Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Sepulchrex (Ushabti) unit card

Sepulchrex (Ushabti)

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra sizeRegiment of Renown

Health

508 per model

8,128

bottom 41% of class

Armour

90

top 26% of class

Leadership

60

bottom 31% of class

Speed

54

bottom 35% of class

Melee attack

30

bottom 20% of class

Melee defence

44

top 25% of class

Weapon strength

22 base + 57 armour-piercing, +15 vs infantry

79

bottom 21% of class

Charge bonus

18

bottom 8% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive
  • Humiliation of the GodsAugment · -12 Leadership, +12 Leadership…passive

Patch changes

Patch 9.0

New unit in this patch.

Who can field it

  • Host of Nagash

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.