
Health
4,840
Armour
shield blocks 55% of frontal missiles
80
Leadership
80
Speed
31
Melee attack
50
Melee defence
60
Weapon strength
290 base + 160 armour-piercing
450
Charge bonus
20
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
TombstrikeAugment · +24 Melee Attack, +30% Base Weapon DamageactiveTombstrikeAugment+24 Melee Attack+30% Base Weapon DamageCooldown 90 s · Duration 23 sHe whose will transcends death can strike out from beyond the grave, to devastating effect.
ReanimateAugment (Area) · +16 LeadershipactiveReanimateAugment (Area)+16 LeadershipCooldown 60 s · Duration 14 s · Range 35 mIt takes an iron will and unnatural - supernatural - strength to rally bound troops routed by magical means.
My Will Be DoneAugment (Area) · +5 Melee Attack, +5 Melee DefencepassiveMy Will Be DoneAugment (Area)+5 Melee Attack+5 Melee DefencePassive · Range 35 mDeath is no obstacle to those with unalterable, unassailable determination.
The CurseDirect Damage (Area) · Activates automatically when conditions are met, Strong vs units with 25 or more entities…passiveThe CurseDirect Damage (Area)Activates automatically when conditions are metStrong vs units with 25 or more entitiesCauses damage to combatantsStrong vs multiple combatantsWeak vs a single combatantPassive · Duration 15 s · 1 use · Range 35 mLike an insect sting at the point of death, striking out at the killer, sapping their strength as if shot by a thousand arrows.
DisintegratingDirect DamagepassiveDisintegratingDirect DamagePassiveThe Dark Magic that holds these subjects together has failed. As the Necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
CrumblingDirect DamagepassiveCrumblingDirect DamagePassiveIn the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Tomb King skill tree
64 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Skeletal SteedSkeletal SteedUnlocks at rank 3
Mount: Skeletal Steed
Skeleton ChariotSkeleton ChariotUnlocks at rank 9
Mount: Skeleton Chariot
Khemrian WarsphinxKhemrian WarsphinxUnlocks at rank 13
Mount: Khemrian Warsphinx
Returned in MadnessReturned in Madness
Charge bonus: +10
Physical resistance: 5%
Vigour loss reduction: -25%
Ancient TyrantAncient Tyrant
Casualties captured post-battle: +5%
Income from sacking settlements: +15% (Lord's army)
Control: -4 (local enemy province)
Embalmed in ElixirEmbalmed in Elixir
Fire resistance: 15%
Hit points: +8%
Ceremonial BandagesCeremonial Bandages
Missile resistance: 15%
Restful InternmentRestful InternmentUnlocks at rank 19
Removes Attribute "Wounds"
Wound recovery time: -1 turns
Soldiers of RenownSoldiers of Renown3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Sepulchral InfusionSepulchral Infusion
Armour: +10
Missile block chance: +10%
Faithful of AsaphFaithful of Asaph
Enables magical attacks
Leadership: +5
Unwavering ResolveUnwavering Resolve
Attribute: Immune to Contact Effects
Attribute: Unyielding Assault
Defender of the DynastyDefender of the Dynasty
Melee attack: +4
Melee defence: +6
Ptra the Great FatherPtra the Great FatherUnlocks at rank 9
Hero recruit rank: +2 for Tomb Princes (factionwide)
Leadership: +4 for Tomb Guard and Chariot units (Lord's army)
Melee defence: +8 for Tomb Guard and Chariot units (Lord's army)
Geheb the God of EarthGeheb the God of EarthUnlocks at rank 9
Melee attack: +5 for Ushabti and Ushabti (Great Bows) units (Lord's army)
Melee defence: +5 for Ushabti and Ushabti (Great Bows) units (Lord's army)
Recruit rank: +2 for Ushabti units (Lord's army)
Attrition: -25% casualties suffered from all attrition (Lord's army)
Usirian the God of the UnderworldUsirian the God of the UnderworldUnlocks at rank 9
Missile strength: +15% for Casket of Souls units (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Local recruitment capacity: +2 (local province)
Asaph the Goddess of Magic & VengeanceAsaph the Goddess of Magic & VengeanceUnlocks at rank 9
Missile strength: +12% for Skeleton Archers, and Sepulchral Stalkers units (Lord's army)
Winds of Magic power reserve capacity: +15 (own army)
Ambush success chance: +15% (Lord's army)
Indomitable WillIndomitable Will
Charge bonus: +5
Leadership: +4
ConquerorConqueror2 levelsLevel 1
Melee attack: +4
Weapon strength: +5%
Melee attack: +8
Weapon strength: +10%
Blade MasterBlade Master2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Hard to HitHard to Hit2 levelsLevel 1
Melee defence: +6
Melee defence: +12
IndomitableIndomitable2 levelsLevel 1
Leadership: +6
Leadership: +12
TombstrikeTombstrike
Ability: "Tombstrike"
Wound-MakerWound-Maker2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Full Plate ArmourFull Plate Armour2 levelsLevel 1
Armour: +7
Armour: +15
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
Over My Dead BodyOver My Dead Body2 levelsLevel 1
Speed: +8%
Speed: +8%
Hit points: +6%
DesertstrikeDesertstrike
Replaces: "Tombstrike"
Ability: "Desertstrike"
Passage to the Soul RealmPassage to the Soul Realm
