Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
The Tithe (Zombies) unit card

The Tithe (Zombies)

Melee infantry· Sword Infantry· Tier 1· 200 models at Ultra sizeRegiment of Renown

Health

77 per model

15,400

top 1% of class

Armour

15

bottom 10% of class

Leadership

45

bottom 5% of class

Speed

25

bottom 1% of class

Melee attack

8

bottom 1% of class

Melee defence

9

bottom 1% of class

Weapon strength

16 base + 2 armour-piercing

18

bottom 1% of class

Charge bonus

3

bottom 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • Host of Nagash
  • The Drakenhof Conclave

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.