| Missile resistance % | 0 | 0 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