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Arrows of AsaphArrows of Asaph3 levelsLevel 1
Ammunition: +8% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
Ammunition: +12% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
Missile strength: +6% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
Ammunition: +20% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
Missile strength: +8% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
Sun-Scorched BonesSun-Scorched Bones3 levelsLevel 1
Armour: +6 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
Armour: +6 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
Melee defence: +4 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
Armour: +8 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
Melee defence: +6 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
Elite CavalrymenElite Cavalrymen3 levelsLevel 1
Speed: +6% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
Missile strength: +6% for Skeleton Horse Archers units (Lord's army)
Speed: +9% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
Weapon strength: +9% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
Missile strength: +8% for Skeleton Horse Archers units (Lord's army)
Speed: +12% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
Weapon strength: +12% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
Master CharioteersMaster Charioteers3 levelsLevel 1
Charge bonus: +6 for Khemrian Warsphinx, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
Charge bonus: +9 for Khemrian Warsphinx, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
Melee attack: +6 for Khemrian Warsphinx, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
Reload time reduction: +4% for Khemrian Warsphinx, Skeleton Archers Chariot units (Lord's army)
Charge bonus: +12 for Khemrian Warsphinx, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
Melee attack: +8 for Khemrian Warsphinx, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
Reload time reduction: +8% for Khemrian Warsphinx, Skeleton Archers Chariot units (Lord's army)
Revered StonemasonryRevered Stonemasonry3 levelsLevel 1
Melee defence: +4 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
Melee attack: +4 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
Melee defence: +4 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
Missile strength: +6% for Ushabti (Great Bows) units (Lord's army)
Melee attack: +6 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
Melee defence: +6 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
Missile strength: +9% for Ushabti (Great Bows) units (Lord's army)
Stone SentinelsStone Sentinels3 levelsLevel 1
Charge bonus: +6 for Sepulchral Stalkers, Khemric Titan, Necrosphinx and Tomb Scorpion units (Lord's army)
Charge bonus: +6 for Sepulchral Stalkers, Khemric Titan, Necrosphinx and Tomb Scorpion units (Lord's army)
Melee attack: +4 for Sepulchral Stalkers, Khemric Titan, Necrosphinx and Tomb Scorpion units (Lord's army)
Charge bonus: +8 for Sepulchral Stalkers, Khemric Titan, Necrosphinx and Tomb Scorpion units (Lord's army)
Melee attack: +6 for Sepulchral Stalkers, Khemric Titan, Necrosphinx and Tomb Scorpion units (Lord's army)
Weapon strength: +8% for Sepulchral Stalkers, Necrosphinx and Tomb Scorpion units (Lord's army)
ReanimateReanimate
Ability: "Reanimate"
Blessing of the AspBlessing of the Asp
Ammunition: +15% for Skeleton Archers, Ushabti (Great Bows), Skeleton Horse Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Skeleton Archers, Ushabti (Great Bows), Skeleton Horse Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Skeleton Archers, Ushabti (Great Bows), Skeleton Horse Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Rank 7 and above) (Lord's army)
Dune RiderDune Rider
Armour: +10 for Nehekhara Horsemen, Skeleton Horsemen, Sepulchral Stalkers, Necropolis Knights, Skeleton Chariot and Skeleton Archer Chariot units (Rank 7 and above) (Lord's army)
Melee attack: +5 for Nehekhara Horsemen, Skeleton Horsemen, Sepulchral Stalkers, Necropolis Knights, Skeleton Chariot and Skeleton Archer Chariot units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Nehekhara Horsemen, Skeleton Horsemen, Sepulchral Stalkers, Necropolis Knights, Skeleton Chariot and Skeleton Archer Chariot units (Rank 7 and above) (Lord's army)
Unfading MemoryUnfading Memory
Armour: +10 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Tomb Guard units (Rank 7 and above) (Lord's army)
Speed: +10% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Tomb Guard units (Rank 7 and above) (Lord's army)
Ancient StoneAncient Stone
Leadership: +5 for Ushabti, Khemric Titan, Tomb Scorpion, Hierotitan, Necrosphinx and Khemrian Warsphinx units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Ushabti, Khemric Titan, Tomb Scorpion, Hierotitan, Necrosphinx and Khemrian Warsphinx units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Ushabti, Khemric Titan, Tomb Scorpion, Hierotitan, Necrosphinx and Khemrian Warsphinx units (Rank 7 and above) (Lord's army)
