
Lahmian Vampire
Hero· Wizard· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Lahmian Vampire is Vampire Counts and Undead Legions hero: 3,572 HP, armour 20, melee attack 50, melee defence 60, weapon strength 430. It costs 1,000 in the campaign and 650 in multiplayer. Unit key wh3_dlc29_vmp_cha_lahmian_vampire. Patch 9.0.4, from the game's data tables.
Health
3,572
Armour
20
Leadership
65
Speed
46
Melee attack
50
Melee defence
60
Weapon strength
300 base + 130 armour-piercing
430
Charge bonus
30
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- Whispering MistHex · -45% Charge Speed, -45% SpeedactiveWhispering MistHex-45% Charge Speed-45% SpeedCooldown 90 s · Duration 32 s · Wind-up 1 sCold mists curl about the enemy like a maiden's distracting caress.
- DominationHex (Area)passiveDominationHex (Area)Passive · Range 15 mWith a mere thought, the will and resolve of those nearby falter, as her dark influence seeps ever deeper into the land.
- BewildermentHex (Area) · -8 Melee Attack, -6 Leadership…passiveBewildermentHex (Area)-8 Melee Attack-6 LeadershipEffect intensity increases with time spent engaged in melee.Passive · Range 35 mBeware the honeyed tongue of the Lahmian, else you be caught in their web.
- EnticeAugment · +24 Melee DefenceactiveEnticeAugment+24 Melee DefenceCooldown 120 s · Duration 24 sA fleeting moment is all she needs – those who draw close find their will slipping away beneath her allure.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- The HungerRegeneration · Replenishes hit points of combatantspassiveThe HungerRegenerationReplenishes hit points of combatantsPassiveAs the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Lore of magic
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Vampire Counts: Coven Throne, Black Coach
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Vampire Counts: Coven Throne, Black Coach
- Missile fire — armour 20, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Vampire Counts: Sylvanian Crossbowmen, Sylvanian Handgunners
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Lahmian Vampire skill tree
41 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Barded NightmareBarded NightmareUnlocks at rank 8
- Mount: Barded Nightmare
- HellsteedHellsteedUnlocks at rank 10
- Mount: Hellsteed
- The HungerThe HungerUnlocks at rank 8
- Passive ability: "The Hunger"
- Grave WardGrave WardUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- EnticeEnticeUnlocks at rank 12
- Enables charmed attacks
- Ability: "Entice"
- Whispering MistWhispering Mist
- Ability: "Whispering Mist"
- Attribute: Stalk
- Noble GraceNoble Grace
- Physical resistance: 5% for Lahmian Handmaiden units (Hero's army)
- Physical resistance: 15%
- DominationDomination
- Passive ability: "Domination"
- Vampiric corruption: +3 (local province)
- Enemy leadership: -3 (enemy armies in local region)
- SafeguardSafeguard
- Armour: +6
- ImpassionedImpassioned3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Wild-EyedWild-Eyed3 levelsLevel 1
- Melee attack: +3
- Melee attack: +6
- Melee attack: +9
- ConvictionConviction3 levelsLevel 1
- Leadership: +2
- Leadership: +5
- Leadership: +9
- SoothsayingSoothsaying3 levelsLevel 1
- Leadership aura size: +10%
- Leadership aura size: +20%
- Leadership aura size: +40%
- Immortal WillImmortal Will
- Ability: "Immortal Will"
- TenacityTenacity3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- AuguryAugury3 levelsLevel 1
- Character's aura leadership effect: +2
- Character's aura leadership effect: +5
- Character's aura leadership effect: +9
- InviolableInviolable3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- FervourFervour3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Dark BenedictionDark Benediction
- Passive ability: "Dark Benediction"
