Sons of the Last Plague (Chosen of Nurgle – Great Weapons)
Melee infantry· Great Axe Infantry· Tier 4· 80 models at Ultra sizeRegiment of Renown
Health
143 per model
11,440
Armour
120
Leadership
95
Speed
28
Melee attack
53
Melee defence
62
Weapon strength
12 base + 38 armour-piercing
50
Charge bonus
32
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Contact Effects
Entities with this attribute ignore the effects of enemy contact effects such as Poison

Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
Abilities
Contained PlagueChain Direct Damage · Causes damage to combatants, Strong vs multiple combatantspassiveContained PlagueChain Direct DamageCauses damage to combatantsStrong vs multiple combatantsPassive · Cooldown 30 s · Duration 28 s · 1 useOnce the flesh of the host is torn, the diseases are unleashed. Flesh bubbles and melts away, spreading rapidly from creature to creature.
Contained Plague IIChain Direct Damage · Causes damage to combatants, Strong vs multiple combatantspassiveContained Plague IIChain Direct DamageCauses damage to combatantsStrong vs multiple combatantsPassive · Cooldown 60 s · Duration 28 s · 1 useOnce the flesh of the host is torn, the diseases are unleashed. Flesh bubbles and melts away, spreading rapidly from creature to creature.
Patch changes
New unit in this patch.
Who can field it
- Poxmakers of Nurgle
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.