Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Sepulchrex (Ushabti) unit card

Sepulchrex (Ushabti)

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra sizeRegiment of Renown

Comes with Lords of the End Times - Undead Legion(Warhammer III)

Duel it in the combat calculator →

Sepulchrex (Ushabti) are Undead Legions monstrous infantry: 8,128 HP across 16 models, a magic barrier of 800 on top, armour 90, melee attack 30, melee defence 44, weapon strength 79. It costs 1,250 in multiplayer. In the campaign Host of Nagash pays 1,100. They come with Lords of the End Times - Undead Legion. Unit key wh3_dlc29_tmb_mon_ushabti_ror_sepulchrex. Patch 9.0.4, from the game's data tables.

Health

508 per model

8,128

bottom 41% of class

Barrier

+10% on top of health, taken first

800

Armour

90

top 26% of class

Leadership

60

bottom 31% of class

Speed

54

bottom 35% of class

Melee attack

30

bottom 20% of class

Melee defence

44

top 25% of class

Weapon strength

22 base + 57 armour-piercing, +15 vs infantry

79

bottom 21% of class

Charge bonus

18

bottom 8% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive
  • Humiliation of the GodsAugment · -12 Leadership, +12 Leadership…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 31.4% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 90.2 damage per second against Chaos Warriors; it lasts 57.4 s against one unit of them.

Beats, at a similar price: Changebringers (27.64× faster), Leadbelchers (4.35× faster), Ushabti (Great Bows) (3.93× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (3.78× slower), Maneaters (Great Weapons) (3.08× slower), Maneaters (Ironfists) (2.46× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,250 multiplayer gold. Undead Legions units ranked.

Patch changes

Patch 9.0

New unit in this patch.

Who can field it

  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.