
Sepulchrex (Ushabti)
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra sizeRegiment of Renown
Comes with Lords of the End Times - Undead Legion(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Sepulchrex (Ushabti) are Undead Legions monstrous infantry: 8,128 HP across 16 models, a magic barrier of 800 on top, armour 90, melee attack 30, melee defence 44, weapon strength 79. It costs 1,250 in multiplayer. In the campaign Host of Nagash pays 1,100. They come with Lords of the End Times - Undead Legion. Unit key wh3_dlc29_tmb_mon_ushabti_ror_sepulchrex. Patch 9.0.4, from the game's data tables.
Health
508 per model
8,128
Barrier
+10% on top of health, taken first
800
Armour
90
Leadership
60
Speed
54
Melee attack
30
Melee defence
44
Weapon strength
22 base + 57 armour-piercing, +15 vs infantry
79
Charge bonus
18
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Construct
Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveConstructs are inanimate objects given form and purpose through magical means. When that magic wavers and ebbs, as it inevitably will, it's immensely difficult to keep one 'alive' and in one piece.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveNow that the sorcery that holds this Construct together has failed, the Winds of Magic flow out of it, leaving naught but an empty, static husk behind.
- Humiliation of the GodsAugment · -12 Leadership, +12 Leadership…passiveHumiliation of the GodsAugment-12 Leadership+12 LeadershipEffect intensity increases with time spent engaged in melee.Passive · Range 35 mBearing the likeness of long-forgotten faces, Nagash's guardians serve a dreadful reminder. The Nehekharan gods were the first to fall to Nagash's ambition. They won't be the last.
Counters
Good against
- Infantry-sized units — bonus vs infantry 15e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard
- Heavily armoured units — 57 of 79 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Changebringers (27.64× faster), Leadbelchers (4.35× faster), Ushabti (Great Bows) (3.93× faster)
Loses to, at a similar price: Plague Ogres (Great Weapons) (3.78× slower), Maneaters (Great Weapons) (3.08× slower), Maneaters (Ironfists) (2.46× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,250 multiplayer gold. Undead Legions units ranked.
Patch changes
New unit in this patch.
Who can field it
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.