Sepulchrex (Ushabti)
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra sizeRegiment of Renown
Health
508 per model
8,128
Armour
90
Leadership
60
Speed
54
Melee attack
30
Melee defence
44
Weapon strength
22 base + 57 armour-piercing, +15 vs infantry
79
Charge bonus
18
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Construct
Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveConstructs are inanimate objects given form and purpose through magical means. When that magic wavers and ebbs, as it inevitably will, it's immensely difficult to keep one 'alive' and in one piece.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveNow that the sorcery that holds this Construct together has failed, the Winds of Magic flow out of it, leaving naught but an empty, static husk behind.
Humiliation of the GodsAugment · -12 Leadership, +12 Leadership…passiveHumiliation of the GodsAugment-12 Leadership+12 LeadershipEffect intensity increases with time spent engaged in melee.Passive · Range 35 mBearing the likeness of long-forgotten faces, Nagash's guardians serve a dreadful reminder. The Nehekharan gods were the first to fall to Nagash's ambition. They won't be the last.
Patch changes
New unit in this patch.
Who can field it
- Host of Nagash
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.