Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
The Dune Dragons (Celestial Dragon Guard) unit card

The Dune Dragons (Celestial Dragon Guard)

Melee infantry· Halberd Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown

Health

88 per model

8,800

bottom 41% of class

Armour

shield blocks 35% of frontal missiles

95

top 21% of class

Leadership

82

top 22% of class

Speed

28

bottom 7% of class

Melee attack

43

top 19% of class

Melee defence

53

top 10% of class

Weapon strength

11 base + 25 armour-piercing, +20 vs large

36

top 49% of class

Charge bonus

10

bottom 19% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Formation Attack

    The unit will try to stay in formation when in melee. Melee defence will be slightly increased.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Yang

    This unit counts as a Yang unit for the purpose of Battle Harmony proximity

Abilities

  • Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passive

Patch changes

Patch 9.0

  • Mass125 → 150(+25)

Who can field it

  • The Northern Provinces

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.