The Dune Dragons (Celestial Dragon Guard)
Melee infantry· Halberd Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown
Health
88 per model
8,800
Armour
shield blocks 35% of frontal missiles
95
Leadership
82
Speed
28
Melee attack
43
Melee defence
53
Weapon strength
11 base + 25 armour-piercing, +20 vs large
36
Charge bonus
10
Attributes

Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Formation Attack
The unit will try to stay in formation when in melee. Melee defence will be slightly increased.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Abilities
Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passiveBattle Harmony: YangAugment+4 Melee Attack+4 Melee Defence+4 LeadershipEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yin unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
Patch changes
- Mass125 → 150(+25)
Who can field it
- The Northern Provinces
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.