- Invocation of NehekInvocation of Nehek2 levelsLevel 1
- Overcast spell: "Invocation of Nehek Upgraded"
- Cooldown: -30% to "Invocation of Nehek"
- Miscast base chance: -15% for "Invocation of Nehek Upgraded"
- Overcast spell: "Invocation of Nehek Upgraded"
- Winds of Magic cost: -1 for "Invocation of Nehek"
- Winds of Magic cost: -2 for "Invocation of Nehek Upgraded"
- Cooldown: -50% to "Invocation of Nehek"
- The Curse of UndeathThe Curse of Undeath
- Passive ability: "The Curse of Undeath"
- The Enfeebling FoeThe Enfeebling Foe3 levelsLevel 1
- Spell: "The Enfeebling Foe"
- Overcast spell: "The Enfeebling Foe Upgraded"
- Cooldown: -30% to "The Enfeebling Foe"
- Miscast base chance: -15% for "The Enfeebling Foe Upgraded"
- Overcast spell: "The Enfeebling Foe Upgraded"
- Winds of Magic cost: -1 for "The Enfeebling Foe"
- Winds of Magic cost: -2 for "The Enfeebling Foe Upgraded"
- Cooldown: -50% to "The Enfeebling Foe"
- SoulblightSoulblight3 levelsLevel 1
- Spell: "Soulblight"
- Overcast spell: "Soulblight Upgraded"
- Cooldown: -30% to "Soulblight"
- Miscast base chance: -15% for "Soulblight Upgraded"
- Overcast spell: "Soulblight Upgraded"
- Winds of Magic cost: -2 for "Soulblight"
- Winds of Magic cost: -3 for "Soulblight Upgraded"
- Cooldown: -50% to "Soulblight"
- Raise DeadRaise Dead3 levelsLevel 1
- Spell: "Raise Dead"
- Overcast spell: "Raise Dead Upgraded"
- Cooldown: -30% to "Raise Dead"
- Miscast base chance: -15% for "Raise Dead Upgraded"
- Overcast spell: "Raise Dead Upgraded"
- Spell number of uses: +1 for "Raise Dead" and "Raise Dead Upgraded"
- Cooldown: -50% to "Raise Dead"
- EvasionEvasion
- Passive ability: "Evasion"
- The Fate of BjunaThe Fate of Bjuna2 levelsLevel 1
- Spell: "The Fate of Bjuna"
- Winds of Magic cost: -3 for "The Fate of Bjuna"
- Cooldown: -50% to "The Fate of Bjuna"
- Spell: "The Fate of Bjuna"
- Pit of ShadesPit of Shades3 levelsLevel 1
- Spell: "Pit of Shades"
- Overcast spell: "Pit of Shades Upgraded"
- Cooldown: -30% to "Pit of Shades"
- Miscast base chance: -15% for "Pit of Shades Upgraded"
- Overcast spell: "Pit of Shades Upgraded"
- Winds of Magic cost: -3 for "Pit of Shades"
- Winds of Magic cost: -3 for "Pit of Shades Upgraded"
- Cooldown: -50% to "Pit of Shades"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- The Absolute PinnacleThe Absolute PinnacleUnlocks at rank 14
- Attribute: Unyielding Assault for Lahmian Handmaiden units (Hero's army)
- Weapon strength: +10% for Lahmian Handmaiden units (Hero's army)
- My TreasuresMy TreasuresUnlocks at rank 14
- Magic item drop chance from battle: +15% (Hero's army)
- Post battle chance of stealing a magic item: +15% (accompanying Lord)
- Income from post-battle loot: +15% (accompanying Lord)
- Diamond ClawsDiamond ClawsUnlocks at rank 14
- Armour-piercing weapon damage: +50
- Bonus vs Infantry: +15
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Boost IncomeBoost Income3 levelsLevel 1
- Boost Income action: Income is modified by an additional 2%
- Boost Income action: Income is modified by an additional 4%
- Boost Income action: Income is modified by an additional 6%
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Lahmian Vampire
3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire Counts, Undead LegionsWizard | 3,572 | 1 | 20 | 65 | 46 | 50 | 60 | 430 | 30 | 1,000 | 250 | wh3_dlc29_vmp_cha_lahmian_vampire |
| Vampire Counts, Undead LegionsWizard | 3,916 | 1 | 20 | 65 | 105 | 50 | 60 | 430 | 60 | 1,350 | 337 | wh3_dlc29_vmp_cha_lahmian_vampire_hellsteed |
| Vampire Counts, Undead LegionsWizard | 3,916 | 1 | 40 | 65 | 78 | 50 | 60 | 430 | 60 | 1,100 | 275 | wh3_dlc29_vmp_cha_lahmian_vampire_barded_nightmare |
Who can field it
- Undead Legions · Host of Nagash
- Vampire Counts · The Drakenhof Conclave
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.