
Sons of the Last Plague (Chosen of Nurgle – Great Weapons)
Melee infantry· Great Axe Infantry· Tier 4· 80 models at Ultra sizeRegiment of Renown
Comes with Lords of the End Times - Warriors of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Sons of the Last Plague (Chosen of Nurgle – Great Weapons) are Warriors of Chaos and Nurgle melee infantry: 11,440 HP across 80 models, armour 120, melee attack 53, melee defence 62, weapon strength 50. It costs 1,800 in the campaign and in multiplayer. They come with Lords of the End Times - Warriors of Chaos. Unit key wh3_dlc29_chs_inf_chosen_mnur_ror. Patch 9.0.4, from the game's data tables.
Health
143 per model
11,440
Armour
120
Leadership
95
Speed
28
Melee attack
53
Melee defence
62
Weapon strength
12 base + 38 armour-piercing
50
Charge bonus
32
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Contact Effects
Entities with this attribute ignore the effects of enemy contact effects such as Poison
- Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
Abilities
- Contained PlagueChain Direct Damage · Causes damage to combatants, Strong vs multiple combatantspassiveContained PlagueChain Direct DamageCauses damage to combatantsStrong vs multiple combatantsPassive · Cooldown 30 s · Duration 28 s · 1 useOnce the flesh of the host is torn, the diseases are unleashed. Flesh bubbles and melts away, spreading rapidly from creature to creature.
- Contained Plague IIChain Direct Damage · Causes damage to combatants, Strong vs multiple combatantspassiveContained Plague IIChain Direct DamageCauses damage to combatantsStrong vs multiple combatantsPassive · Cooldown 60 s · Duration 28 s · 1 useOnce the flesh of the host is torn, the diseases are unleashed. Flesh bubbles and melts away, spreading rapidly from creature to creature.
Counters
Good against
- Heavily armoured units — 38 of 50 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Warriors of Chaos: Chaos Knights of Khorne, Chosen of Khorne
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
- Heavy large units — infantry-sized, mass 160e.g. Dread Maw, Thunderbarge, Steam Tank · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Black Guard of Naggarond (3.52× faster), Lahmian Handmaidens (Death) (3.47× faster), Chosen of Tzeentch (Halberds) (3.07× faster)
Loses to, at a similar price: Swordmasters of Hoeth (1.07× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. Warriors of Chaos units ranked.
Patch changes
New unit in this patch.
Who can field it
- Nurgle · Poxmakers of Nurgle
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.