
The Dune Dragons (Celestial Dragon Guard)
Melee infantry· Halberd Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Dune Dragons (Celestial Dragon Guard) are Grand Cathay melee infantry: 8,800 HP across 100 models, armour 95, melee attack 43, melee defence 53, weapon strength 36. It costs 1,350 in the campaign and 1,300 in multiplayer. Unit key wh3_twa06_cth_inf_dragon_guard_ror_0. Patch 9.0.4, from the game's data tables.
Health
88 per model
8,800
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
95
Leadership
82
Speed
28
Melee attack
43
Melee defence
53
Weapon strength
11 base + 25 armour-piercing, +20 vs large
36
Charge bonus
10
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Formation Attack
The unit will try to stay in formation when in melee. Melee defence will be slightly increased.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Abilities
- Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passiveBattle Harmony: YangAugment+4 Melee Attack+4 Melee Defence+4 LeadershipEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yin unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
Counters
Good against
- Large units — bonus vs large 20e.g. Rogue Idol, Dread Saurian, Khemric Titan · Grand Cathay: Terracotta Sentinel, Sky-junk
- Heavily armoured units — 25 of 36 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Grand Cathay: Great Longma Riders, Terracotta Sentinel
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Grand Cathay: Tiger Warrior Stalkers, Onyx Crowmen
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Thunderbarge, Steam Tank · Grand Cathay: Terracotta Sentinel, Zhangu War Drum
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (24.02× faster), Skin Wolves (20.60× faster), Gorgers (3.51× faster)
Loses to, at a similar price: Har Ganeth Executioners (2.02× slower), Putrid Blightkings (1.75× slower), Chosen of Nurgle (1.73× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. Grand Cathay units ranked.
Patch changes
- Mass125 → 150(+25)
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.