Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Rotting Prometheans (Gunnery Mob) unit card

Rotting Prometheans (Gunnery Mob)

Monstrous infantry· Monstrous Missile Beasts· Tier 3· 12 models (crew of 24) at Ultra size

Comes with Vampire Coast(Warhammer II)

Duel it in the combat calculator →

Rotting Prometheans (Gunnery Mob) are Vampire Coast and Undead Legions monstrous infantry: 8,112 HP across 12 models, armour 120, melee attack 38, melee defence 48, weapon strength 90. It costs 1,300 in the campaign and in multiplayer. They come with Vampire Coast. Unit key wh2_dlc11_cst_mon_rotting_prometheans_gunnery_mob_0. Patch 9.0.4, from the game's data tables.

Health

676 per model

8,112

bottom 39% of class

Armour

120

top 3% of class

Leadership

45

bottom 2% of class

Speed

45

bottom 11% of class

Melee attack

38

top 35% of class

Melee defence

48

top 13% of class

Weapon strength

25 base + 65 armour-piercing

90

bottom 28% of class

Charge bonus

22

bottom 16% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Black Powder AplentyAugment · +30% Armour-Piercing Missile Damage, +30% Base Missile Damage…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 34.8% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 50.2 damage per second against Chaos Warriors; it lasts 71.4 s against one unit of them.

Beats, at a similar price: Changebringers (24.10× faster), Leadbelchers (5.77× faster), Ushabti (Great Bows) (5.23× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (3.16× slower), Maneaters (Great Weapons) (2.82× slower), Minotaurs (Great Weapons) (2.03× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. Vampire Coast units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Vampire Coast · The Awakened
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc29_cst_mon_rotting_prometheans_gunnery_mob_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.