ResurrectResurrect
Replaces: "Reanimate"
Ability: "Reanimate Upgraded"
Route MarcherRoute Marcher
Campaign movement range: +5%
The Restless DeadThe Restless Dead
Campaign movement range: +5%
Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
Control: +1 (local province)
Control: +2 (local province)
Control: +3 (local province)
Undying HordeUndying Horde3 levelsLevel 1
The Dead Rise Again: +5% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +2% (Lord's army)
The Dead Rise Again: +10% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
The Dead Rise Again: +15% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Sand SweeperSand Sweeper3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from raiding: +30% (Lord's army)
AbsoluteAbsolute3 levelsLevel 1
Construction cost: -3% for all buildings (local province)
Control: +2 (local province)
Construction cost: -6% for all buildings (local province)
Control: +3 (local province)
Construction cost: -10% for all buildings (local province)
Control: +4 (local province)
Soul ReaperSoul Reaper3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
No Magic but HisNo Magic but His3 levelsLevel 1
Post battle chance of stealing a magic item: +5%
Income from post-battle loot: +5%
Post battle chance of stealing a magic item: +10%
Income from post-battle loot: +10%
Post battle chance of stealing a magic item: +15%
Income from post-battle loot: +15%
Canopic Jar HoarderCanopic Jar Hoarder3 levelsLevel 1
Canopic Jars generated: 5 per turn
Canopic Jars gained post-battle +1% (own army)
Canopic Jars generated: 10 per turn
Canopic Jars gained post-battle +2% (own army)
Canopic Jars generated: 15 per turn
Canopic Jars gained post-battle +3% (own army)
The Elixir's CreatorThe Elixir's Creator3 levelsLevel 1
Vampiric corruption: +1 (local province)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Vampiric corruption: +2 (local province)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Vampiric corruption: +3 (local province)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Attend Me!Attend Me!
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)
InexhorableInexhorable
Casualty replenishment rate: +30% for this Lord
Battle healing cap: +50%
Hero self-defence: +25% chance of wounding aggressors
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
ImperishableImperishable3 levelsLevel 1
Attrition: -15% casualties suffered from all attrition (Lord's army)
Attrition: -25% casualties suffered from all attrition (Lord's army)
Attrition: -35% casualties suffered from all attrition (Lord's army)
The Fallen Follow StillThe Fallen Follow Still3 levelsLevel 1
Grave Call cost: -5%
The Dead Rise Again: +3% chance for destroyed units to be restored after battle (Lord's army)
Grave Call cost: -10%
The Dead Rise Again: +6% chance for destroyed units to be restored after battle (Lord's army)
Grave Call cost: -15%
The Dead Rise Again: +10% chance for destroyed units to be restored after battle (Lord's army)
All is Mine!All is Mine!3 levelsLevel 1
Income from looting settlements: +4% (Lord's army)
Income from post-battle loot: +4%
Income from sacking settlements: +4% (Lord's army)
Income from looting settlements: +9% (Lord's army)
Income from post-battle loot: +9%
Income from sacking settlements: +9% (Lord's army)
Income from looting settlements: +15% (Lord's army)
Income from post-battle loot: +15%
Income from sacking settlements: +15% (Lord's army)
Soul MaterialSoul Material3 levelsLevel 1
gain from battles: +5% (Lord's army)
gain from battles: +10% (Lord's army)
gain from battles: +15% (Lord's army)
The Dead Sand SentinelThe Dead Sand Sentinel3 levelsLevel 1
Ambush success chance: +6% (Lord's army)
Ambush success chance: +13% (Lord's army)
Ambush success chance: +25% (Lord's army)
No Will But HisNo Will But His3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
Renowned & FearedRenowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Pinnacle of ServitudePinnacle of Servitude
Grave Call cost: -10% (Lord's army)
Campaign movement range: +5%
Recruit rank: +2 for all units (Lord's army)
Upkeep: -5% (Lord's army)
Every version of Tomb King
4 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Kings, Undead LegionsLord | 4,840 | 1 | 80 | 80 | 31 | 50 | 60 | 450 | 20 | — | — | wh2_dlc09_tmb_cha_tomb_king_0 |
| Tomb Kings, Undead LegionsLord | 5,248 | 1 | 80 | 80 | 76 | 50 | 60 | 450 | 40 | — | — | wh2_dlc09_tmb_cha_tomb_king_1 |
| Tomb Kings, Undead LegionsLord | 5,836 | 1 | 80 | 80 | 74 | 34 | 26 | 400 | 80 | — | — | wh2_dlc09_tmb_cha_tomb_king_2 |
| Tomb Kings, Undead LegionsLord | 9,816 | 1 | 95 | 80 | 68 | 38 | 38 | 490 | 64 | — | — | wh2_dlc09_tmb_cha_tomb_king_3 |
Who can field it
- Khemri
- Host of Nagash
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.