Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Dune Dragons (Celestial Dragon Guard) unit card

The Dune Dragons (Celestial Dragon Guard)

Melee infantry· Halberd Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

The Dune Dragons (Celestial Dragon Guard) are Grand Cathay melee infantry: 8,800 HP across 100 models, armour 95, melee attack 43, melee defence 53, weapon strength 36. It costs 1,350 in the campaign and 1,300 in multiplayer. Unit key wh3_twa06_cth_inf_dragon_guard_ror_0. Patch 9.0.4, from the game's data tables.

Health

88 per model

8,800

bottom 41% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

95

top 22% of class

Leadership

82

top 22% of class

Speed

28

bottom 7% of class

Melee attack

43

top 19% of class

Melee defence

53

top 10% of class

Weapon strength

11 base + 25 armour-piercing, +20 vs large

36

top 49% of class

Charge bonus

10

bottom 19% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Formation Attack

    The unit will try to stay in formation when in melee. Melee defence will be slightly increased.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Yang

    This unit counts as a Yang unit for the purpose of Battle Harmony proximity

Abilities

  • Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 49.2% of the game's 194 infantry units in melee. Per 1,000 gold: 164.9 damage per second against Chaos Warriors; it lasts 86.1 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (24.02× faster), Skin Wolves (20.60× faster), Gorgers (3.51× faster)

Loses to, at a similar price: Har Ganeth Executioners (2.02× slower), Putrid Blightkings (1.75× slower), Chosen of Nurgle (1.73× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. Grand Cathay units ranked.

Patch changes

Patch 9.0

  • Mass125 → 150(+25)

Who can field it

  • Grand Cathay · The Northern Provinces

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.